..
2d_d.cpp
- set up the loadscreen code.
2020-09-09 22:42:01 +02:00
2d_r.cpp
- set up the loadscreen code.
2020-09-09 22:42:01 +02:00
actors.cpp
- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
2020-09-11 22:54:52 +02:00
actors_d.cpp
- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
2020-09-11 22:54:52 +02:00
actors_lava.cpp
- cleaned up the sound system interface to have consistent naming and no aliases.
2020-07-25 09:32:54 +02:00
actors_r.cpp
- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
2020-09-11 22:54:52 +02:00
animatesprites_d.cpp
- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
2020-09-11 22:54:52 +02:00
animatesprites_r.cpp
- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
2020-09-11 22:54:52 +02:00
bowling.cpp
- first stage of new savegame code.
2020-07-20 20:40:29 +02:00
ccmds.cpp
- WIP level transition refactored to a game independent event system.
2020-09-04 19:43:35 +02:00
cheats.cpp
- Duke: Fixed noclip cheat message.
2020-09-10 21:50:22 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- another safety commit.
2020-06-21 23:07:42 +02:00
constants.h
- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
2020-09-07 21:38:17 +02:00
d_menu.cpp
- transitioned Blood to the new level change messaging system
2020-09-04 20:46:44 +02:00
dispatch.cpp
- do proper interpolation of the snorkel in RR.
2020-08-31 19:06:53 +02:00
duke3d.h
Merge branch 'back_to_basics2' into InputStuffs
2020-09-07 07:51:37 +10:00
flags_d.cpp
- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
2020-09-07 21:38:17 +02:00
flags_r.cpp
- don't count chickens as kill.
2020-08-11 21:42:41 +02:00
funct.h
- interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation"
2020-09-11 22:54:52 +02:00
game.cpp
- fixed rintersect and removed some unused bits from engine.cpp.
2020-09-13 20:15:46 +02:00
game_misc.cpp
- SW's automap sprite drawer.
2020-09-06 21:50:02 +02:00
gamedef.cpp
- added sound FX remapping for World Tour so it can use the original VOCs.
2020-09-11 20:17:36 +02:00
gameexec.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
gameloop.cpp
- set up the loadscreen code.
2020-09-09 22:42:01 +02:00
gamevar.cpp
- fixed issues reported by XCode
2020-07-23 17:02:59 +02:00
gamevar.h
- put the entire CON parser into a class to make its state local to the caller
2020-07-20 18:43:49 +02:00
global.cpp
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
global.h
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
hudweapon_d.cpp
- fixed missing widescreen sprite for shrinker/grower and bad light level for the incinerator.
2020-09-08 22:50:38 +02:00
hudweapon_r.cpp
- do proper interpolation of the snorkel in RR.
2020-08-31 19:06:53 +02:00
inlines.h
- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
2020-09-07 21:38:17 +02:00
input.cpp
- Duke: Only read keyboard input for movement when called for the actual tic.
2020-09-14 21:10:34 +02:00
interpolate.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
names.h
- fudging for the broken FIRE animation.
2020-08-01 17:54:38 +02:00
names_d.h
- fixing some HUD stuff.
2020-07-06 15:48:51 +02:00
names_r.h
- got rid of the dynamic tilemap.
2020-07-03 23:56:14 +02:00
noise.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
player.cpp
- more compat.h cleanup
2020-09-08 18:48:18 +02:00
player_d.cpp
- that was for testing only.
2020-09-09 00:01:14 +02:00
player_r.cpp
- added a global leveltimer variable to Duke.
2020-08-31 00:33:41 +02:00
player_w.cpp
- added a global leveltimer variable to Duke.
2020-08-31 00:33:41 +02:00
prediction.cpp
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
prediction.h
- Major cleanup of Q16.16 utilisation within games and engine.
2020-09-01 23:00:47 +10:00
premap.cpp
- rewrote the map hack parser using sc_man.
2020-09-13 13:01:44 +02:00
premap_d.cpp
Disabled all adult censoring in Duke and RR.
2020-07-29 22:43:06 +02:00
premap_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
render.cpp
- Duke: Fix camera interpolations following uplift in 9615308fb3
.
2020-09-09 20:46:17 +02:00
savegame.cpp
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
sbar.cpp
- first stage of generic automap code.
2020-09-06 20:49:43 +02:00
sbar.h
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
sbar_d.cpp
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
sbar_r.cpp
- consolidated the map name display on startup
2020-09-08 18:28:41 +02:00
sectors.cpp
- transitioned cloudclock.
2020-08-31 19:22:21 +02:00
sectors_d.cpp
- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
2020-09-07 21:38:17 +02:00
sectors_r.cpp
- converted the remaining input bits.
2020-08-29 13:32:55 +02:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- avoid uninitialized data.
2020-09-11 21:16:29 +02:00
sounds.h
- added sound FX remapping for World Tour so it can use the original VOCs.
2020-09-11 20:17:36 +02:00
spawn.cpp
- hooked up the new automap framework.
2020-09-06 12:44:58 +02:00
spawn_d.cpp
- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
2020-09-07 21:38:17 +02:00
spawn_r.cpp
- properly tabified everything.
2020-07-20 23:21:27 +02:00
types.h
- Duke: Fix camera interpolations following uplift in 9615308fb3
.
2020-09-09 20:46:17 +02:00