//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2020-2021 Christoph Oelckers This file is part of Raze. Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License aint with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms ( not much left of the original code, though... ;) ) */ //------------------------------------------------------------------------- //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DRealmsScreen : SkippableScreenJob { ScreenJob Init() { Super.Init(fadein | fadeout); return self; } override void Start() { Duke.PlaySpecialMusic(Duke.MUS_INTRO); } override void OnTick() { if (ticks >= 7 * GameTicRate) jobstate = finished; } override void Draw(double smoothratio) { let tex = TexMan.CheckForTexture("DREALMS"); TranslationID translation = TexMan.UseGamePalette(tex)? Translation.MakeID(Translation_BasePalette, Duke.DREALMSPAL) : 0; screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, translation, DTA_LegacyRenderStyle, STYLE_Normal); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeTitleScreen : SkippableScreenJob { int soundanm; ScreenJob Init() { Super.Init(fadein | fadeout); soundanm = 0; return self; } override void Start() { if (isNam() || userConfig.nologo) Duke.PlaySpecialMusic(Duke.MUS_INTRO); } override void OnTick() { int clock = ticks * 120 / GameTicRate; if (soundanm == 0 && clock >= 120 && clock < 120 + 60) { soundanm = 1; Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI); } if (soundanm == 1 && clock > 220 && clock < (220 + 30)) { soundanm = 2; Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI); } if (soundanm == 2 && clock >= 280 && clock < 395) { soundanm = 3; if (isPlutoPak()) Duke.PlaySound("FLY_BY", CHAN_AUTO, CHANF_UI); } else if (soundanm == 3 && clock >= 395) { soundanm = 4; if (isPlutoPak()) Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI); } if (clock > (860 + 120)) { jobstate = finished; } } override void Draw(double smoothratio) { int clock = (ticks + smoothratio) * 120 / GameTicRate; TranslationID etrans = Translation.MakeID(Translation_BasePalette, Duke.TITLEPAL); // Only translate if the image depends on the global palette. let tex = TexMan.CheckForTexture("BETASCREEN"); TranslationID trans = TexMan.UseGamePalette(tex)? etrans : 0; screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal); double scale = clamp(clock - 120, 0, 60) / 64.; if (scale > 0.) { let tex = TexMan.CheckForTexture("DUKENUKEM"); trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture! screen.DrawTexture(tex, true, 160, 104, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale); } scale = clamp(clock - 220, 0, 30) / 32.; if (scale > 0.) { let tex = TexMan.CheckForTexture("THREEDEE"); trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture! screen.DrawTexture(tex, true, 160, 129, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale); } if (isPlutoPak()) { scale = (410 - clamp(clock, 280, 395)) / 16.; if (scale > 0. && clock > 280) { let tex = TexMan.CheckForTexture("TITLEPLUTOPAKSPRITE"); trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture! screen.DrawTexture(tex, true, 160, 151, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_TranslationIndex, trans, DTA_ScaleX, scale, DTA_ScaleY, scale); } } } override void OnDestroy() { Duke.PlaySound("NITEVISION_ONOFF", CHAN_AUTO, CHANF_UI); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class Episode1End1 : SkippableScreenJob { int bonuscnt; TextureID bossani; TextureID breatheani; bool breathebg; const breathe_x = 176; const breathe_y = 59; const boss_x = 86; const boss_y = 59; ScreenJob Init() { bonuscnt = 0; breathebg = false; bossani.SetInvalid(); breatheani.SetInvalid(); Super.Init(fadein | fadeout); return self; } override void OnTick() { static const int breathe_time[] = { 0, 30, 60, 90 }; static const int breathe_time2[] = { 30, 60, 90, 120 }; static const String breathe_tile[] = { "VICTORY2", "VICTORY3", "VICTORY2", "" }; static const int boss_time[] = { 0, 220, 260, 290, 320, 350, 350 }; static const int boss_time2[] = { 120, 260, 290, 320, 350, 380, 380 }; static const String boss_tile[] = { "VICTORY4", "VICTORY5", "VICTORY6", "VICTORY7", "VICTORY8", "VICTORY9", "VICTORY9" }; int currentclock = ticks * 120 / GameTicRate; bossani.SetInvalid(); breathebg = false; breatheani.SetInvalid(); // boss if (currentclock > 390 && currentclock < 780) { for (int t = 0, tt = 0; t < 35; t +=5, tt++) if ((currentclock % 390) > boss_time[tt] && (currentclock % 390) <= boss_time2[tt]) { if (t == 10 && bonuscnt == 1) { Duke.PlaySound("SHOTGUN_FIRE", CHAN_AUTO, CHANF_UI); Duke.PlaySound("SQUISHED", CHAN_AUTO, CHANF_UI); bonuscnt++; } bossani = TexMan.CheckForTexture(boss_tile[tt]); } } // Breathe if (currentclock < 450 || currentclock >= 750) { if (currentclock >= 750) { breathebg = true; if (currentclock >= 750 && bonuscnt == 2) { Duke.PlaySound("DUKETALKTOBOSS", CHAN_AUTO, CHANF_UI); bonuscnt++; } } for (int t = 0, tt = 0; t < 20; t += 5, tt++) if (breathe_tile[tt] != "" && (currentclock % 120) > breathe_time[tt] && (currentclock % 120) <= breathe_time2[tt]) { if (t == 5 && bonuscnt == 0) { Duke.PlaySound("BOSSTALKTODUKE", CHAN_AUTO, CHANF_UI); bonuscnt++; } breatheani = TexMan.CheckForTexture(breathe_tile[tt]); } } } override void Draw(double sr) { TranslationID etrans = Translation.MakeID(Translation_BasePalette, Duke.ENDINGPAL); let tex = TexMan.CheckForTexture("VICTORY1"); TranslationID trans = TexMan.UseGamePalette(tex)? etrans : 0; screen.DrawTexture(tex, false, 0, 50, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_LegacyRenderStyle, STYLE_Normal, DTA_TopLeft, true); if (bossani.isValid()) { trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture! screen.DrawTexture(bossani, false, boss_x, boss_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true); } if (breathebg) { tex = TexMan.CheckForTexture("VICTORY9"); trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture! screen.DrawTexture(tex, false, 86, 59, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true); } if (breatheani.isValid()) { trans = TexMan.UseGamePalette(tex)? etrans : 0; // re-check for different texture! screen.DrawTexture(breatheani, false, breathe_x, breathe_y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TranslationIndex, trans, DTA_TopLeft, true); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class E2EndScreen : ImageScreen { ScreenJob Init() { Super.InitNamed("E2ENDSCREEN", fadein | fadeout | stopsound, 0x7fffffff, 0); return self; } override void Start() { Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class Episode3End : ImageScreen { int soundstate; int finishtime; ScreenJob Init() { Super.InitNamed("radlogo.anm", fadein|fadeout, 0x7fffffff); soundstate = 0; finishtime = 0; return self; } override void OnSkip() { System.StopAllSounds(); } override void OnTick() { switch (soundstate) { case 0: Duke.PlaySound("ENDSEQVOL3SND5", CHAN_AUTO, CHANF_UI); soundstate++; break; /* case 1: if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND5")) { Duke.PlaySound("ENDSEQVOL3SND6", CHAN_AUTO, CHANF_UI); soundstate++; } break; case 2: if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND6")) { Duke.PlaySound("ENDSEQVOL3SND7", CHAN_AUTO, CHANF_UI); soundstate++; } break; case 3: if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND7")) { Duke.PlaySound("ENDSEQVOL3SND8", CHAN_AUTO, CHANF_UI); soundstate++; } break; case 4: if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND8")) { Duke.PlaySound("ENDSEQVOL3SND92, CHAN_AUTO, CHANF_UI); soundstate++; } break; case 5: if (!Duke.CheckSoundPlaying("ENDSEQVOL3SND9")) { soundstate++; finishtime = ticks + GameTicRate * (System.SoundEnabled() ? 1 : 5); // if sound is off this wouldn't wait without a longer delay here. } break; case 6: if (isPlutoPak()) { if (ticks > finishtime) jobstate = finished; } break; */ default: break; } if (jobstate != running) System.StopAllSounds(); } override void OnDestroy() { if (!isPlutoPak()) Duke.PlaySound("ENDSEQVOL3SND4", CHAN_AUTO, CHANF_UI); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class Episode4Text : SkippableScreenJob { ScreenJob Init() { Super.Init(fadein|fadeout); return self; } override void Draw(double sm) { Duke.BigText(160, 60, "$Thanks to all our", 0); Duke.BigText(160, 60 + 16, "$fans for giving", 0); Duke.BigText(160, 60 + 16 + 16, "$us big heads.", 0); Duke.BigText(160, 70 + 16 + 16 + 16, "$Look for a Duke Nukem 3D", 0); Duke.BigText(160, 70 + 16 + 16 + 16 + 16, "$sequel soon.", 0); } override void Start() { Duke.PlaySound("ENDSEQVOL3SND4", CHAN_AUTO, CHANF_UI); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class Episode5End : ImageScreen { ScreenJob Init() { Super.InitNamed("FIREFLYGROWEFFECT", fadein|fadeout|stopsound); return self; } override void OnTick() { if (ticks == 1) Duke.PlaySound("E5L7_DUKE_QUIT_YOU", CHAN_AUTO, CHANF_UI); } } //--------------------------------------------------------------------------- // // This handles both Duke and RR. // //--------------------------------------------------------------------------- class DukeMultiplayerBonusScreen : SkippableScreenJob { int playerswhenstarted; ScreenJob Init(int pws) { Super.Init(fadein|fadeout); playerswhenstarted = pws; return self; } override void Start() { if (!isRR()) Duke.PlayBonusMusic(); } override void Draw(double smoothratio) { bool isRR = isRR(); double titlescale = isRR? 0.36 : 1; String tempbuf; int currentclock = int((ticks + smoothratio) * 120 / GameTicRate); Screen.DrawTexture(TexMan.CheckForTexture("MENUSCREEN"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal); Screen.DrawTexture(TexMan.CheckForTexture("INGAMEDUKETHREEDEE"), true, 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, DTA_ScaleX, titlescale, DTA_ScaleY, titlescale); if (isPlutoPak()) Screen.DrawTexture(TexMan.CheckForTexture("MENUPLUTOPAKSPRITE"), true, 260, 36, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true); Raze.DrawScoreboard(60); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLevelSummaryScreen : SummaryScreenBase { String lastmapname; Sound speech; int displaystate; int dukeAnimStart; TextureID texBg; TextureID texOv[4]; double text_x; double val_x; enum EScreenFlags { printTimeText = 1, printTimeVal = 2, printKillsText = 4, printKillsVal = 8, printSecretsText = 16, printSecretsVal = 32, printStatsAll = 63, dukeAnim = 64, dukeWait = 128, } ScreenJob Init(MapRecord m, SummaryInfo s) { Super.Init(fadein | fadeout); SetParameters(m, s); String basetex = level.InterBackground; if (basetex.length() == 0) { let cluster = level.GetCluster(); if (cluster != null) basetex = cluster.InterBackground; } if (basetex.length() == 0) basetex = "BONUSSCREEN"; texBg = TexMan.CheckForTexture(basetex); for(int i = 0; i < 4; i++) { String otex = String.Format("%s_O%d", basetex, i+1); texOv[i] = TexMan.CheckForTexture(otex); } lastmapname = level.DisplayName(); speech = -1; displaystate = 0; return self; } override bool OnEvent(InputEvent ev) { if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev)) { if ((displaystate & printStatsAll) != printStatsAll) { Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI); displaystate = printStatsAll; } else if (!(displaystate & dukeAnim)) { displaystate |= dukeAnim; dukeAnimStart = ticks; Duke.PlaySound("SHOTGUN_COCK", CHAN_AUTO, CHANF_UI); static const Sound speeches[] = { "BONUS_SPEECH1", "BONUS_SPEECH2", "BONUS_SPEECH3", "BONUS_SPEECH4" }; speech = speeches[random(0, 3)]; Duke.PlaySound(speech, CHAN_AUTO, CHANF_UI, 1); } return true; } return false; } private void CalcLayout() { static const String texts[] = { "$TXT_YourTime", "$TXT_ParTime", "$TXT_3DRTIME", "$TXT_EnemiesKilled", "$TXT_EnemiesLeft", "$TXT_SECFND", "$TXT_SECMISS" }; let myfont = Raze.PickSmallFont(); let fact = screen.GetAspectRatio(); let vwidth = 320 * 0.75 * fact; let left = 5 + (320 - vwidth) / 2; let twidth = 0.0; text_x = 10; val_x = 151; for(int i = 0; i < texts.size(); i++) { twidth = max(twidth, myfont.StringWidth(texts[i])); } if (twidth > 140 && twidth < 156) { val_x += twidth - 140; } else if (twidth >= 156) { val_x = 166; text_x -= twidth - 156; if (text_x < left) { val_x += left - text_x; text_x = left; } } } override void Start() { Duke.PlayBonusMusic(); } override void OnTick() { CalcLayout(); if ((displaystate & printStatsAll) != printStatsAll) { if (ticks == 15 * 3) { displaystate |= printTimeText; } else if (ticks == 15 * 4) { displaystate |= printTimeVal; Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI); } else if (ticks == 15 * 6) { displaystate |= printKillsText; Duke.PlaySound("FLY_BY", CHAN_AUTO, CHANF_UI); } else if (ticks == 15 * 7) { displaystate |= printKillsVal; Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI); } else if (ticks == 15 * 9) { displaystate |= printSecretsText; } else if (ticks == 15 * 10) { displaystate |= printSecretsVal; Duke.PlaySound("PIPEBOMB_EXPLODE", CHAN_AUTO, CHANF_UI); } } if (displaystate & dukeAnim) { if (ticks >= dukeAnimStart + 60) { displaystate ^= dukeAnim | dukeWait; } } if (displaystate & dukeWait) { if (speech <= 0 || !Duke.CheckSoundPlaying(speech)) jobstate = finished; } } void PrintTime() { String tempbuf; Duke.GameText(text_x, 59 + 9, "$TXT_YourTime", 0); Duke.GameText(text_x, 69 + 9, "$TXT_ParTime", 0); if (!isNamWW2GI()) Duke.GameText(text_x, 79 + 9, "$TXT_3DRTIME", 0); if (displaystate & printTimeVal) { tempbuf = FormatTime(stats.time); Duke.GameText(val_x, 59 + 9, tempbuf, 0); tempbuf = FormatTime(level.parTime); Duke.GameText(val_x, 69 + 9, tempbuf, 0); if (!isNamWW2GI()) { tempbuf = FormatTime(level.designerTime); Duke.GameText(val_x, 79 + 9, tempbuf, 0); } } } void PrintKills() { String tempbuf; Duke.GameText(text_x, 94 + 9, "$TXT_EnemiesKilled", 0); Duke.GameText(text_x, 104 + 9, "$TXT_EnemiesLeft", 0); if (displaystate & printKillsVal) { tempbuf = String.Format("%-3d", stats.kills); Duke.GameText(val_x, 94 + 9, tempbuf, 0); if (stats.maxkills < 0) { tempbuf = "$TXT_N_A"; } else { tempbuf = String.Format("%-3d", max(0, stats.maxkills - stats.kills)); } Duke.GameText(val_x, 104 + 9, tempbuf, 0); } } void PrintSecrets() { String tempbuf; Duke.GameText(text_x, 119 + 9, "$TXT_SECFND", 0); Duke.GameText(text_x, 129 + 9, "$TXT_SECMISS", 0); if (displaystate & printSecretsVal) { tempbuf = String.Format("%-3d", stats.secrets); Duke.GameText(val_x, 119 + 9, tempbuf, 0); tempbuf = String.Format("%-3d", max(0, stats.maxsecrets - stats.secrets)); Duke.GameText(val_x, 129 + 9, tempbuf, 0); } } override void Draw(double sr) { Screen.DrawTexture(texBg, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal); Duke.GameText(160, 190, "$PRESSKEY", 8 - (sin(ticks * 4) * 8), 0); if (displaystate & dukeAnim) { switch (((ticks - dukeAnimStart) >> 2) % 15) { case 0: case 1: case 4: case 5: Screen.DrawTexture(texOv[2], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true); break; case 2: case 3: Screen.DrawTexture(texOv[3], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true); break; } } else if (!(displaystate & dukeWait)) { switch((ticks >> 3) & 3) { case 1: case 3: Screen.DrawTexture(texOv[0], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true); break; case 2: Screen.DrawTexture(texOv[1], true, 199, 31, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true); break; } } if (displaystate & printTimeText) { PrintTime(); } if (displaystate & printKillsText) { PrintKills(); } if (displaystate & printSecretsText) { PrintSecrets(); } if (lastmapname) Duke.BigText(160, 20 - 6, lastmapname, 0); Duke.BigText(160, 36 - 6, "$Completed", 0); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class RRLevelSummaryScreen : SummaryScreenBase { String lastmapname; Sound speech; int displaystate; int exitSoundStart; TextureID texBg; double text_x; double val_x; double val_x2; double press_x; double map_x; enum EFlags { printTimeText = 1, printTimeVal = 2, printKillsText = 4, printKillsVal = 8, printSecretsText = 16, printSecretsVal = 32, printStatsAll = 63, exitSound = 64, exitWait = 128, } ScreenJob Init(MapRecord m, SummaryInfo s, bool dofadeout = true) { Super.Init(dofadeout? (fadein | fadeout) : fadein); SetParameters(m, s); String basetex = level.InterBackground; if (basetex.length() == 0) { let cluster = level.GetCluster(); if (cluster != null) basetex = cluster.InterBackground; } if (basetex.length() == 0) basetex = "BONUSPIC01"; lastmapname = level.DisplayName(); texBg = TexMan.CheckForTexture(basetex); return self; } override bool OnEvent(InputEvent ev) { if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev)) { if ((displaystate & printStatsAll) != printStatsAll) { Duke.PlaySound("FART1", CHAN_AUTO, CHANF_UI); displaystate = printStatsAll; } else if (!(displaystate & exitSound)) { displaystate |= exitSound; exitSoundStart = ticks; Duke.PlaySound("CHUG", CHAN_AUTO, CHANF_UI); static const Sound speeches[] = { "BONUS_SPEECH1", "BONUS_SPEECH2", "BONUS_SPEECH3", "BONUS_SPEECH4" }; speech = speeches[random(0, 3)]; Duke.PlaySound(speech, CHAN_AUTO, CHANF_UI); } return true; } return false; } private void CalcLayout() { static const String texts[] = { "$TXT_YerTime", "$TXT_ParTime", "$TXT_XTRTIME"}; static const String texts2[] = { "$TXT_VarmintsKilled", "$TXT_VarmintsLeft", "$TXT_SECFND", "$TXT_SECMISS" }; let myfont = Raze.PickBigFont(); let fact = screen.GetAspectRatio(); let vwidth = 320 * 0.75 * fact; let left = 5 + (320 - vwidth) / 2; let twidth = 0.0; let twidth1 = 0.0; text_x = 30; val_x = 191; val_x2 = 231; for(int i = 0; i < texts.size(); i++) { twidth1 = max(twidth1, 0.35 * myfont.StringWidth(texts[i])); } for(int i = 0; i < texts2.size(); i++) { twidth = max(twidth, 0.35 * myfont.StringWidth(texts2[i])); } if (twidth1 > 155 && twidth1 < 190 && twidth < 230) { Console.printf("small case: %f, %f", twidth, val_x); val_x = val_x2; return; } twidth = max(twidth, twidth1 + 40); if (twidth >= 195 && twidth < 230) { val_x2 += twidth - 195; val_x = val_x2; } else if (twidth >= 230) { val_x2 = 266; text_x -= twidth - 230; if (text_x < left) { val_x2 += left - text_x; text_x = left; } val_x = val_x2; } map_x = 80; let w = myfont.StringWidth(lastmapname) * 0.35; if (w > 320) map_x = -(w - 320) / 2; else if (w > 240) map_x = (320 - w) / 2; press_x = 15; w = myfont.StringWidth("$PRESSKEY") * 0.35; if (w > 320) press_x = -(w - 320) / 2; else if (w > 300) press_x = (320 - w) / 2; } override void OnTick() { if ((displaystate & printStatsAll) != printStatsAll) { if (ticks == 15 * 3) { displaystate |= printTimeText; } else if (ticks == 15 * 4) { displaystate |= printTimeVal; Duke.PlaySound("FART1", CHAN_AUTO, CHANF_UI); } else if (ticks == 15 * 6) { displaystate |= printKillsText; } else if (ticks == 15 * 7) { displaystate |= printKillsVal; Duke.PlaySound("FART1", CHAN_AUTO, CHANF_UI); } else if (ticks == 15 * 9) { displaystate |= printSecretsText; } else if (ticks == 15 * 10) { displaystate |= printSecretsVal; Duke.PlaySound("FART1", CHAN_AUTO, CHANF_UI); } } if (displaystate & exitSound) { if (ticks >= exitSoundStart + 60) { displaystate ^= exitSound | exitWait; } } if (displaystate & exitWait) { if (speech <= 0 || !Duke.CheckSoundPlaying(speech)) jobstate = finished; } } void PrintTime() { String tempbuf; Duke.BigText(text_x, 48, "$TXT_YerTime", -1); Duke.BigText(text_x, 64, "$TXT_ParTime", -1); Duke.BigText(text_x, 80, "$TXT_XTRTIME", -1); if (displaystate & printTimeVal) { tempbuf = FormatTime(stats.time); Duke.BigText(val_x, 48, tempbuf, -1); tempbuf = FormatTime(level.parTime); Duke.BigText(val_x, 64, tempbuf, -1); tempbuf = FormatTime(level.designerTime); Duke.BigText(val_x, 80, tempbuf, -1); } } void PrintKills() { String tempbuf; Duke.BigText(text_x, 112, "$TXT_VarmintsKilled", -1); Duke.BigText(text_x, 128, "$TXT_VarmintsLeft", -1); if (displaystate & printKillsVal) { tempbuf = String.Format("%-3d", stats.kills); Duke.BigText(val_x2, 112, tempbuf, -1); if (stats.maxkills < 0) { tempbuf = "$TXT_N_A"; } else { tempbuf = String.Format("%-3d", max(0, stats.maxkills - stats.kills)); } Duke.BigText(val_x2, 128, tempbuf, -1); } } void PrintSecrets() { String tempbuf; Duke.BigText(text_x, 144, "$TXT_SECFND", -1); Duke.BigText(text_x, 160, "$TXT_SECMISS", -1); if (displaystate & printSecretsVal) { tempbuf = String.Format("%-3d", stats.secrets); Duke.BigText(val_x2, 144, tempbuf, -1); tempbuf = String.Format("%-3d", max(0, stats.maxsecrets - stats.secrets)); Duke.BigText(val_x2, 160, tempbuf, -1); } } override void Draw(double sr) { CalcLayout(); Screen.DrawTexture(texBg, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal); Duke.BigText(map_x, 16, lastmapname, -1); Duke.BigText(press_x, 192, "$PRESSKEY", -1); if (displaystate & printTimeText) { PrintTime(); } if (displaystate & printKillsText) { PrintKills(); } if (displaystate & printSecretsText) { PrintSecrets(); } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class RRRAEndOfGame : SkippableScreenJob { ScreenJob Init() { Super.Init(fadein|fadeout); return self; } override void OnSkip() { Duke.StopSound("LN_FINAL"); } override void Start() { Duke.PlaySound("LN_FINAL", CHAN_AUTO, CHANF_UI); } override void OnTick() { if (!Duke.CheckSoundPlaying("LN_FINAL") && ticks > 15 * GameTicRate) jobstate = finished; // make sure it stays, even if sound is off. } override void Draw(double sr) { let tex = TexMan.CheckForTexture(((ticks >> 2) & 1)? "ENDGAME2" : "ENDGAME"); Screen.DrawTexture(tex, true, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeLoadScreen : ScreenJob { MapRecord rec; ScreenJob Init(MapRecord maprec) { Super.Init(fadein); rec = maprec; return self; } override void OnTick() { if (fadestate == visible) jobstate = finished; } override void Draw(double sr) { Screen.DrawTexture(TexMan.CheckForTexture("LOADSCREEN"), false, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal); if (!isRR()) { Duke.BigText(160, 90, (rec.flags & MapRecord.USERMAP)? "$TXT_LOADUM" : "$TXT_LOADING", 0); Duke.BigText(160, 114, rec.DisplayName(), 0); } else { int y = isRRRA()? 140 : 90; Duke.BigText(160, y, (rec.flags & MapRecord.USERMAP)? "$TXT_ENTRUM" : "$TXT_ENTERIN", 0); Duke.BigText(160, y+24, rec.DisplayName(), 0); } } }