.. |
actors.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
actors.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
anim.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
anim.h
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- removed unused animlock variable.
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2019-10-20 10:45:49 +02:00 |
cheats.cpp
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- removed the mostly useless changelevel CCMDs.
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2019-12-10 17:25:45 +01:00 |
cheats.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
cmdline.cpp
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
common_game.h
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- more cleanup of obsolete OSD code.
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2019-11-05 20:16:53 +01:00 |
config.cpp
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-- more work on the menu - episode and skill menus are working in DN3D.
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2019-11-25 23:21:51 +01:00 |
config.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
d_menu.cpp
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- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
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2019-12-11 23:41:05 +01:00 |
demo.cpp
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- fixed compile errors.
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2019-12-11 18:40:42 +01:00 |
demo.h
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- same change for RedNukem front end.
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2019-11-08 01:04:27 +01:00 |
duke3d.h
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
game.cpp
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Oops, i've missed do while here
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2019-12-15 07:54:27 +01:00 |
game.h
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- removed currentBoardFilename
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2019-12-11 01:01:03 +01:00 |
gamedef.cpp
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- transitioned Shadow Warrior to the global mapinfo
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2019-12-11 02:01:11 +01:00 |
gamedef.h
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- everything compiles again (not tested yet.)
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2019-10-26 00:32:49 +02:00 |
gamedefs.h
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
gameexec.cpp
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
gameexec.h
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
gamevars.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
global.cpp
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- consolidation of texts for episode and skill menus
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2019-11-25 00:02:00 +01:00 |
global.h
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- savegame and mapinfo cleanup in DN3D and RR frontends.
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2019-12-10 22:22:59 +01:00 |
inv.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
keys.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
m32def.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
macros.h
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- Cleanup
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2019-10-28 07:02:42 +01:00 |
mdump.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
mdump.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
menus.cpp
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Fix rednukem compiling
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2019-12-05 20:59:10 +01:00 |
menus.h
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- text update.
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2019-12-04 17:30:41 +01:00 |
names.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
namesdyn.cpp
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
namesdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
net.cpp
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- copybyte is not the same as memcpy.
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2019-12-15 21:06:41 +01:00 |
net.h
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- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
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2019-11-01 07:26:49 +01:00 |
osdcmds.cpp
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- refactoring of DN3D sound code complete but not tested yet.
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2019-12-15 13:34:00 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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- mouse aiming cleanup.
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2019-12-05 01:08:35 +01:00 |
player.h
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- in_mouseflip and in_mousesmoothing
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2019-10-23 00:59:01 +02:00 |
premap.cpp
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- removed currentBoardFilename
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2019-12-11 01:01:03 +01:00 |
premap.h
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- refactored the HUD scaling into something manageable.
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2019-10-22 23:31:46 +02:00 |
quotes.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
savegame.cpp
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- fixed compile errors.
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2019-12-11 18:40:42 +01:00 |
savegame.h
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- fixed compile errors.
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2019-12-11 18:40:42 +01:00 |
sbar.cpp
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- exported all game relevant texts from Duke Nukem and Redneck Rampage.
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2019-12-07 14:53:13 +01:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- transitioned Shadow Warrior to the global mapinfo
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2019-12-11 02:01:11 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
screentext.cpp
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- added a generic message display, using ZDoom's code.
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2019-12-04 23:07:02 +01:00 |
screentext.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
sector.cpp
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Add guard to prevent OOB error
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2019-12-15 07:54:29 +01:00 |
sector.h
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- transitioned RR to the new mapinfo
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2019-12-10 00:31:55 +01:00 |
soundefs.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
sounds.cpp
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- transitioned Blood to the common mapinfo system.
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2019-12-11 00:57:53 +01:00 |
sounds.h
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- simplified the music playing interface a bit.
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2019-12-07 18:28:30 +01:00 |
sounds_common.h
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
soundsdyn.cpp
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
soundsdyn.h
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |