- fixed bunny 'run' sequence.

This commit is contained in:
Christoph Oelckers 2023-06-29 18:12:25 +02:00
parent 5ee909ab6f
commit 27a9def748
2 changed files with 2 additions and 2 deletions

View file

@ -163,7 +163,7 @@ FState s_BunnyRun[] =
{SPR_BUNNY_RUN, 'C', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[3]},
{SPR_BUNNY_RUN, 'D', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[4]},
{SPR_BUNNY_RUN, 'E', SF_QUICK_CALL, &AF(DoBunnyGrowUp), &s_BunnyRun[5]},
{SPR_BUNNY_RUN, 'F', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[0]},
{SPR_BUNNY_RUN, 'E', BUNNY_RUN_RATE | SF_TIC_ADJUST, &AF(DoBunnyMove), &s_BunnyRun[0]},
};

View file

@ -22,7 +22,7 @@ class SWActor : CoreActor native
meta Sound ExtraSound5;
meta Sound ExtraSound6;
// all ANIMATORs.
// all ANIMATORs. Sort them into the proper classes later.
native int DoBunnyMove();
native int DoBunnyGrowUp();
native int DoBunnyEat();