raze-gles/source/duke3d/src
Christoph Oelckers dc5b8d27f8 - infrastructure for savegame pics.
Savepic generation implemented for Duke 3D, but results in a black image.
2020-01-12 23:16:21 +01:00
..
actors.cpp actors.cpp: Address -Wsometimes-uninitialized warnings 2020-01-03 11:48:42 +01:00
actors.h Add possibility to move voxels/models via maphacks 2020-01-11 22:23:53 +01:00
anim.cpp - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
anim.h Fix uninitialized variables causing black screen sometimes when playing videos 2020-01-03 09:45:15 +01:00
cheats.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - fixed compilation. 2019-12-29 22:47:40 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
d_menu.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
game.h Mostly clean up the codebase in preparation for tspritetype != uspritetype 2019-12-26 08:58:25 +01:00
gamedef.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
gamedef.h Blood: prefix the new maphack tokens with md 2020-01-11 22:24:13 +01:00
gameexec.cpp - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
gameexec.h Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org 2019-12-08 07:56:50 +01:00
gamestructures.cpp Blood: prefix the new maphack tokens with md 2020-01-11 22:24:13 +01:00
gamevars.cpp - fixed compilation. 2019-12-29 22:47:40 +01:00
gamevars.h Fix -Wfallthrough error in gamevars.h 2019-12-26 08:26:09 +01:00
global.cpp - more menus implemented 2019-12-04 01:38:51 +01:00
global.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menus.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - Menu WIP 2019-11-28 01:02:45 +01:00
network.cpp Add possibility to move voxels/models via maphacks 2020-01-11 22:23:53 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - some string rework 2019-12-09 01:00:46 +01:00
savegame.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
savegame.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
sector.h - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - added missing validation to S_GetUserFlags functions. 2020-01-12 09:32:30 +01:00
sounds.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00