raze-gles/source/exhumed/src
Christoph Oelckers fccd054381 - split off the entire game loop related code into its own file.
This should make it easier to work on this.
2020-08-22 22:40:22 +02:00
..
2d.cpp - exported the item pickup messages to the string table and use the global 'nomonsters' flag. 2020-08-22 20:14:00 +02:00
aistuff.h Exhumed code cleanup 2020-08-18 18:56:39 +02:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
bubbles.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
bullet.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
cd.cpp - cleaned out some waiting code. 2020-08-22 10:17:24 +02:00
d_menu.cpp - replaced most of the old text and graphics display functionality in Exhumed. 2020-08-21 22:40:09 +02:00
engine.h - moved the end level handler further out in the main loop. 2020-08-22 10:39:37 +02:00
enginesubs.cpp - deleted unused printext function. 2020-08-21 00:54:57 +02:00
exhumed.cpp - split off the entire game loop related code into its own file. 2020-08-22 22:40:22 +02:00
exhumed.h - split off the entire game loop related code into its own file. 2020-08-22 22:40:22 +02:00
fish.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
gameloop.cpp - split off the entire game loop related code into its own file. 2020-08-22 22:40:22 +02:00
grenade.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
gun.cpp - ported the final level's text screen and exported its text to the string table. 2020-08-22 18:12:19 +02:00
init.cpp - exported the item pickup messages to the string table and use the global 'nomonsters' flag. 2020-08-22 20:14:00 +02:00
input.cpp - cleaned out some waiting code. 2020-08-22 10:17:24 +02:00
items.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
lavadude.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
light.cpp - cleaned out some waiting code. 2020-08-22 10:17:24 +02:00
lighting.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
lion.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
map.cpp - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
menu.cpp - split off the entire game loop related code into its own file. 2020-08-22 22:40:22 +02:00
menu.h - ported the final level's text screen and exported its text to the string table. 2020-08-22 18:12:19 +02:00
move.cpp - same procedure as last time. 2020-08-22 09:41:18 +02:00
movie.cpp - final cleanup on Exhumed's intro sequence. 2020-08-21 00:49:07 +02:00
mummy.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - defer FinishLevel handling to the main loop instead of doing it deep inside the game logic code. 2020-08-22 10:03:21 +02:00
osdcmds.cpp - migrated Exhumed's cheats to the global system. 2020-08-22 21:13:11 +02:00
player.cpp - exported the item pickup messages to the string table and use the global 'nomonsters' flag. 2020-08-22 20:14:00 +02:00
player.h Exhumed: Fix look up/down in line with input amendments. 2020-04-06 08:06:38 +02:00
ps_input.h - migrated Exhumed's cheats to the global system. 2020-08-22 21:13:11 +02:00
queen.cpp - redirect messages from last commit to debug mode. 2020-08-22 09:39:49 +02:00
ra.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
ramses.cpp - moved Ramses head code into its own file. 2020-08-22 21:39:14 +02:00
random.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
roach.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
runlist.cpp - redirect messages from last commit to debug mode. 2020-08-22 09:39:49 +02:00
save.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
scorp.cpp PCExhumed: Fix Selkis boss AI stupid typo 2020-08-22 09:34:09 +02:00
sequence.cpp - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
sequence.h - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
set.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
snake.cpp - redirect messages from last commit to debug mode. 2020-08-22 09:39:49 +02:00
sound.cpp - Exhumed: Play sound on Lobotomy logo 2020-08-21 19:40:18 +02:00
sound.h - Exhumed: Play sound on Lobotomy logo 2020-08-21 19:40:18 +02:00
spider.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
status.cpp - set up the computer font as SmallFont2. 2020-08-22 16:24:42 +02:00
status.h - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - transitioned the text intermission screen to use DScreenJob and interpolate the scrolling text display. 2020-08-22 11:56:54 +02:00
view.h - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
wasp.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00