raze-gles/source/sw/src
sinisterseed 8b03abcd00 - allow Wang to make sounds when healing with "Player Speech" turned off.
Looks like I overlooked this one while doing the speeches, which left Wang completely silent when healing. This allows his relief sound to play when the toggle is off, but the "Acupuncture" joke will still be silenced.
2020-10-24 14:24:54 +03:00
..
2d.cpp - properly use the correct delay for an ANM's final frame. 2020-09-18 22:49:51 +02:00
actor.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
ai.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
ai.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
bots.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
break.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
break.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
bunny.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
cache.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
cheats.cpp - enable fly cheat for shadow warrior. in other games it is currently ignored, but I think Redneck Rampage and Blood both need it at some point too 2020-09-25 13:50:29 +02:00
colormap.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
coolg.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
coolie.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
copysect.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
d_menu.cpp - took all script exports out of the namespaces. 2020-10-10 10:11:22 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
digi.h - allow Wang to make sounds when healing with "Player Speech" turned off. 2020-10-24 14:24:54 +03:00
draw.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
eel.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
game.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
game.h - the rest for SW. 2020-10-15 20:22:40 +02:00
girlninj.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
input.cpp - processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code. 2020-10-15 20:12:34 +11:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp - removed the mostly unused macros for sprite iteration. 2020-10-15 20:22:38 +02:00
interpso.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
inv.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jsector.cpp - the rest for SW. 2020-10-15 20:22:40 +02:00
jsector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
light.h - SW: fix some include guards. 2020-10-11 14:30:42 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
menus.h - SW's text menus done. 2020-10-07 23:22:29 +02:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
miscactr.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
morph.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
mytypes.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
namelist.h - Shadow Warrior credit screens. 2020-10-08 23:53:15 +02:00
names.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
names2.h - create names for several of SW's textures. 2020-10-06 21:35:26 +02:00
network.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
network.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ninja.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
osdcmds.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
panel.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - SW: Repair issues with sector object sounds following a506b45369. 2020-10-18 21:23:41 +11:00
player.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
predict.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00
quake.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
ripper.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
ripper2.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
rooms.cpp - another batch in SW. 2020-10-15 20:22:40 +02:00
rotator.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
save.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
saveable.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
saveable.h - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
sbar.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
scrip2.cpp - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
sector.cpp - the rest for SW. 2020-10-15 20:22:40 +02:00
sector.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skel.cpp - globally search and replaced TRUE and FALSE in SW. 2020-09-09 19:52:52 +02:00
skull.cpp - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
slidor.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
sounds.cpp - make snd_speech toggle work in SW. 2020-10-23 22:53:02 +02:00
sounds.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
spike.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
sprite.cpp - the rest for SW. 2020-10-15 20:22:40 +02:00
sprite.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
track.cpp - the rest for SW. 2020-10-15 20:22:40 +02:00
vator.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
vis.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
wallmove.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
warp.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
weapon.cpp - iterator variable cleanup. 2020-10-15 20:22:39 +02:00
weapon.h - finally got rid of SWBOOL. 2020-09-09 20:32:24 +02:00
zilla.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
zombie.cpp - SW: Cut q16ang/q16look_ang/q16rotscrnang over to PlayerAngle struct. 2020-10-08 14:23:44 +11:00