raze-gles/source/games/duke/src
Christoph Oelckers 1f4594b450 - Duke: Only read keyboard input for movement when called for the actual tic.
Since the added values are not scaled, doing this per frame has the potential risk of achieving too high total velocity when combined with other means of input.
The change here was kept as simple as possible.
2020-09-14 21:10:34 +02:00
..
2d_d.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
2d_r.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
actors.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
actors_d.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
animatesprites_d.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
animatesprites_r.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
cheats.cpp - Duke: Fixed noclip cheat message. 2020-09-10 21:50:22 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
d_menu.cpp - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
dispatch.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
duke3d.h Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
flags_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
game.cpp - fixed rintersect and removed some unused bits from engine.cpp. 2020-09-13 20:15:46 +02:00
game_misc.cpp - SW's automap sprite drawer. 2020-09-06 21:50:02 +02:00
gamedef.cpp - added sound FX remapping for World Tour so it can use the original VOCs. 2020-09-11 20:17:36 +02:00
gameexec.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
gameloop.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
global.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
hudweapon_d.cpp - fixed missing widescreen sprite for shrinker/grower and bad light level for the incinerator. 2020-09-08 22:50:38 +02:00
hudweapon_r.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
inlines.h - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
input.cpp - Duke: Only read keyboard input for movement when called for the actual tic. 2020-09-14 21:10:34 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
player_d.cpp - that was for testing only. 2020-09-09 00:01:14 +02:00
player_r.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
player_w.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
prediction.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
prediction.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
premap.cpp - rewrote the map hack parser using sc_man. 2020-09-13 13:01:44 +02:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - Duke: Fix camera interpolations following uplift in 9615308fb3. 2020-09-09 20:46:17 +02:00
savegame.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar.cpp - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_r.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sectors.cpp - transitioned cloudclock. 2020-08-31 19:22:21 +02:00
sectors_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
sectors_r.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - avoid uninitialized data. 2020-09-11 21:16:29 +02:00
sounds.h - added sound FX remapping for World Tour so it can use the original VOCs. 2020-09-11 20:17:36 +02:00
spawn.cpp - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
spawn_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - Duke: Fix camera interpolations following uplift in 9615308fb3. 2020-09-09 20:46:17 +02:00