raze-gles/source/duke3d/src
hendricks266 ed38f0a75d CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6766 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 01:19:27 +00:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_functio.h Improve r6723. Adds EVENT_LASTWEAPON. 2018-03-08 03:54:54 +00:00
_midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
actors.cpp Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
actors.h Dicking around with inlined actor header functions 2017-06-24 06:31:32 +00:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp Make cutscene "aspect" def token work with ANMs too. 2018-01-26 04:34:46 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp astub.cpp: only call GL functions if we are in a GL mode 2018-02-27 00:52:28 +00:00
cheats.cpp Temporarily revert r6633. 2018-01-31 05:23:43 +00:00
cheats.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
cmdline.cpp Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray. 2018-02-17 22:30:39 +00:00
cmdline.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
common.cpp Remove " Settings" from user profile folders on Windows 2018-03-08 03:55:52 +00:00
common_game.h Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp 2018-03-07 04:21:37 +00:00
config.cpp Autosave culling 2018-03-08 03:55:36 +00:00
config.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
demo.cpp ZDoom-style saves 2017-12-18 11:24:53 +00:00
demo.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
duke3d.h Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp 2018-03-07 04:21:37 +00:00
events_defs.h Improve r6723. Adds EVENT_LASTWEAPON. 2018-03-08 03:54:54 +00:00
function.h Add gamefunc for switching to your last used weapon 2018-03-07 04:20:50 +00:00
game.cpp In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing 2018-03-11 03:47:11 +00:00
game.h Autosave culling 2018-03-08 03:55:36 +00:00
gamedef.cpp CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable. 2018-03-15 01:19:27 +00:00
gamedef.h CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable. 2018-03-15 01:19:27 +00:00
gamedefs.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
gameexec.cpp CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable. 2018-03-15 01:19:27 +00:00
gameexec.h Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
gamestructures.cpp CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable. 2018-03-15 01:19:27 +00:00
gamevars.cpp Fix up CON to work with Q16.16 values 2018-03-07 04:21:31 +00:00
gamevars.h And we'll put a happy little int16_t right over here 2018-03-07 05:41:11 +00:00
global.cpp Temporarily revert r6633. 2018-01-31 05:23:43 +00:00
global.h ZDoom-style saves 2017-12-18 11:24:53 +00:00
grpscan.cpp Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32common.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
m32def.cpp CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32def.h CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32exec.cpp CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32structures.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32vars.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
macros.h Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base. 2018-02-16 06:38:31 +00:00
mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdump.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing 2018-03-11 03:47:11 +00:00
menus.h Add verification screens for deleting saves 2018-03-08 03:55:45 +00:00
midi.cpp Refactor all calls to S_PlayMusic. 2018-01-29 11:13:43 +00:00
midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mpu401.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
mpu401.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
music.cpp Refactor all calls to S_PlayMusic. 2018-01-29 11:13:43 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
net.cpp Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp CSV format for CON timing output 2018-03-08 05:15:05 +00:00
osdcmds.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osdfuncs.cpp Moved to GLAD for dynamic GL/WGL and extension loading. 2018-02-16 06:38:21 +00:00
osdfuncs.h Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants. 2017-07-22 04:00:23 +00:00
player.cpp Improve r6723. Adds EVENT_LASTWEAPON. 2018-03-08 03:54:54 +00:00
player.h Improve r6723. Adds EVENT_LASTWEAPON. 2018-03-08 03:54:54 +00:00
premap.cpp Improve r6723. Adds EVENT_LASTWEAPON. 2018-03-08 03:54:54 +00:00
premap.h boardfilename cleanups 2018-01-29 11:13:16 +00:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing 2017-12-02 08:44:53 +00:00
rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing 2018-03-11 03:47:11 +00:00
savegame.h In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing 2018-03-11 03:47:11 +00:00
sbar.cpp Add an option to move the status bar to the top of the screen in the Android version. 2018-01-26 04:34:57 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Some screentext fixes (that don't affect CON scripts) 2018-02-22 13:34:24 +00:00
screentext.h Menus: Improve text position over save/load screenshots. 2018-02-26 14:46:44 +00:00
sdlmusic.cpp Refactor all calls to S_PlayMusic. 2018-01-29 11:13:43 +00:00
sector.cpp Improve r6723. Adds EVENT_LASTWEAPON. 2018-03-08 03:54:54 +00:00
sector.h Fix issue with arrays, saved map states, and savegames 2017-10-31 02:09:25 +00:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
sounds.h Reduce max volume to prevent audio clipping 2018-02-27 15:21:01 +00:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sounds_mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
startgtk.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startosx.game.mm macOS: Fix crash in startup window when no game data is found. 2017-09-23 03:17:32 +00:00
startwin.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
winbits.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00