raze/wadsrc/static/zscript/games/duke/ui/screens.zs

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2020-2021 Christoph Oelckers
This file is part of Raze.
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
aint with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
( not much left of the original code, though... ;) )
*/
//-------------------------------------------------------------------------
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DRealmsScreen : SkippableScreenJob
{
ScreenJob Init()
{
Super.Init(fadein | fadeout);
return self;
}
override void Start()
{
Duke.PlaySpecialMusic(Duke.MUS_INTRO);
}
override void OnTick()
{
if (ticks >= 7 * GameTicRate) jobstate = finished;
}
override void Draw(double smoothratio)
{
let tex = TexMan.CheckForTexture("DREALMS");
TranslationID translation = TexMan.UseGamePalette(tex)? Translation.MakeID(Translation_BasePalette, Duke.DREALMSPAL) : 0;
screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal);
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeTitleScreen : SkippableScreenJob
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{
int soundanm;
ScreenJob Init()
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{
Super.Init(fadein | fadeout);
soundanm = 0;
return self;
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}
override void Start()
{
if (isNam() || userConfig.nologo) Duke.PlaySpecialMusic(Duke.MUS_INTRO);
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}
override void OnTick()
{
int clock = ticks * 120 / GameTicRate;
if (soundanm == 0 && clock >= 120 && clock < 120 + 60)
{
soundanm = 1;
Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI);
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}
if (soundanm == 1 && clock > 220 && clock < (220 + 30))
{
soundanm = 2;
Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI);
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}
if (soundanm == 2 && clock >= 280 && clock < 395)
{
soundanm = 3;
if (isPlutoPak()) Duke.PlaySound("FLY_BY", CHAN_AUTO, CHANF_UI);
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}
else if (soundanm == 3 && clock >= 395)
{
soundanm = 4;
if (isPlutoPak()) Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI);
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}
if (clock > (860 + 120))
{
jobstate = finished;
}
}
override void Draw(double smoothratio)
{
int clock = (ticks + smoothratio) * 120 / GameTicRate;
TranslationID etrans = Translation.MakeID(Translation_BasePalette, Duke.TITLEPAL);
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// Only translate if the image depends on the global palette.
let tex = TexMan.CheckForTexture("BETASCREEN");
TranslationID trans = TexMan.UseGamePalette(tex)? etrans : 0;
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screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal);
double scale = clamp(clock - 120, 0, 60) / 64.;
if (scale > 0.)
{
let tex = TexMan.CheckForTexture("DUKENUKEM");
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trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
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screen.DrawTexture(tex, true, 160, 104, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
scale = clamp(clock - 220, 0, 30) / 32.;
if (scale > 0.)
{
let tex = TexMan.CheckForTexture("THREEDEE");
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trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
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screen.DrawTexture(tex, true, 160, 129, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
if (isPlutoPak())
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{
scale = (410 - clamp(clock, 280, 395)) / 16.;
if (scale > 0. && clock > 280)
{
let tex = TexMan.CheckForTexture("TITLEPLUTOPAKSPRITE");
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trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
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screen.DrawTexture(tex, true, 160, 151, DTA_FullscreenScale, FSMode_Fit320x200,
DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale);
}
}
}
override void OnDestroy()
{
Duke.PlaySound("NITEVISION_ONOFF", CHAN_AUTO, CHANF_UI);
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}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode1End1 : SkippableScreenJob
{
int bonuscnt;
TextureID bossani;
TextureID breatheani;
bool breathebg;
const breathe_x = 176;
const breathe_y = 59;
const boss_x = 86;
const boss_y = 59;
ScreenJob Init()
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{
bonuscnt = 0;
breathebg = false;
bossani.SetInvalid();
breatheani.SetInvalid();
Super.Init(fadein | fadeout);
return self;
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}
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override void OnTick()
{
static const int breathe_time[] = { 0, 30, 60, 90 };
static const int breathe_time2[] = { 30, 60, 90, 120 };
static const String breathe_tile[] = { "VICTORY2", "VICTORY3", "VICTORY2", "" };
static const int boss_time[] = { 0, 220, 260, 290, 320, 350, 350 };
static const int boss_time2[] = { 120, 260, 290, 320, 350, 380, 380 };
static const String boss_tile[] = { "VICTORY4", "VICTORY5", "VICTORY6", "VICTORY7", "VICTORY8", "VICTORY9", "VICTORY9" };
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int currentclock = ticks * 120 / GameTicRate;
bossani.SetInvalid();
breathebg = false;
breatheani.SetInvalid();
// boss
if (currentclock > 390 && currentclock < 780)
{
for (int t = 0, tt = 0; t < 35; t +=5, tt++) if ((currentclock % 390) > boss_time[tt] && (currentclock % 390) <= boss_time2[tt])
{
if (t == 10 && bonuscnt == 1)
{
Duke.PlaySound("SHOTGUN_FIRE", CHAN_AUTO, CHANF_UI);
Duke.PlaySound("SQUISHED", CHAN_AUTO, CHANF_UI);
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bonuscnt++;
}
bossani = TexMan.CheckForTexture(boss_tile[tt]);
}
}
// Breathe
if (currentclock < 450 || currentclock >= 750)
{
if (currentclock >= 750)
{
breathebg = true;
if (currentclock >= 750 && bonuscnt == 2)
{
Duke.PlaySound("DUKETALKTOBOSS", CHAN_AUTO, CHANF_UI);
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bonuscnt++;
}
}
for (int t = 0, tt = 0; t < 20; t += 5, tt++)
if (breathe_tile[tt] != "" && (currentclock % 120) > breathe_time[tt] && (currentclock % 120) <= breathe_time2[tt])
{
if (t == 5 && bonuscnt == 0)
{
Duke.PlaySound("BOSSTALKTODUKE", CHAN_AUTO, CHANF_UI);
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bonuscnt++;
}
breatheani = TexMan.CheckForTexture(breathe_tile[tt]);
}
}
}
override void Draw(double sr)
{
TranslationID etrans = Translation.MakeID(Translation_BasePalette, Duke.ENDINGPAL);
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let tex = TexMan.CheckForTexture("VICTORY1");
TranslationID trans = TexMan.UseGamePalette(tex)? etrans : 0;
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screen.DrawTexture(tex, false, 0, 50, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal, DTA_TopLeft, true);
if (bossani.isValid())
{
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(bossani, false, boss_x, boss_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
if (breathebg)
{
tex = TexMan.CheckForTexture("VICTORY9");
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(tex, false, 86, 59, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
if (breatheani.isValid())
{
trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture!
screen.DrawTexture(breatheani, false, breathe_x, breathe_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true);
}
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class E2EndScreen : ImageScreen
{
ScreenJob Init()
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{
Super.InitNamed("E2ENDSCREEN", fadein | fadeout | stopsound, 0x7fffffff, 0);
return self;
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}
override void Start()
{
Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI);
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}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode3End : ImageScreen
{
int soundstate;
int finishtime;
ScreenJob Init()
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{
Super.InitNamed("radlogo.anm", fadein|fadeout, 0x7fffffff);
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soundstate = 0;
finishtime = 0;
return self;
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}
override void OnSkip()
{
System.StopAllSounds();
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}
override void OnTick()
{
switch (soundstate)
{
case 0:
Duke.PlaySound("ENDSEQVOL3SND5", CHAN_AUTO, CHANF_UI);
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soundstate++;
break;
/*
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case 1:
if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND5"))
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{
Duke.PlaySound("ENDSEQVOL3SND6", CHAN_AUTO, CHANF_UI);
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soundstate++;
}
break;
case 2:
if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND6"))
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{
Duke.PlaySound("ENDSEQVOL3SND7", CHAN_AUTO, CHANF_UI);
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soundstate++;
}
break;
case 3:
if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND7"))
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{
Duke.PlaySound("ENDSEQVOL3SND8", CHAN_AUTO, CHANF_UI);
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soundstate++;
}
break;
case 4:
if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND8"))
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{
Duke.PlaySound("ENDSEQVOL3SND92, CHAN_AUTO, CHANF_UI);
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soundstate++;
}
break;
case 5:
if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND9"))
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{
soundstate++;
finishtime = ticks + GameTicRate * (System.SoundEnabled() ? 1 : 5); // if sound is off this wouldn't wait without a longer delay here.
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}
break;
case 6:
if (isPlutoPak())
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{
if (ticks > finishtime) jobstate = finished;
}
break;
*/
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default:
break;
}
if (jobstate != running) System.StopAllSounds();
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}
override void OnDestroy()
{
if (!isPlutoPak()) Duke.PlaySound("ENDSEQVOL3SND4", CHAN_AUTO, CHANF_UI);
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}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode4Text : SkippableScreenJob
{
ScreenJob Init()
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{
Super.Init(fadein|fadeout);
return self;
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}
override void Draw(double sm)
{
Duke.BigText(160, 60, "$Thanks to all our", 0);
Duke.BigText(160, 60 + 16, "$fans for giving", 0);
Duke.BigText(160, 60 + 16 + 16, "$us big heads.", 0);
Duke.BigText(160, 70 + 16 + 16 + 16, "$Look for a Duke Nukem 3D", 0);
Duke.BigText(160, 70 + 16 + 16 + 16 + 16, "$sequel soon.", 0);
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}
override void Start()
{
Duke.PlaySound("ENDSEQVOL3SND4", CHAN_AUTO, CHANF_UI);
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}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class Episode5End : ImageScreen
{
ScreenJob Init()
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{
Super.InitNamed("FIREFLYGROWEFFECT", fadein|fadeout|stopsound);
return self;
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}
override void OnTick()
{
if (ticks == 1) Duke.PlaySound("E5L7_DUKE_QUIT_YOU", CHAN_AUTO, CHANF_UI);
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}
}
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//---------------------------------------------------------------------------
//
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// This handles both Duke and RR.
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//
//---------------------------------------------------------------------------
class DukeMultiplayerBonusScreen : SkippableScreenJob
{
int playerswhenstarted;
ScreenJob Init(int pws)
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{
Super.Init(fadein|fadeout);
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playerswhenstarted = pws;
return self;
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}
override void Start()
{
if (!isRR()) Duke.PlayBonusMusic();
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}
override void Draw(double smoothratio)
{
bool isRR = isRR();
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double titlescale = isRR? 0.36 : 1;
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String tempbuf;
int currentclock = int((ticks + smoothratio) * 120 / GameTicRate);
Screen.DrawTexture(TexMan.CheckForTexture("MENUSCREEN"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal);
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Screen.DrawTexture(TexMan.CheckForTexture("INGAMEDUKETHREEDEE"), true, 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_ScaleX, titlescale, DTA_ScaleY, titlescale);
if (isPlutoPak()) Screen.DrawTexture(TexMan.CheckForTexture("MENUPLUTOPAKSPRITE"), true, 260, 36, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true);
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Raze.DrawScoreboard(60);
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}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeLevelSummaryScreen : SummaryScreenBase
{
String lastmapname;
Sound speech;
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int displaystate;
int dukeAnimStart;
TextureID texBg;
TextureID texOv[4];
double text_x;
double val_x;
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enum EScreenFlags
{
printTimeText = 1,
printTimeVal = 2,
printKillsText = 4,
printKillsVal = 8,
printSecretsText = 16,
printSecretsVal = 32,
printStatsAll = 63,
dukeAnim = 64,
dukeWait = 128,
}
ScreenJob Init(MapRecord m, SummaryInfo s)
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{
Super.Init(fadein | fadeout);
SetParameters(m, s);
String basetex = level.InterBackground;
if (basetex.length() == 0)
{
let cluster = level.GetCluster();
if (cluster != null) basetex = cluster.InterBackground;
}
if (basetex.length() == 0) basetex = "BONUSSCREEN";
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texBg = TexMan.CheckForTexture(basetex);
for(int i = 0; i < 4; i++)
{
String otex = String.Format("%s_O%d", basetex, i+1);
texOv[i] = TexMan.CheckForTexture(otex);
}
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lastmapname = level.DisplayName();
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speech = -1;
displaystate = 0;
return self;
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}
override bool OnEvent(InputEvent ev)
{
if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev))
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{
if ((displaystate & printStatsAll) != printStatsAll)
{
Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI);
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displaystate = printStatsAll;
}
else if (!(displaystate & dukeAnim))
{
displaystate |= dukeAnim;
dukeAnimStart = ticks;
Duke.PlaySound("SHOTGUN_COCK", CHAN_AUTO, CHANF_UI);
static const Sound speeches[] = { "BONUS_SPEECH1", "BONUS_SPEECH2", "BONUS_SPEECH3", "BONUS_SPEECH4" };
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speech = speeches[random(0, 3)];
Duke.PlaySound(speech, CHAN_AUTO, CHANF_UI, 1);
}
return true;
}
return false;
}
private void CalcLayout()
{
static const String texts[] = { "$TXT_YourTime", "$TXT_ParTime", "$TXT_3DRTIME", "$TXT_EnemiesKilled", "$TXT_EnemiesLeft", "$TXT_SECFND", "$TXT_SECMISS" };
let myfont = Raze.PickSmallFont();
let fact = screen.GetAspectRatio();
let vwidth = 320 * 0.75 * fact;
let left = 5 + (320 - vwidth) / 2;
let twidth = 0.0;
text_x = 10;
val_x = 151;
for(int i = 0; i < texts.size(); i++)
{
twidth = max(twidth, myfont.StringWidth(texts[i]));
}
if (twidth > 140 && twidth < 156)
{
val_x += twidth - 140;
}
else if (twidth >= 156)
{
val_x = 166;
text_x -= twidth - 156;
if (text_x < left)
{
val_x += left - text_x;
text_x = left;
}
}
}
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override void Start()
{
Duke.PlayBonusMusic();
}
override void OnTick()
{
CalcLayout();
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if ((displaystate & printStatsAll) != printStatsAll)
{
if (ticks == 15 * 3)
{
displaystate |= printTimeText;
}
else if (ticks == 15 * 4)
{
displaystate |= printTimeVal;
Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI);
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}
else if (ticks == 15 * 6)
{
displaystate |= printKillsText;
Duke.PlaySound("FLY_BY", CHAN_AUTO, CHANF_UI);
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}
else if (ticks == 15 * 7)
{
displaystate |= printKillsVal;
Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI);
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}
else if (ticks == 15 * 9)
{
displaystate |= printSecretsText;
}
else if (ticks == 15 * 10)
{
displaystate |= printSecretsVal;
Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI);
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}
}
if (displaystate & dukeAnim)
{
if (ticks >= dukeAnimStart + 60)
{
displaystate ^= dukeAnim | dukeWait;
}
}
if (displaystate & dukeWait)
{
if (speech <= 0 || !Duke.CheckSoundPlaying(speech))
jobstate = finished;
}
}
void PrintTime()
{
String tempbuf;
Duke.GameText(text_x, 59 + 9, "$TXT_YourTime", 0);
Duke.GameText(text_x, 69 + 9, "$TXT_ParTime", 0);
if (!isNamWW2GI())
Duke.GameText(text_x, 79 + 9, "$TXT_3DRTIME", 0);
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if (displaystate & printTimeVal)
{
tempbuf = FormatTime(stats.time);
Duke.GameText(val_x, 59 + 9, tempbuf, 0);
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tempbuf = FormatTime(level.parTime);
Duke.GameText(val_x, 69 + 9, tempbuf, 0);
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if (!isNamWW2GI())
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{
tempbuf = FormatTime(level.designerTime);
Duke.GameText(val_x, 79 + 9, tempbuf, 0);
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}
}
}
void PrintKills()
{
String tempbuf;
Duke.GameText(text_x, 94 + 9, "$TXT_EnemiesKilled", 0);
Duke.GameText(text_x, 104 + 9, "$TXT_EnemiesLeft", 0);
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if (displaystate & printKillsVal)
{
tempbuf = String.Format("%-3d", stats.kills);
Duke.GameText(val_x, 94 + 9, tempbuf, 0);
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if (stats.maxkills < 0)
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{
tempbuf = "$TXT_N_A";
}
else
{
tempbuf = String.Format("%-3d", max(0, stats.maxkills - stats.kills));
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}
Duke.GameText(val_x, 104 + 9, tempbuf, 0);
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}
}
void PrintSecrets()
{
String tempbuf;
Duke.GameText(text_x, 119 + 9, "$TXT_SECFND", 0);
Duke.GameText(text_x, 129 + 9, "$TXT_SECMISS", 0);
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if (displaystate & printSecretsVal)
{
tempbuf = String.Format("%-3d", stats.secrets);
Duke.GameText(val_x, 119 + 9, tempbuf, 0);
tempbuf = String.Format("%-3d", max(0, stats.maxsecrets - stats.secrets));
Duke.GameText(val_x, 129 + 9, tempbuf, 0);
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}
}
override void Draw(double sr)
{
Screen.DrawTexture(texBg, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
Duke.GameText(160, 190, "$PRESSKEY", 8 - (sin(ticks * 4) * 8), 0);
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if (displaystate & dukeAnim)
{
switch (((ticks - dukeAnimStart) >> 2) % 15)
{
case 0:
case 1:
case 4:
case 5:
Screen.DrawTexture(texOv[2], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true);
break;
case 2:
case 3:
Screen.DrawTexture(texOv[3], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true);
break;
}
}
else if (!(displaystate & dukeWait))
{
switch((ticks >> 3) & 3)
{
case 1:
case 3:
Screen.DrawTexture(texOv[0], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true);
break;
case 2:
Screen.DrawTexture(texOv[1], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true);
break;
}
}
if (displaystate & printTimeText)
{
PrintTime();
}
if (displaystate & printKillsText)
{
PrintKills();
}
if (displaystate & printSecretsText)
{
PrintSecrets();
}
if (lastmapname) Duke.BigText(160, 20 - 6, lastmapname, 0);
Duke.BigText(160, 36 - 6, "$Completed", 0);
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}
}
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//---------------------------------------------------------------------------
//
//
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//
//---------------------------------------------------------------------------
class RRLevelSummaryScreen : SummaryScreenBase
{
String lastmapname;
Sound speech;
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int displaystate;
int exitSoundStart;
TextureID texBg;
double text_x;
double val_x;
double val_x2;
double press_x;
double map_x;
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enum EFlags
{
printTimeText = 1,
printTimeVal = 2,
printKillsText = 4,
printKillsVal = 8,
printSecretsText = 16,
printSecretsVal = 32,
printStatsAll = 63,
exitSound = 64,
exitWait = 128,
}
ScreenJob Init(MapRecord m, SummaryInfo s, bool dofadeout = true)
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{
Super.Init(dofadeout? (fadein | fadeout) : fadein);
SetParameters(m, s);
String basetex = level.InterBackground;
if (basetex.length() == 0)
{
let cluster = level.GetCluster();
if (cluster != null) basetex = cluster.InterBackground;
}
if (basetex.length() == 0) basetex = "BONUSPIC01";
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lastmapname = level.DisplayName();
texBg = TexMan.CheckForTexture(basetex);
return self;
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}
override bool OnEvent(InputEvent ev)
{
if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev))
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{
if ((displaystate & printStatsAll) != printStatsAll)
{
Duke.PlaySound("FART1", CHAN_AUTO, CHANF_UI);
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displaystate = printStatsAll;
}
else if (!(displaystate & exitSound))
{
displaystate |= exitSound;
exitSoundStart = ticks;
Duke.PlaySound("CHUG", CHAN_AUTO, CHANF_UI);
static const Sound speeches[] = { "BONUS_SPEECH1", "BONUS_SPEECH2", "BONUS_SPEECH3", "BONUS_SPEECH4" };
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speech = speeches[random(0, 3)];
Duke.PlaySound(speech, CHAN_AUTO, CHANF_UI);
}
return true;
}
return false;
}
private void CalcLayout()
{
static const String texts[] = { "$TXT_YerTime", "$TXT_ParTime", "$TXT_XTRTIME"};
static const String texts2[] = { "$TXT_VarmintsKilled", "$TXT_VarmintsLeft", "$TXT_SECFND", "$TXT_SECMISS" };
let myfont = Raze.PickBigFont();
let fact = screen.GetAspectRatio();
let vwidth = 320 * 0.75 * fact;
let left = 5 + (320 - vwidth) / 2;
let twidth = 0.0;
let twidth1 = 0.0;
text_x = 30;
val_x = 191;
val_x2 = 231;
for(int i = 0; i < texts.size(); i++)
{
twidth1 = max(twidth1, 0.35 * myfont.StringWidth(texts[i]));
}
for(int i = 0; i < texts2.size(); i++)
{
twidth = max(twidth, 0.35 * myfont.StringWidth(texts2[i]));
}
if (twidth1 > 155 && twidth1 < 190 && twidth < 230)
{
Console.printf("small case: %f, %f", twidth, val_x);
val_x = val_x2;
return;
}
twidth = max(twidth, twidth1 + 40);
if (twidth >= 195 && twidth < 230)
{
val_x2 += twidth - 195;
val_x = val_x2;
}
else if (twidth >= 230)
{
val_x2 = 266;
text_x -= twidth - 230;
if (text_x < left)
{
val_x2 += left - text_x;
text_x = left;
}
val_x = val_x2;
}
map_x = 80;
let w = myfont.StringWidth(lastmapname) * 0.35;
if (w > 320) map_x = -(w - 320) / 2;
else if (w > 240) map_x = (320 - w) / 2;
press_x = 15;
w = myfont.StringWidth("$PRESSKEY") * 0.35;
if (w > 320) press_x = -(w - 320) / 2;
else if (w > 300) press_x = (320 - w) / 2;
}
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override void OnTick()
{
if ((displaystate & printStatsAll) != printStatsAll)
{
if (ticks == 15 * 3)
{
displaystate |= printTimeText;
}
else if (ticks == 15 * 4)
{
displaystate |= printTimeVal;
Duke.PlaySound("FART1", CHAN_AUTO, CHANF_UI);
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}
else if (ticks == 15 * 6)
{
displaystate |= printKillsText;
}
else if (ticks == 15 * 7)
{
displaystate |= printKillsVal;
Duke.PlaySound("FART1", CHAN_AUTO, CHANF_UI);
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}
else if (ticks == 15 * 9)
{
displaystate |= printSecretsText;
}
else if (ticks == 15 * 10)
{
displaystate |= printSecretsVal;
Duke.PlaySound("FART1", CHAN_AUTO, CHANF_UI);
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}
}
if (displaystate & exitSound)
{
if (ticks >= exitSoundStart + 60)
{
displaystate ^= exitSound | exitWait;
}
}
if (displaystate & exitWait)
{
if (speech <= 0 || !Duke.CheckSoundPlaying(speech))
jobstate = finished;
}
}
void PrintTime()
{
String tempbuf;
Duke.BigText(text_x, 48, "$TXT_YerTime", -1);
Duke.BigText(text_x, 64, "$TXT_ParTime", -1);
Duke.BigText(text_x, 80, "$TXT_XTRTIME", -1);
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if (displaystate & printTimeVal)
{
tempbuf = FormatTime(stats.time);
Duke.BigText(val_x, 48, tempbuf, -1);
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tempbuf = FormatTime(level.parTime);
Duke.BigText(val_x, 64, tempbuf, -1);
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tempbuf = FormatTime(level.designerTime);
Duke.BigText(val_x, 80, tempbuf, -1);
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}
}
void PrintKills()
{
String tempbuf;
Duke.BigText(text_x, 112, "$TXT_VarmintsKilled", -1);
Duke.BigText(text_x, 128, "$TXT_VarmintsLeft", -1);
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if (displaystate & printKillsVal)
{
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tempbuf = String.Format("%-3d", stats.kills);
Duke.BigText(val_x2, 112, tempbuf, -1);
if (stats.maxkills < 0)
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{
tempbuf = "$TXT_N_A";
}
else
{
tempbuf = String.Format("%-3d", max(0, stats.maxkills - stats.kills));
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}
Duke.BigText(val_x2, 128, tempbuf, -1);
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}
}
void PrintSecrets()
{
String tempbuf;
Duke.BigText(text_x, 144, "$TXT_SECFND", -1);
Duke.BigText(text_x, 160, "$TXT_SECMISS", -1);
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if (displaystate & printSecretsVal)
{
tempbuf = String.Format("%-3d", stats.secrets);
Duke.BigText(val_x2, 144, tempbuf, -1);
tempbuf = String.Format("%-3d", max(0, stats.maxsecrets - stats.secrets));
Duke.BigText(val_x2, 160, tempbuf, -1);
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}
}
override void Draw(double sr)
{
CalcLayout();
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Screen.DrawTexture(texBg, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
Duke.BigText(map_x, 16, lastmapname, -1);
Duke.BigText(press_x, 192, "$PRESSKEY", -1);
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if (displaystate & printTimeText)
{
PrintTime();
}
if (displaystate & printKillsText)
{
PrintKills();
}
if (displaystate & printSecretsText)
{
PrintSecrets();
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class RRRAEndOfGame : SkippableScreenJob
{
ScreenJob Init()
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{
Super.Init(fadein|fadeout);
return self;
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}
override void OnSkip()
{
Duke.StopSound("LN_FINAL");
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}
override void Start()
{
Duke.PlaySound("LN_FINAL", CHAN_AUTO, CHANF_UI);
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}
override void OnTick()
{
if (!Duke.CheckSoundPlaying("LN_FINAL") && ticks > 15 * GameTicRate) jobstate = finished; // make sure it stays, even if sound is off.
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}
override void Draw(double sr)
{
let tex = TexMan.CheckForTexture(((ticks >> 2) & 1)? "ENDGAME2" : "ENDGAME");
Screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43);
}
}
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//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeLoadScreen : ScreenJob
{
MapRecord rec;
ScreenJob Init(MapRecord maprec)
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{
Super.Init(fadein);
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rec = maprec;
return self;
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}
override void OnTick()
{
if (fadestate == visible) jobstate = finished;
}
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override void Draw(double sr)
{
Screen.DrawTexture(TexMan.CheckForTexture("LOADSCREEN"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal);
if (!isRR())
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{
Duke.BigText(160, 90, (rec.flags & MapRecord.USERMAP)? "$TXT_LOADUM" : "$TXT_LOADING", 0);
Duke.BigText(160, 114, rec.DisplayName(), 0);
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}
else
{
int y = isRRRA()? 140 : 90;
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Duke.BigText(160, y, (rec.flags & MapRecord.USERMAP)? "$TXT_ENTRUM" : "$TXT_ENTERIN", 0);
Duke.BigText(160, y+24, rec.DisplayName(), 0);
}
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}
}