raze-gles/source/rr/src
Christoph Oelckers 9b9c009de9 - copybyte is not the same as memcpy.
It should be inlined to use it, though, because homegrown loops for this stuff may have been ok in 1995, but not in 2019.
2019-12-15 21:06:41 +01:00
..
actors.cpp - fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced. 2019-11-28 19:35:35 +01:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - removed the mostly useless changelevel CCMDs. 2019-12-10 17:25:45 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - startup cleanup. 2019-11-01 00:32:56 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00
config.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
d_menu.cpp - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
demo.cpp - fixed compile errors. 2019-12-11 18:40:42 +01:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
game.cpp Oops, i've missed do while here 2019-12-15 07:54:27 +01:00
game.h - removed currentBoardFilename 2019-12-11 01:01:03 +01:00
gamedef.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gameexec.cpp - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
global.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp Fix rednukem compiling 2019-12-05 20:59:10 +01:00
menus.h - text update. 2019-12-04 17:30:41 +01:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
net.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - mouse aiming cleanup. 2019-12-05 01:08:35 +01:00
player.h - in_mouseflip and in_mousesmoothing 2019-10-23 00:59:01 +02:00
premap.cpp - removed currentBoardFilename 2019-12-11 01:01:03 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegame.cpp - fixed compile errors. 2019-12-11 18:40:42 +01:00
savegame.h - fixed compile errors. 2019-12-11 18:40:42 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp Add guard to prevent OOB error 2019-12-15 07:54:29 +01:00
sector.h - transitioned RR to the new mapinfo 2019-12-10 00:31:55 +01:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
sounds.h - simplified the music playing interface a bit. 2019-12-07 18:28:30 +01:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00