raze-gles/source/duke3d
Christoph Oelckers e87642e197 - cleaned out the remains of the savegame compression hacks
This broke the savegame reader which still assumed it was working on compressed data. Everything will now take the uncompressed path.

In-stream optional compression is not a good idea anyway, this can and should be done better.

Also: Why  is the savegame format architecture dependent???
2019-11-06 01:01:16 +01:00
..
src - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
CMakeLists.txt - Printf related cleanup. 2019-11-05 20:07:16 +01:00