Christoph Oelckers
a5b37d55a8
added some more symbolic constants.
2023-10-13 23:08:06 +02:00
Christoph Oelckers
dc02d9edbc
fixed some issues with feature flags.
2023-10-13 23:08:06 +02:00
Christoph Oelckers
3e17a9cc88
enabled nnext's grow and shrink shrooms by feature flag.
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This is a contained feature with no wide reaching impact so it's fine to support.
2023-10-13 23:07:52 +02:00
Christoph Oelckers
065de5979d
did some flag naming
2023-10-13 23:07:52 +02:00
Christoph Oelckers
b1538ca3ec
fix compilation of release builds.
2023-10-13 23:07:30 +02:00
Christoph Oelckers
8ca2ce3042
fix some bad English
2023-10-13 23:07:30 +02:00
Christoph Oelckers
12fe313f4c
clean up burning dude handling in actCheckDudes
2023-10-13 23:07:17 +02:00
Christoph Oelckers
401c260f9c
cleanup of Blood sound playing interface
2023-10-13 23:07:17 +02:00
Christoph Oelckers
7b3203c607
made 'modern' custom monster health an engine feature.
2023-10-13 23:07:17 +02:00
Christoph Oelckers
7a7d579b8e
use symbolic constants for explosion types.
2023-10-13 23:07:00 +02:00
Christoph Oelckers
04a94f70f7
replace sprintf with snprintf.
2023-10-13 23:06:52 +02:00
Christoph Oelckers
4f3f25e1ca
fixed Mac compilation.
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Unlike the other platforms this builds its config paths from variable data.
2023-10-13 23:06:52 +02:00
Mitchell Richters
13b792e953
- Apply last remaining .GetChars()
fixes for POSIX targets.
2023-10-13 23:06:51 +02:00
Christoph Oelckers
41a52f0973
fix compilation of non-windows targets.
2023-10-13 23:06:40 +02:00
Christoph Oelckers
603ab5dd73
make TrapExploder feature controlled by a flag.
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This part of nnext can be retained easily this way.
2023-10-13 23:06:30 +02:00
Christoph Oelckers
2480f27eb4
#ifdef some nnext stuff
2023-10-13 23:06:13 +02:00
Christoph Oelckers
f61dc0467f
Blood: route all state actions through the VM interface and renamed all states and functions with disassembly names
2023-10-08 10:07:05 +02:00
Christoph Oelckers
495e236764
allow Blood to compile with NOONE_EXTENSIONS disabled.
2023-10-08 10:07:05 +02:00
Christoph Oelckers
c4ded2f133
- compile the states.
2023-10-08 10:06:57 +02:00
Christoph Oelckers
27a9def748
- fixed bunny 'run' sequence.
2023-10-08 09:41:17 +02:00
Christoph Oelckers
5ee909ab6f
- reduce footprint of the Rot member variable.
2023-10-08 09:41:17 +02:00
Christoph Oelckers
71e44ac7ae
patch over the savegame problems with FState.
2023-10-08 09:41:16 +02:00
Christoph Oelckers
a1cbeb1b0d
migrate to engine states.
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Savegames do not work for this yet.
2023-10-08 09:41:16 +02:00
Christoph Oelckers
031fb2ea4e
- SW: refactored states to use a Doom-like state model.
2023-10-08 09:41:16 +02:00
Christoph Oelckers
24a3d91d0d
scriptified the things
2023-10-08 09:41:15 +02:00
Christoph Oelckers
c7e993d949
got rid of missileInfo
2023-10-08 09:41:15 +02:00
Christoph Oelckers
6250906879
implemented proper handling of VM functions as identifiers.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
2c08ee0c5d
refactored SEQ callbacks as well.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
11f094c7fb
reference event callbacks by name, not by internal index.
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This is needed to allow writing new callbacks.
2023-10-08 09:41:15 +02:00
Christoph Oelckers
47f09c61fc
WIP for event callback refactor
2023-10-08 09:41:14 +02:00
Christoph Oelckers
d86e99a2e1
added class registration code for Blood
2023-10-08 09:41:14 +02:00
Christoph Oelckers
cb443d443c
Blood projectile scriptification.
2023-10-08 09:41:14 +02:00
Christoph Oelckers
93dde24ae1
added native script exports for all functions referenced b AISTATEs.
2023-10-08 09:41:13 +02:00
Christoph Oelckers
d3867cba5f
removed the unused int parameter from state callbacks.
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This makes handling a lot easier because all state related functions have the same signature
2023-10-08 09:41:13 +02:00
Christoph Oelckers
40ca77c6b5
use a feature flag for the enemy attacks in 3 callback functions.
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This is simple enough to handle without gModernMap
2023-10-08 09:41:13 +02:00
Christoph Oelckers
11caee7477
exported actGetRespawnTime as a first simple test case.
2023-10-08 09:41:13 +02:00
Christoph Oelckers
79ae66d5ec
exported gGameOptions.
2023-10-08 09:41:12 +02:00
Christoph Oelckers
8e5f2cceda
we really do not need to pack the GAMEOPTIONS struct...
2023-10-08 09:41:12 +02:00
Christoph Oelckers
986d13ea7f
moved 3 functions from actor.cpp to aiunicult.cpp
2023-10-08 09:41:12 +02:00
Christoph Oelckers
91660b71d6
same procedure for PickupWeapon to delete gWeaponItemData.
2023-10-08 09:41:12 +02:00
Christoph Oelckers
9340f39053
use the actor's metadata in PickupAmmo
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This allows removing the AmmoItemData array.
Also make some tweaks to handle the nnext extension for customizable ammo amount given. Instead of tying it to gModernMap this now also uses a feature flag that will later be exposed to RMAPINFO.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
e8eb558025
hardcode gAmmoItemData[0].count in 4 places.
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This will have to be done differently later so simplify matters for now by removing the dependency.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
6eda7d930e
read packslot from the actor metadata so that gItemData can be removed.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
64d8fd6072
Blood: scriptified item spawning
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This was merely a testbed with a limited amount of code, the biggest gain here is that the spawning no longer depends on item IDs but classes so new ones can be added later.
2023-10-08 09:41:11 +02:00
Christoph Oelckers
d83c9f51c3
added texture and class definitions for the 18 items that have no coded function
2023-10-08 09:39:46 +02:00
Christoph Oelckers
4c34f414dc
added the remaining needed GetChars calls.
2023-10-08 09:15:32 +02:00
Christoph Oelckers
5919232fa7
GetChars in non-windows code.
2023-10-08 08:12:18 +02:00
Christoph Oelckers
a2b93fdc23
a few Getchars
2023-10-08 08:09:05 +02:00
Christoph Oelckers
555a4d3dd5
Use GetChars on FStrings.
2023-10-08 08:09:04 +02:00
Mitchell Richters
41a42e5a6d
- Fix some warnings in MSVC.
2023-10-08 08:52:11 +11:00