..
credits
- aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet.
2020-09-16 19:13:05 +02:00
engine
- fixed broken gamedef for the fixed DukeDC.
2023-09-23 14:03:46 +02:00
filter
renamed $conreserve to $resourceid.
2023-12-05 22:39:30 +01:00
fonts
- implemented alt HUD for Duke. (incl. NAM + WW2GI)
2022-10-30 16:51:37 +01:00
glstuff
- uncommented the portal code in hw_walls.cpp.
2021-03-21 19:36:55 +01:00
graphics
- added a GZDoom-style alternative HUD.
2022-10-30 16:51:37 +01:00
shaders
- Backend update from GZDoom.
2023-01-15 09:30:01 +01:00
shaders_gles
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
sounds
- fix last commit
2023-01-21 15:08:47 +01:00
zscript
gave translations a dedicated scripted type.
2023-12-05 22:40:56 +01:00
language.0
- text update
2023-04-22 09:42:50 +02:00
language.csv
- added machine translations for the new texts (except the bobbing stuff Deepl never heard of.)
2023-04-22 12:08:33 +02:00
language.def
- completed all of Blood's and Duke's fonts.
2023-02-20 16:52:51 +01:00
lmacros.csv
- language update
2023-04-02 08:49:57 +02:00
menudef.txt
- fixed language menu selection.
2023-09-23 14:10:42 +02:00
newconsolefont.hex
- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
2020-05-24 23:28:44 +02:00
textcolors.txt
- ported the level stats display to be game independent.
2020-07-02 23:56:22 +02:00
vga-rom-font.16
- enabled the ENDOOM-like text screens when quitting Duke and SW.
2021-05-31 23:16:52 +02:00
x11r6rgb.txt
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
xhairs.txt
- consolidated crosshair drawing and added ZDoom's crosshair code.
2020-09-05 13:57:26 +02:00
zscript.txt
gave translations a dedicated scripted type.
2023-12-05 22:40:56 +01:00