raze-gles/source/common
Christoph Oelckers e87642e197 - cleaned out the remains of the savegame compression hacks
This broke the savegame reader which still assumed it was working on compressed data. Everything will now take the uncompressed path.

In-stream optional compression is not a good idea anyway, this can and should be done better.

Also: Why  is the savegame format architecture dependent???
2019-11-06 01:01:16 +01:00
..
2d - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
console - Printf related cleanup. 2019-11-05 20:07:16 +01:00
filesystem - Printf related cleanup. 2019-11-05 20:07:16 +01:00
fonts - fixed font translation setup. 2019-11-06 00:00:33 +01:00
textures - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
utility - added the ZDoom console and made all needed changes to get it compiled. 2019-11-05 19:57:48 +01:00
gameconfigfile.cpp - removed the OSD entirely. 2019-11-05 20:31:30 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamecontrol.h - added ZDoom's CCMD code. 2019-11-04 23:01:50 +01:00
gamecvars.cpp - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
gamecvars.h - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories. 2019-11-02 19:12:01 +01:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - fixed: In case no game data can be found, the config needs to be written, to ensure there is one for editing. 2019-11-03 10:51:47 +01:00
version.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00