mirror of
https://github.com/ZDoom/raze-gles.git
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dc5b8d27f8
Savepic generation implemented for Duke 3D, but results in a black image.
2031 lines
57 KiB
C++
2031 lines
57 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "premap.h"
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#include "prlights.h"
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#include "savegame.h"
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#include "sjson.h"
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#include "i_specialpaths.h"
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#include "gamecontrol.h"
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#include "version.h"
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#include "savegamehelp.h"
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#include "menu/menu.h"
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#include "mapinfo.h"
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#include "z_music.h"
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BEGIN_DUKE_NS
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// For storing pointers in files.
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// back_p==0: ptr -> "small int"
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// back_p==1: "small int" -> ptr
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//
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// mode: see enum in savegame.h
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void G_Util_PtrToIdx(void *ptr, int32_t const count, const void *base, int32_t const mode)
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{
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intptr_t *iptr = (intptr_t *)ptr;
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intptr_t const ibase = (intptr_t)base;
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int32_t const onlynon0_p = mode&P2I_ONLYNON0_BIT;
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// TODO: convert to proper offsets/indices for (a step towards) cross-
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// compatibility between 32- and 64-bit systems in the netplay.
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// REMEMBER to bump BYTEVERSION then.
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// WARNING: C std doesn't say that bit pattern of NULL is necessarily 0!
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if ((mode & P2I_BACK_BIT) == 0)
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{
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for (bssize_t i = 0; i < count; i++)
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if (!onlynon0_p || iptr[i])
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iptr[i] -= ibase;
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}
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else
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{
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for (bssize_t i = 0; i < count; i++)
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if (!onlynon0_p || iptr[i])
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iptr[i] += ibase;
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}
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}
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void G_Util_PtrToIdx2(void *ptr, int32_t const count, size_t const stride, const void *base, int32_t const mode)
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{
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uint8_t *iptr = (uint8_t *)ptr;
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intptr_t const ibase = (intptr_t)base;
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int32_t const onlynon0_p = mode&P2I_ONLYNON0_BIT;
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if ((mode & P2I_BACK_BIT) == 0)
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{
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for (bssize_t i = 0; i < count; ++i)
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{
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if (!onlynon0_p || *(intptr_t *)iptr)
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*(intptr_t *)iptr -= ibase;
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iptr += stride;
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}
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}
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else
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{
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for (bssize_t i = 0; i < count; ++i)
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{
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if (!onlynon0_p || *(intptr_t *)iptr)
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*(intptr_t *)iptr += ibase;
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iptr += stride;
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}
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}
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}
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// TODO: sync with TROR special interpolations? (e.g. upper floor of subway)
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void G_ResetInterpolations(void)
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{
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int32_t k, i;
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g_interpolationCnt = 0;
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k = headspritestat[STAT_EFFECTOR];
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while (k >= 0)
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{
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switch (sprite[k].lotag)
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{
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case SE_31_FLOOR_RISE_FALL:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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break;
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case SE_32_CEILING_RISE_FALL:
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_17_WARP_ELEVATOR:
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case SE_25_PISTON:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_0_ROTATING_SECTOR:
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case SE_5:
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case SE_6_SUBWAY:
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case SE_11_SWINGING_DOOR:
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case SE_14_SUBWAY_CAR:
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case SE_15_SLIDING_DOOR:
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case SE_16_REACTOR:
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case SE_26:
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case SE_30_TWO_WAY_TRAIN:
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Sect_SetInterpolation(sprite[k].sectnum);
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break;
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}
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k = nextspritestat[k];
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}
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for (i=g_interpolationCnt-1; i>=0; i--) bakipos[i] = *curipos[i];
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for (i = g_animateCnt-1; i>=0; i--)
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G_SetInterpolation(g_animatePtr[i]);
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}
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int32_t g_fakeSaveID = -1;
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bool g_saveRequested;
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static FileReader *OpenSavegame(const char *fn)
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{
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if (!OpenSaveGameForRead(fn))
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{
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return nullptr;
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}
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auto file = ReadSavegameChunk("snapshot.dat");
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if (!file.isOpen())
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{
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FinishSavegameRead();
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return nullptr;
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}
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return new FileReader(std::move(file));
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}
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int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh)
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{
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FileReader ssfil;
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auto fil = OpenSavegame(fn);
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if (!fil)
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return -1;
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int32_t i = sv_loadheader(*fil, 0, saveh);
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if (i < 0)
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goto corrupt;
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delete fil;
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FinishSavegameRead();
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return 0;
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corrupt:
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delete fil;
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FinishSavegameRead();
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return 1;
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}
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static void sv_postudload();
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// XXX: keyboard input 'blocked' after load fail? (at least ESC?)
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int32_t G_LoadPlayer(FSaveGameNode *sv)
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{
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char workbuffer[BMAX_PATH];
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if (sv->bIsExt)
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{
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int volume = -1;
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int level = -1;
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int skill = -1;
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auto fil = OpenSavegame(sv->Filename);
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if (!fil) return -1;
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{
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savehead_t h;
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int status = sv_loadheader(*fil, 0, &h);
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if (status >= 0)
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{
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volume = h.volnum;
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level = h.levnum;
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skill = h.skill;
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}
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}
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auto extfil = ReadSavegameChunk("ext.json");
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if (!extfil.isOpen())
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{
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delete fil;
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FinishSavegameRead();
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return -1;
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}
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auto text = extfil.ReadPadded(1);
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extfil.Close();
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if (text.Size() == 0)
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{
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delete fil;
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FinishSavegameRead();
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return -1;
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}
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sjson_context * ctx = sjson_create_context(0, 0, NULL);
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sjson_node * root = sjson_decode(ctx, (const char *)text.Data());
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if (volume == -1)
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volume = sjson_get_int(root, "volume", volume);
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if (level == -1)
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level = sjson_get_int(root, "level", level);
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if (skill == -1)
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skill = sjson_get_int(root, "skill", skill);
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if (volume == -1 || level == -1 || skill == -1)
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{
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sjson_destroy_context(ctx);
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delete fil;
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FinishSavegameRead();
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return -1;
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}
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sjson_node * players = sjson_find_member(root, "players");
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int numplayers = sjson_child_count(players);
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if (numplayers != ud.multimode)
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{
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P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps);
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sjson_destroy_context(ctx);
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delete fil;
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FinishSavegameRead();
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return 1;
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}
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ud.returnvar[0] = level;
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volume = VM_OnEventWithReturn(EVENT_VALIDATESTART, g_player[myconnectindex].ps->i, myconnectindex, volume);
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level = ud.returnvar[0];
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{
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// CODEDUP from non-isExt branch, with simplifying assumptions
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VM_OnEvent(EVENT_PRELOADGAME, g_player[screenpeek].ps->i, screenpeek);
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ud.multimode = numplayers;
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Net_WaitForServer();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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ud.m_volume_number = volume;
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m_level_number = level;
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ud.m_player_skill = skill;
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boardfilename[0] = '\0';
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int const mapIdx = volume*MAXLEVELS + level;
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if (boardfilename[0])
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strcpy(workbuffer, boardfilename);
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else if (mapList[mapIdx].fileName.IsNotEmpty())
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strcpy(workbuffer, mapList[mapIdx].fileName);
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if (workbuffer[0])
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{
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// only setup art if map differs from previous
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artSetupMapArt(workbuffer);
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append_ext_UNSAFE(workbuffer, ".mhk");
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engineLoadMHK(workbuffer);
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}
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// G_NewGame_EnterLevel();
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}
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{
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// CODEDUP from G_NewGame
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auto & p0 = *g_player[0].ps;
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ready2send = 0;
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ud.from_bonus = 0;
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ud.last_level = -1;
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ud.level_number = level;
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ud.player_skill = skill;
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ud.secretlevel = 0;
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ud.volume_number = volume;
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#ifdef EDUKE32_TOUCH_DEVICES
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p0.zoom = 360;
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#else
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p0.zoom = 768;
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#endif
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p0.gm = 0;
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M_ClearMenus();
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#if !defined LUNATIC
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Gv_ResetVars();
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Gv_InitWeaponPointers();
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Gv_RefreshPointers();
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#endif
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Gv_ResetSystemDefaults();
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for (int i=0; i < (MAXVOLUMES*MAXLEVELS); i++)
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G_FreeMapState(i);
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if (m_coop != 1)
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p0.last_weapon = -1;
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display_mirror = 0;
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}
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int p = 0;
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for (sjson_node * player = sjson_first_child(players); player != nullptr; player = player->next)
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{
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playerdata_t * playerData = &g_player[p];
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DukePlayer_t * ps = playerData->ps;
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auto pSprite = &sprite[ps->i];
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pSprite->extra = sjson_get_int(player, "extra", -1);
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ps->max_player_health = sjson_get_int(player, "max_player_health", -1);
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sjson_node * gotweapon = sjson_find_member(player, "gotweapon");
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int w_end = min<int>(MAX_WEAPONS, sjson_child_count(gotweapon));
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ps->gotweapon = 0;
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for (int w = 0; w < w_end; ++w)
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{
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sjson_node * ele = sjson_find_element(gotweapon, w);
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if (ele->tag == SJSON_BOOL && ele->bool_)
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ps->gotweapon |= 1<<w;
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}
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/* bool flag_ammo_amount = */ sjson_get_int16s(ps->ammo_amount, MAX_WEAPONS, player, "ammo_amount");
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/* bool flag_max_ammo_amount = */ sjson_get_int16s(ps->max_ammo_amount, MAX_WEAPONS, player, "max_ammo_amount");
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/* bool flag_inv_amount = */ sjson_get_int16s(ps->inv_amount, GET_MAX, player, "inv_amount");
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ps->max_shield_amount = sjson_get_int(player, "max_shield_amount", -1);
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ps->curr_weapon = sjson_get_int(player, "curr_weapon", -1);
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ps->subweapon = sjson_get_int(player, "subweapon", -1);
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ps->inven_icon = sjson_get_int(player, "inven_icon", -1);
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sjson_node * vars = sjson_find_member(player, "vars");
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for (int j=0; j<g_gameVarCount; j++)
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{
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gamevar_t & var = aGameVars[j];
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if (!(var.flags & GAMEVAR_SERIALIZE))
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continue;
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if ((var.flags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR)) != GAMEVAR_PERPLAYER)
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continue;
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Gv_SetVar(j, sjson_get_int(vars, var.szLabel, var.defaultValue), ps->i, p);
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}
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++p;
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}
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{
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sjson_node * vars = sjson_find_member(root, "vars");
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for (int j=0; j<g_gameVarCount; j++)
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{
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gamevar_t & var = aGameVars[j];
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if (!(var.flags & GAMEVAR_SERIALIZE))
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continue;
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if (var.flags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR))
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continue;
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Gv_SetVar(j, sjson_get_int(vars, var.szLabel, var.defaultValue));
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}
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}
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sjson_destroy_context(ctx);
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if (G_EnterLevel(MODE_GAME|MODE_EOL))
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G_BackToMenu();
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// postloadplayer(1);
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// sv_postudload();
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VM_OnEvent(EVENT_LOADGAME, g_player[screenpeek].ps->i, screenpeek);
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delete fil;
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FinishSavegameRead();
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return 0;
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}
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auto fil = OpenSavegame(sv->Filename);
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if (!fil)
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return -1;
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ready2send = 0;
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savehead_t h;
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int status = sv_loadheader(*fil, 0, &h);
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if (status < 0 || h.numplayers != ud.multimode)
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{
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if (status == -4 || status == -3 || status == 1)
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P_DoQuote(QUOTE_SAVE_BAD_VERSION, g_player[myconnectindex].ps);
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else if (h.numplayers != ud.multimode)
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P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps);
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ototalclock = totalclock;
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ready2send = 1;
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delete fil;
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FinishSavegameRead();
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return 1;
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}
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VM_OnEvent(EVENT_PRELOADGAME, g_player[screenpeek].ps->i, screenpeek);
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// some setup first
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ud.multimode = h.numplayers;
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if (numplayers > 1)
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{
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pub = NUMPAGES;
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pus = NUMPAGES;
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G_UpdateScreenArea();
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G_DrawBackground();
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menutext_center(100, "Loading...");
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videoNextPage();
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}
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Net_WaitForServer();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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// non-"m_" fields will be loaded from svgm_udnetw
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ud.m_volume_number = h.volnum;
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m_level_number = h.levnum;
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ud.m_player_skill = h.skill;
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// NOTE: Bmemcpy needed for SAVEGAME_MUSIC.
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strcpy(boardfilename, currentLevel->fileName);
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int const mapIdx = h.volnum*MAXLEVELS + h.levnum;
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if (boardfilename[0])
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strcpy(workbuffer, boardfilename);
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else if (mapList[mapIdx].fileName.IsNotEmpty())
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strcpy(workbuffer, mapList[mapIdx].fileName);
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if (workbuffer[0])
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{
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// only setup art if map differs from previous
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artSetupMapArt(workbuffer);
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append_ext_UNSAFE(workbuffer, ".mhk");
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engineLoadMHK(workbuffer);
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}
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if (status == 2)
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G_NewGame_EnterLevel();
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else if ((status = sv_loadsnapshot(*fil, 0, &h))) // read the rest...
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{
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// in theory, we could load into an initial dump first and trivially
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// recover if things go wrong...
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Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", sv->Filename.GetChars(), status);
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G_GameExit(tempbuf);
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}
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sv_postudload(); // ud.m_XXX = ud.XXX
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VM_OnEvent(EVENT_LOADGAME, g_player[screenpeek].ps->i, screenpeek);
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delete fil;
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FinishSavegameRead();
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return 0;
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}
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////////// TIMER SAVING/RESTORING //////////
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static struct {
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int32_t totalclock, totalclocklock; // engine
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int32_t ototalclock, lockclock; // game
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} g_timers;
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static void G_SaveTimers(void)
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{
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g_timers.totalclock = (int32_t) totalclock;
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g_timers.totalclocklock = (int32_t) totalclocklock;
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g_timers.ototalclock = (int32_t) ototalclock;
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g_timers.lockclock = (int32_t) lockclock;
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}
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static void G_RestoreTimers(void)
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{
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totalclock = g_timers.totalclock;
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totalclocklock = g_timers.totalclocklock;
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ototalclock = g_timers.ototalclock;
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lockclock = g_timers.lockclock;
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}
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//////////
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|
bool G_SavePlayer(FSaveGameNode *sv)
|
|
{
|
|
G_SaveTimers();
|
|
|
|
Net_WaitForServer();
|
|
ready2send = 0;
|
|
|
|
FString fn;
|
|
|
|
errno = 0;
|
|
FileWriter *fil;
|
|
|
|
fil = WriteSavegameChunk("snapshot.dat");
|
|
// The above call cannot fail.
|
|
{
|
|
auto& fw = *fil;
|
|
|
|
// temporary hack
|
|
ud.user_map = G_HaveUserMap();
|
|
|
|
VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
|
|
|
|
portableBackupSave(sv->Filename, sv->SaveTitle, ud.last_stateless_volume, ud.last_stateless_level);
|
|
|
|
// SAVE!
|
|
sv_saveandmakesnapshot(fw, 0);
|
|
|
|
|
|
fw.Close();
|
|
bool res = FinishSavegameWrite();
|
|
|
|
if (!g_netServer && ud.multimode < 2)
|
|
{
|
|
OSD_Printf("Saved: %s\n", fn.GetChars());
|
|
quoteMgr.InitializeQuote(QUOTE_RESERVED4, "Game Saved");
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
}
|
|
|
|
ready2send = 1;
|
|
Net_WaitForServer();
|
|
|
|
G_RestoreTimers();
|
|
ototalclock = totalclock;
|
|
|
|
VM_OnEvent(EVENT_POSTSAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
|
|
|
|
return res;
|
|
}
|
|
}
|
|
|
|
|
|
bool GameInterface::LoadGame(FSaveGameNode *sv)
|
|
{
|
|
if (g_netServer || ud.multimode > 1)
|
|
{
|
|
quoteMgr.InitializeQuote(QUOTE_RESERVED4, "Multiplayer Loading Not Yet Supported");
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
|
|
// g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
int32_t c = G_LoadPlayer(sv);
|
|
if (c == 0)
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
return c == 0;
|
|
}
|
|
}
|
|
|
|
bool GameInterface::SaveGame(FSaveGameNode* sv)
|
|
{
|
|
if (g_netServer || ud.multimode > 1)
|
|
{
|
|
quoteMgr.InitializeQuote(QUOTE_RESERVED4, "Multiplayer Saving Not Yet Supported");
|
|
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
videoNextPage(); // no idea if this is needed here.
|
|
|
|
return G_SavePlayer(sv);
|
|
}
|
|
}
|
|
|
|
////////// GENERIC SAVING/LOADING SYSTEM //////////
|
|
|
|
typedef struct dataspec_
|
|
{
|
|
uint32_t flags;
|
|
void * const ptr;
|
|
uint32_t size;
|
|
intptr_t cnt;
|
|
} dataspec_t;
|
|
|
|
typedef struct dataspec_gv_
|
|
{
|
|
uint32_t flags;
|
|
void * ptr;
|
|
uint32_t size;
|
|
intptr_t cnt;
|
|
} dataspec_gv_t;
|
|
|
|
#define DS_DYNAMIC 1 // dereference .ptr one more time
|
|
#define DS_STRING 2
|
|
#define DS_CMP 4
|
|
// 8
|
|
#define DS_CNT(x) ((sizeof(x))<<3) // .cnt is pointer to...
|
|
#define DS_CNT16 16
|
|
#define DS_CNT32 32
|
|
#define DS_CNTMASK (8|DS_CNT16|DS_CNT32|64)
|
|
// 64
|
|
#define DS_LOADFN 128 // .ptr is function that is run when loading
|
|
#define DS_SAVEFN 256 // .ptr is function that is run when saving
|
|
#define DS_NOCHK 1024 // don't check for diffs (and don't write out in dump) since assumed constant throughout demo
|
|
#define DS_PROTECTFN 512
|
|
#define DS_END (0x70000000)
|
|
|
|
static int32_t ds_getcnt(const dataspec_t *spec)
|
|
{
|
|
int cnt = -1;
|
|
|
|
switch (spec->flags & DS_CNTMASK)
|
|
{
|
|
case 0: cnt = spec->cnt; break;
|
|
case DS_CNT16: cnt = *((int16_t *)spec->cnt); break;
|
|
case DS_CNT32: cnt = *((int32_t *)spec->cnt); break;
|
|
}
|
|
|
|
return cnt;
|
|
}
|
|
|
|
static inline void ds_get(const dataspec_t *spec, void **ptr, int32_t *cnt)
|
|
{
|
|
*cnt = ds_getcnt(spec);
|
|
*ptr = (spec->flags & DS_DYNAMIC) ? *((void **)spec->ptr) : spec->ptr;
|
|
}
|
|
|
|
// write state to file and/or to dump
|
|
static uint8_t *writespecdata(const dataspec_t *spec, FileWriter *fil, uint8_t *dump)
|
|
{
|
|
for (; spec->flags != DS_END; spec++)
|
|
{
|
|
if (spec->flags & (DS_SAVEFN|DS_LOADFN))
|
|
{
|
|
if (spec->flags & DS_SAVEFN)
|
|
(*(void (*)(void))spec->ptr)();
|
|
continue;
|
|
}
|
|
|
|
if (!fil && (spec->flags & (DS_NOCHK|DS_CMP|DS_STRING)))
|
|
continue;
|
|
else if (spec->flags & DS_STRING)
|
|
{
|
|
fil->Write(spec->ptr, Bstrlen((const char *)spec->ptr)); // not null-terminated!
|
|
continue;
|
|
}
|
|
|
|
void * ptr;
|
|
int32_t cnt;
|
|
|
|
ds_get(spec, &ptr, &cnt);
|
|
|
|
if (cnt < 0)
|
|
{
|
|
OSD_Printf("wsd: cnt=%d, f=0x%x.\n", cnt, spec->flags);
|
|
continue;
|
|
}
|
|
|
|
if (!ptr || !cnt)
|
|
continue;
|
|
|
|
if (fil)
|
|
{
|
|
fil->Write(ptr, spec->size * cnt);
|
|
}
|
|
|
|
if (dump && (spec->flags & (DS_NOCHK|DS_CMP)) == 0)
|
|
{
|
|
Bmemcpy(dump, ptr, spec->size * cnt);
|
|
dump += spec->size * cnt;
|
|
}
|
|
}
|
|
return dump;
|
|
}
|
|
|
|
// let havedump=dumpvar&&*dumpvar
|
|
// (fil>=0 && havedump): first restore dump from file, then restore state from dump
|
|
// (fil<0 && havedump): only restore state from dump
|
|
// (fil>=0 && !havedump): only restore state from file
|
|
static int32_t readspecdata(const dataspec_t *spec, FileReader *fil, uint8_t **dumpvar)
|
|
{
|
|
uint8_t * dump = dumpvar ? *dumpvar : NULL;
|
|
auto const sptr = spec;
|
|
|
|
for (; spec->flags != DS_END; spec++)
|
|
{
|
|
if (fil == nullptr && spec->flags & (DS_NOCHK|DS_STRING|DS_CMP)) // we're updating
|
|
continue;
|
|
|
|
if (spec->flags & (DS_LOADFN|DS_SAVEFN))
|
|
{
|
|
if (spec->flags & DS_LOADFN)
|
|
(*(void (*)())spec->ptr)();
|
|
continue;
|
|
}
|
|
|
|
if (spec->flags & (DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only
|
|
{
|
|
static char cmpstrbuf[32];
|
|
int const siz = (spec->flags & DS_STRING) ? Bstrlen((const char *)spec->ptr) : spec->size * spec->cnt;
|
|
int const ksiz = fil->Read(cmpstrbuf, siz);
|
|
|
|
if (ksiz != siz || Bmemcmp(spec->ptr, cmpstrbuf, siz))
|
|
{
|
|
OSD_Printf("rsd: spec=%s, idx=%d:\n", (char *)sptr->ptr, (int32_t)(spec-sptr));
|
|
|
|
if (ksiz!=siz)
|
|
OSD_Printf(" file read returned %d, expected %d.\n", ksiz, siz);
|
|
else
|
|
OSD_Printf(" sp->ptr and cmpstrbuf not identical!\n");
|
|
|
|
return -1;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
void * ptr;
|
|
int32_t cnt;
|
|
|
|
ds_get(spec, &ptr, &cnt);
|
|
|
|
if (cnt < 0)
|
|
{
|
|
OSD_Printf("rsd: cnt<0... wtf?\n");
|
|
return -1;
|
|
}
|
|
|
|
if (!ptr || !cnt)
|
|
continue;
|
|
|
|
if (fil != nullptr && fil->isOpen())
|
|
{
|
|
auto const mem = (dump && (spec->flags & DS_NOCHK) == 0) ? dump : (uint8_t *)ptr;
|
|
int const siz = cnt * spec->size;
|
|
int const ksiz = fil->Read(mem, siz);
|
|
|
|
if (ksiz != siz)
|
|
{
|
|
OSD_Printf("rsd: spec=%s, idx=%d, mem=%p\n", (char *)sptr->ptr, (int32_t)(spec - sptr), mem);
|
|
OSD_Printf(" : read %d, expected %d!\n",
|
|
ksiz, siz);
|
|
|
|
if (ksiz == -1)
|
|
OSD_Printf(" read: %s\n", strerror(errno));
|
|
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (dump && (spec->flags & DS_NOCHK) == 0)
|
|
{
|
|
Bmemcpy(ptr, dump, spec->size * cnt);
|
|
dump += spec->size * cnt;
|
|
}
|
|
}
|
|
|
|
if (dumpvar)
|
|
*dumpvar = dump;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#define UINT(bits) uint##bits##_t
|
|
#define BYTES(bits) (bits>>3)
|
|
#define VAL(bits,p) (*(UINT(bits) const *)(p))
|
|
#define WVAL(bits,p) (*(UINT(bits) *)(p))
|
|
|
|
static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar)
|
|
{
|
|
uint8_t *retdiff = *diffvar;
|
|
|
|
// Hail to the C preprocessor, baby!
|
|
#define CPSINGLEVAL(Datbits) \
|
|
if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \
|
|
{ \
|
|
WVAL(Datbits, retdiff) = WVAL(Datbits, dump) = VAL(Datbits, ptr); \
|
|
*diffvar = retdiff + BYTES(Datbits); \
|
|
}
|
|
|
|
if (cnt == 1)
|
|
switch (size)
|
|
{
|
|
case 8: CPSINGLEVAL(64); return;
|
|
case 4: CPSINGLEVAL(32); return;
|
|
case 2: CPSINGLEVAL(16); return;
|
|
case 1: CPSINGLEVAL(8); return;
|
|
}
|
|
|
|
#define CPELTS(Idxbits, Datbits) \
|
|
do \
|
|
{ \
|
|
for (int i = 0; i < nelts; i++) \
|
|
{ \
|
|
if (*p != *op) \
|
|
{ \
|
|
*op = *p; \
|
|
WVAL(Idxbits, retdiff) = i; \
|
|
retdiff += BYTES(Idxbits); \
|
|
WVAL(Datbits, retdiff) = *p; \
|
|
retdiff += BYTES(Datbits); \
|
|
} \
|
|
p++; \
|
|
op++; \
|
|
} \
|
|
WVAL(Idxbits, retdiff) = -1; \
|
|
retdiff += BYTES(Idxbits); \
|
|
} while (0)
|
|
|
|
#define CPDATA(Datbits) \
|
|
do \
|
|
{ \
|
|
auto p = (UINT(Datbits) const *)ptr; \
|
|
auto op = (UINT(Datbits) *)dump; \
|
|
int nelts = tabledivide32_noinline(size * cnt, BYTES(Datbits)); \
|
|
if (nelts > 65536) \
|
|
CPELTS(32, Datbits); \
|
|
else if (nelts > 256) \
|
|
CPELTS(16, Datbits); \
|
|
else \
|
|
CPELTS(8, Datbits); \
|
|
} while (0)
|
|
|
|
if (size == 8)
|
|
CPDATA(64);
|
|
else if ((size & 3) == 0)
|
|
CPDATA(32);
|
|
else if ((size & 1) == 0)
|
|
CPDATA(16);
|
|
else
|
|
CPDATA(8);
|
|
|
|
*diffvar = retdiff;
|
|
|
|
#undef CPELTS
|
|
#undef CPSINGLEVAL
|
|
#undef CPDATA
|
|
}
|
|
|
|
// get the number of elements to be monitored for changes
|
|
static int32_t getnumvar(const dataspec_t *spec)
|
|
{
|
|
int n = 0;
|
|
for (; spec->flags != DS_END; spec++)
|
|
if (spec->flags & (DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN))
|
|
++n;
|
|
return n;
|
|
}
|
|
|
|
// update dump at *dumpvar with new state and write diff to *diffvar
|
|
static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
|
|
{
|
|
uint8_t * dump = *dumpvar;
|
|
uint8_t * diff = *diffvar;
|
|
int nbytes = (getnumvar(spec) + 7) >> 3;
|
|
int const slen = Bstrlen((const char *)spec->ptr);
|
|
|
|
Bmemcpy(diff, spec->ptr, slen);
|
|
diff += slen;
|
|
|
|
while (nbytes--)
|
|
*(diff++) = 0; // the bitmap of indices which elements of spec have changed go here
|
|
|
|
int eltnum = 0;
|
|
|
|
for (spec++; spec->flags!=DS_END; spec++)
|
|
{
|
|
if ((spec->flags&(DS_NOCHK|DS_STRING|DS_CMP)))
|
|
continue;
|
|
|
|
if (spec->flags&(DS_LOADFN|DS_SAVEFN))
|
|
{
|
|
if ((spec->flags&(DS_PROTECTFN))==0)
|
|
(*(void (*)())spec->ptr)();
|
|
continue;
|
|
}
|
|
|
|
void * ptr;
|
|
int32_t cnt;
|
|
|
|
ds_get(spec, &ptr, &cnt);
|
|
|
|
if (cnt < 0)
|
|
{
|
|
OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, spec->flags);
|
|
continue;
|
|
}
|
|
|
|
uint8_t * const tmptr = diff;
|
|
|
|
docmpsd(ptr, dump, spec->size, cnt, &diff);
|
|
|
|
if (diff != tmptr)
|
|
(*diffvar + slen)[eltnum>>3] |= 1<<(eltnum&7);
|
|
|
|
dump += spec->size*cnt;
|
|
eltnum++;
|
|
}
|
|
|
|
*diffvar = diff;
|
|
*dumpvar = dump;
|
|
}
|
|
|
|
#define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs)))
|
|
|
|
// apply diff to dump, not to state! state is restored from dump afterwards.
|
|
static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
|
|
{
|
|
uint8_t * dump = *dumpvar;
|
|
uint8_t * diff = *diffvar;
|
|
int const nbytes = (getnumvar(spec)+7)>>3;
|
|
int const slen = Bstrlen((const char *)spec->ptr);
|
|
|
|
if (Bmemcmp(diff, spec->ptr, slen)) // check STRING magic (sync check)
|
|
return 1;
|
|
|
|
diff += slen+nbytes;
|
|
|
|
int eltnum = -1;
|
|
for (spec++; spec->flags != DS_END; spec++)
|
|
{
|
|
if ((spec->flags & (DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN)))
|
|
continue;
|
|
|
|
int const cnt = ds_getcnt(spec);
|
|
if (cnt < 0) return 1;
|
|
|
|
eltnum++;
|
|
if (((*diffvar+slen)[eltnum>>3] & pow2char[eltnum&7]) == 0)
|
|
{
|
|
dump += spec->size * cnt;
|
|
continue;
|
|
}
|
|
|
|
// ----------
|
|
#define CPSINGLEVAL(Datbits) \
|
|
WVAL(Datbits, dump) = VAL(Datbits, diff); \
|
|
diff += BYTES(Datbits); \
|
|
dump += BYTES(Datbits)
|
|
|
|
if (cnt == 1)
|
|
{
|
|
switch (spec->size)
|
|
{
|
|
case 8: CPSINGLEVAL(64); continue;
|
|
case 4: CPSINGLEVAL(32); continue;
|
|
case 2: CPSINGLEVAL(16); continue;
|
|
case 1: CPSINGLEVAL(8); continue;
|
|
}
|
|
}
|
|
|
|
#define CPELTS(Idxbits, Datbits) \
|
|
do \
|
|
{ \
|
|
UINT(Idxbits) idx; \
|
|
goto readidx_##Idxbits##_##Datbits; \
|
|
do \
|
|
{ \
|
|
VALOFS(Datbits, dump, idx) = VAL(Datbits, diff); \
|
|
diff += BYTES(Datbits); \
|
|
readidx_##Idxbits##_##Datbits: \
|
|
idx = VAL(Idxbits, diff); \
|
|
diff += BYTES(Idxbits); \
|
|
} while ((int##Idxbits##_t)idx != -1); \
|
|
} while (0)
|
|
|
|
#define CPDATA(Datbits) \
|
|
do \
|
|
{ \
|
|
int const elts = tabledivide32_noinline(spec->size * cnt, BYTES(Datbits)); \
|
|
if (elts > 65536) \
|
|
CPELTS(32, Datbits); \
|
|
else if (elts > 256) \
|
|
CPELTS(16, Datbits); \
|
|
else \
|
|
CPELTS(8, Datbits); \
|
|
} while (0)
|
|
|
|
if (spec->size == 8)
|
|
CPDATA(64);
|
|
else if ((spec->size & 3) == 0)
|
|
CPDATA(32);
|
|
else if ((spec->size & 1) == 0)
|
|
CPDATA(16);
|
|
else
|
|
CPDATA(8);
|
|
dump += spec->size * cnt;
|
|
// ----------
|
|
|
|
#undef CPELTS
|
|
#undef CPSINGLEVAL
|
|
#undef CPDATA
|
|
}
|
|
|
|
*diffvar = diff;
|
|
*dumpvar = dump;
|
|
return 0;
|
|
}
|
|
|
|
#undef VAL
|
|
#undef VALOFS
|
|
#undef BYTES
|
|
#undef UINT
|
|
|
|
// calculate size needed for dump
|
|
static uint32_t calcsz(const dataspec_t *spec)
|
|
{
|
|
uint32_t dasiz = 0;
|
|
|
|
for (; spec->flags != DS_END; spec++)
|
|
{
|
|
// DS_STRINGs are used as sync checks in the diffs but not in the dump
|
|
if ((spec->flags & (DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING)))
|
|
continue;
|
|
|
|
int const cnt = ds_getcnt(spec);
|
|
|
|
if (cnt <= 0)
|
|
continue;
|
|
|
|
dasiz += cnt * spec->size;
|
|
}
|
|
|
|
return dasiz;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
static void sv_prespriteextsave();
|
|
static void sv_postspriteext();
|
|
#endif
|
|
#if defined LUNATIC
|
|
// Recreate Lua state.
|
|
// XXX: It may matter a great deal when this is run from if the Lua code refers
|
|
// to C-side data at file scope. Such usage is strongly discouraged though.
|
|
static void sv_create_lua_state(void)
|
|
{
|
|
El_CreateGameState();
|
|
G_PostCreateGameState();
|
|
}
|
|
#endif
|
|
static void sv_postactordata();
|
|
static void sv_preanimateptrsave();
|
|
static void sv_postanimateptr();
|
|
static void sv_restsave();
|
|
static void sv_restload();
|
|
static void sv_preprojectilesave();
|
|
static void sv_postprojectilesave();
|
|
static void sv_preprojectileload();
|
|
static void sv_postprojectileload();
|
|
|
|
static projectile_t *savegame_projectiledata;
|
|
static uint8_t savegame_projectiles[MAXTILES >> 3];
|
|
static int32_t savegame_projectilecnt = 0;
|
|
|
|
#define SVARDATALEN \
|
|
((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \
|
|
+sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS)
|
|
|
|
static uint8_t savegame_restdata[SVARDATALEN];
|
|
|
|
static char svgm_udnetw_string [] = "blK:udnt";
|
|
static const dataspec_t svgm_udnetw[] =
|
|
{
|
|
{ DS_STRING, (void *)svgm_udnetw_string, 0, 1 },
|
|
{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
|
|
{ 0, &g_playerSpawnCnt, sizeof(g_playerSpawnCnt), 1 },
|
|
{ 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 },
|
|
|
|
{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
|
|
{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
|
|
{ DS_NOCHK, &ud.user_map, sizeof(ud.user_map), 1 },
|
|
{ DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 },
|
|
{ DS_NOCHK, &ud.music_episode, sizeof(ud.music_episode), 1 },
|
|
{ DS_NOCHK, &ud.music_level, sizeof(ud.music_level), 1 },
|
|
|
|
{ DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 },
|
|
{ DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 },
|
|
{ DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 },
|
|
{ DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 },
|
|
{ DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 },
|
|
{ 0, &ud.god, sizeof(ud.god), 1 },
|
|
{ DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 },
|
|
{ DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 },
|
|
{ 0, &ud.eog, sizeof(ud.eog), 1 },
|
|
{ DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 },
|
|
{ DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 },
|
|
{ DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 },
|
|
{ DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 },
|
|
{ DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 },
|
|
{ 0, &ud.pause_on, sizeof(ud.pause_on), 1 },
|
|
{ 0, connectpoint2, sizeof(connectpoint2), 1 },
|
|
{ 0, &randomseed, sizeof(randomseed), 1 },
|
|
{ 0, &g_globalRandom, sizeof(g_globalRandom), 1 },
|
|
// { 0, &lockclock_dummy, sizeof(lockclock), 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
#if !defined DEBUG_MAIN_ARRAYS
|
|
# define DS_MAINAR DS_DYNAMIC
|
|
#else
|
|
# define DS_MAINAR 0
|
|
#endif
|
|
|
|
static char svgm_secwsp_string [] = "blK:swsp";
|
|
static const dataspec_t svgm_secwsp[] =
|
|
{
|
|
{ DS_STRING, (void *)svgm_secwsp_string, 0, 1 },
|
|
{ DS_NOCHK, &numwalls, sizeof(numwalls), 1 },
|
|
{ DS_MAINAR|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls },
|
|
{ DS_NOCHK, &numsectors, sizeof(numsectors), 1 },
|
|
{ DS_MAINAR|DS_CNT(numsectors), §or, sizeof(sectortype), (intptr_t)&numsectors },
|
|
{ DS_MAINAR, &sprite, sizeof(spritetype), MAXSPRITES },
|
|
#ifdef YAX_ENABLE
|
|
{ DS_NOCHK, &numyaxbunches, sizeof(numyaxbunches), 1 },
|
|
# if !defined NEW_MAP_FORMAT
|
|
{ DS_CNT(numsectors), yax_bunchnum, sizeof(yax_bunchnum[0]), (intptr_t)&numsectors },
|
|
{ DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls },
|
|
# endif
|
|
{ DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 },
|
|
#endif
|
|
{ 0, &Numsprites, sizeof(Numsprites), 1 },
|
|
{ 0, &tailspritefree, sizeof(tailspritefree), 1 },
|
|
{ 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 },
|
|
{ 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES },
|
|
{ 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES },
|
|
{ 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 },
|
|
{ 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES },
|
|
{ 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES },
|
|
#ifdef USE_OPENGL
|
|
{ DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 },
|
|
#endif
|
|
{ DS_MAINAR, &spriteext, sizeof(spriteext_t), MAXSPRITES },
|
|
#ifndef NEW_MAP_FORMAT
|
|
{ DS_MAINAR, &wallext, sizeof(wallext_t), MAXWALLS },
|
|
#endif
|
|
#ifdef USE_OPENGL
|
|
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 },
|
|
#endif
|
|
{ DS_NOCHK, &g_cyclerCnt, sizeof(g_cyclerCnt), 1 },
|
|
{ DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
|
|
{ DS_NOCHK, &g_animWallCnt, sizeof(g_animWallCnt), 1 },
|
|
{ DS_CNT(g_animWallCnt), &animwall, sizeof(animwall[0]), (intptr_t)&g_animWallCnt },
|
|
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 },
|
|
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) },
|
|
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) },
|
|
// projectiles
|
|
{ 0, &SpriteProjectile[0], sizeof(projectile_t), MAXSPRITES },
|
|
{ 0, &everyothertime, sizeof(everyothertime), 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static char svgm_script_string [] = "blK:scri";
|
|
static const dataspec_t svgm_script[] =
|
|
{
|
|
{ DS_STRING, (void *)svgm_script_string, 0, 1 },
|
|
{ DS_SAVEFN, (void *) &sv_preprojectilesave, 0, 1 },
|
|
{ 0, savegame_projectiles, sizeof(uint8_t), MAXTILES >> 3 },
|
|
{ DS_LOADFN, (void *) &sv_preprojectileload, 0, 1 },
|
|
{ DS_DYNAMIC|DS_CNT(savegame_projectilecnt), &savegame_projectiledata, sizeof(projectile_t), (intptr_t)&savegame_projectilecnt },
|
|
{ DS_SAVEFN, (void *) &sv_postprojectilesave, 0, 1 },
|
|
{ DS_LOADFN, (void *) &sv_postprojectileload, 0, 1 },
|
|
{ 0, &actor[0], sizeof(actor_t), MAXSPRITES },
|
|
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 },
|
|
#if defined LUNATIC
|
|
{ DS_LOADFN|DS_NOCHK, (void *)&sv_create_lua_state, 0, 1 },
|
|
#endif
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static char svgm_anmisc_string [] = "blK:anms";
|
|
static char svgm_end_string [] = "savegame_end";
|
|
|
|
static const dataspec_t svgm_anmisc[] =
|
|
{
|
|
{ DS_STRING, (void *)svgm_anmisc_string, 0, 1 },
|
|
{ 0, &g_animateCnt, sizeof(g_animateCnt), 1 },
|
|
{ 0, &g_animateSect[0], sizeof(g_animateSect[0]), MAXANIMATES },
|
|
{ 0, &g_animateGoal[0], sizeof(g_animateGoal[0]), MAXANIMATES },
|
|
{ 0, &g_animateVel[0], sizeof(g_animateVel[0]), MAXANIMATES },
|
|
{ DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 },
|
|
{ 0, &g_animatePtr[0], sizeof(g_animatePtr[0]), MAXANIMATES },
|
|
{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
|
|
{ 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 },
|
|
{ 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) },
|
|
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
|
|
{ DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 },
|
|
{ DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize },
|
|
{ 0, &show2dsector[0], sizeof(uint8_t), (MAXSECTORS+7)>>3 },
|
|
{ DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 },
|
|
{ 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 },
|
|
{ 0, &g_cloudX, sizeof(g_cloudX), 1 },
|
|
{ 0, &g_cloudY, sizeof(g_cloudY), 1 },
|
|
{ 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK?
|
|
{ 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 },
|
|
|
|
{ DS_SAVEFN, (void *)&sv_restsave, 0, 1 },
|
|
{ 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread
|
|
{ DS_LOADFN, (void *)&sv_restload, 0, 1 },
|
|
|
|
{ DS_STRING, (void *)svgm_end_string, 0, 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static dataspec_gv_t *svgm_vars=NULL;
|
|
static uint8_t *dosaveplayer2(FileWriter &fil, uint8_t *mem);
|
|
static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr);
|
|
static void postloadplayer(int32_t savegamep);
|
|
|
|
// SVGM snapshot system
|
|
static uint32_t svsnapsiz;
|
|
static uint8_t *svsnapshot;
|
|
static uint8_t *svinitsnap;
|
|
static uint32_t svdiffsiz;
|
|
static uint8_t *svdiff;
|
|
|
|
#include "gamedef.h"
|
|
|
|
#if !defined LUNATIC
|
|
#define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/ GAMEVAR_READONLY | GAMEVAR_PTR_MASK | /*GAMEVAR_NORESET |*/ GAMEVAR_SPECIAL)
|
|
|
|
static char svgm_vars_string [] = "blK:vars";
|
|
// setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called
|
|
static void sv_makevarspec()
|
|
{
|
|
int vcnt = 0;
|
|
|
|
for (int i = 0; i < g_gameVarCount; i++)
|
|
vcnt += (aGameVars[i].flags & SV_SKIPMASK) ? 0 : 1;
|
|
|
|
for (int i=0; i<g_gameArrayCount; i++)
|
|
vcnt += !(aGameArrays[i].flags & (GAMEARRAY_SYSTEM|GAMEARRAY_READONLY)); // SYSTEM_GAMEARRAY
|
|
|
|
svgm_vars = (dataspec_gv_t *)Xrealloc(svgm_vars, (vcnt + 2) * sizeof(dataspec_gv_t));
|
|
|
|
svgm_vars[0].flags = DS_STRING;
|
|
svgm_vars[0].ptr = svgm_vars_string;
|
|
svgm_vars[0].cnt = 1;
|
|
|
|
vcnt = 1;
|
|
|
|
for (int i = 0; i < g_gameVarCount; i++)
|
|
{
|
|
if (aGameVars[i].flags & SV_SKIPMASK)
|
|
continue;
|
|
|
|
unsigned const per = aGameVars[i].flags & GAMEVAR_USER_MASK;
|
|
|
|
svgm_vars[vcnt].flags = 0;
|
|
svgm_vars[vcnt].ptr = (per == 0) ? &aGameVars[i].global : aGameVars[i].pValues;
|
|
svgm_vars[vcnt].size = sizeof(intptr_t);
|
|
svgm_vars[vcnt].cnt = (per == 0) ? 1 : (per == GAMEVAR_PERPLAYER ? MAXPLAYERS : MAXSPRITES);
|
|
|
|
++vcnt;
|
|
}
|
|
|
|
for (int i = 0; i < g_gameArrayCount; i++)
|
|
{
|
|
// We must not update read-only SYSTEM_GAMEARRAY gamearrays: besides
|
|
// being questionable by itself, sizeof(...) may be e.g. 4 whereas the
|
|
// actual element type is int16_t (such as tilesizx[]/tilesizy[]).
|
|
if (aGameArrays[i].flags & (GAMEARRAY_SYSTEM|GAMEARRAY_READONLY))
|
|
continue;
|
|
|
|
auto const pValues = aGameArrays[i].pValues;
|
|
|
|
svgm_vars[vcnt].flags = 0;
|
|
svgm_vars[vcnt].ptr = pValues;
|
|
|
|
if (aGameArrays[i].flags & GAMEARRAY_BITMAP)
|
|
{
|
|
svgm_vars[vcnt].size = (aGameArrays[i].size + 7) >> 3;
|
|
svgm_vars[vcnt].cnt = 1; // assumed constant throughout demo, i.e. no RESIZEARRAY
|
|
}
|
|
else
|
|
{
|
|
svgm_vars[vcnt].size = pValues == NULL ? 0 : sizeof(aGameArrays[0].pValues[0]);
|
|
svgm_vars[vcnt].cnt = aGameArrays[i].size; // assumed constant throughout demo, i.e. no RESIZEARRAY
|
|
}
|
|
|
|
++vcnt;
|
|
}
|
|
|
|
svgm_vars[vcnt].flags = DS_END;
|
|
svgm_vars[vcnt].ptr = NULL;
|
|
svgm_vars[vcnt].size = 0;
|
|
svgm_vars[vcnt].cnt = 0;
|
|
}
|
|
#endif
|
|
|
|
void sv_freemem()
|
|
{
|
|
DO_FREE_AND_NULL(svsnapshot);
|
|
DO_FREE_AND_NULL(svinitsnap);
|
|
DO_FREE_AND_NULL(svdiff);
|
|
}
|
|
|
|
static void SV_AllocSnap(int32_t allocinit)
|
|
{
|
|
sv_freemem();
|
|
|
|
svsnapshot = (uint8_t *)Xmalloc(svsnapsiz);
|
|
if (allocinit)
|
|
svinitsnap = (uint8_t *)Xmalloc(svsnapsiz);
|
|
svdiffsiz = svsnapsiz; // theoretically it's less than could be needed in the worst case, but practically it's overkill
|
|
svdiff = (uint8_t *)Xmalloc(svdiffsiz);
|
|
}
|
|
|
|
// make snapshot only if spot < 0 (demo)
|
|
int32_t sv_saveandmakesnapshot(FileWriter &fil, int8_t spot)
|
|
{
|
|
savehead_t h;
|
|
|
|
// calculate total snapshot size
|
|
#if !defined LUNATIC
|
|
sv_makevarspec();
|
|
svsnapsiz = calcsz((const dataspec_t *)svgm_vars);
|
|
#else
|
|
svsnapsiz = 0;
|
|
#endif
|
|
svsnapsiz += calcsz(svgm_udnetw) + calcsz(svgm_secwsp) + calcsz(svgm_script) + calcsz(svgm_anmisc);
|
|
|
|
|
|
// create header
|
|
Bmemcpy(h.headerstr, "DEDSAVEGAME", 11);
|
|
h.majorver = SV_MAJOR_VER;
|
|
h.minorver = SV_MINOR_VER;
|
|
h.ptrsize = sizeof(intptr_t);
|
|
h.bytever = BYTEVERSION;
|
|
h.userbytever = ud.userbytever;
|
|
h.scriptcrc = g_scriptcrc;
|
|
|
|
h.reccnt = 0;
|
|
h.snapsiz = svsnapsiz;
|
|
|
|
// the following is kinda redundant, but we save it here to be able to quickly fetch
|
|
// it in a savegame header read
|
|
|
|
h.numplayers = ud.multimode;
|
|
h.volnum = ud.volume_number;
|
|
h.levnum = ud.level_number;
|
|
h.skill = ud.player_skill;
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
auto fw = WriteSavegameChunk("header.dat");
|
|
fw->Write(&h, sizeof(savehead_t));
|
|
}
|
|
else
|
|
{
|
|
// demo (currently broken, needs a new format.)
|
|
const time_t t = time(NULL);
|
|
struct tm * st = localtime(&t);
|
|
FStringf demoname("Demo %04d%02d%02d %s", st->tm_year+1900, st->tm_mon+1, st->tm_mday, GetGitDescription());
|
|
fil.Write(&h, sizeof(savehead_t));
|
|
}
|
|
|
|
|
|
// write header
|
|
#if 0 // not usable anymore
|
|
if (spot >= 0 && tileData(TILE_SAVESHOT))
|
|
{
|
|
auto fw = WriteSavegameChunk("screenshot.dat");
|
|
fw->Write(tileData(TILE_SAVESHOT), 320*200);
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
dosaveplayer2(fil, NULL);
|
|
}
|
|
else
|
|
{
|
|
// demo
|
|
SV_AllocSnap(0);
|
|
|
|
uint8_t * const p = dosaveplayer2(fil, svsnapshot);
|
|
|
|
if (p != svsnapshot+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_saveandmakesnapshot: ptr-(snapshot end)=%d!\n", (int32_t)(p - (svsnapshot + svsnapsiz)));
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros
|
|
int32_t sv_loadheader(FileReader &fill, int32_t spot, savehead_t *h)
|
|
{
|
|
FileReader filc;
|
|
FileReader* filp = &fill;
|
|
int32_t havedemo = (spot < 0);
|
|
if (!havedemo)
|
|
{
|
|
filc = ReadSavegameChunk("header.dat");
|
|
filp = &filc;
|
|
}
|
|
|
|
if (filp->Read(h, sizeof(savehead_t)) != sizeof(savehead_t))
|
|
{
|
|
OSD_Printf("%s %d header corrupt.\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot);
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -1;
|
|
}
|
|
|
|
if (Bmemcmp(h->headerstr, "DEDSAVEGAME", 11)
|
|
)
|
|
{
|
|
char headerCstr[sizeof(h->headerstr) + 1];
|
|
Bmemcpy(headerCstr, h->headerstr, sizeof(h->headerstr));
|
|
headerCstr[sizeof(h->headerstr)] = '\0';
|
|
OSD_Printf("%s %d header reads \"%s\", expected \"DEDSAVEGAME\".\n",
|
|
havedemo ? "Demo":"Savegame", havedemo ? -spot : spot, headerCstr);
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -2;
|
|
}
|
|
|
|
if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION || h->userbytever != ud.userbytever || (apScript != NULL && h->scriptcrc != g_scriptcrc))
|
|
{
|
|
#ifndef DEBUGGINGAIDS
|
|
if (havedemo)
|
|
#endif
|
|
OSD_Printf("Incompatible savegame. Expected version %d.%d.%d.%d.%0x, found %d.%d.%d.%d.%0x\n", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
|
|
ud.userbytever, g_scriptcrc, h->majorver, h->minorver, h->bytever, h->userbytever, h->scriptcrc);
|
|
|
|
if (h->majorver == SV_MAJOR_VER && h->minorver == SV_MINOR_VER)
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -3;
|
|
}
|
|
}
|
|
|
|
if (h->getPtrSize() != sizeof(intptr_t))
|
|
{
|
|
#ifndef DEBUGGINGAIDS
|
|
if (havedemo)
|
|
#endif
|
|
OSD_Printf("File incompatible. Expected pointer size %d, found %d\n",
|
|
(int32_t)sizeof(intptr_t), h->getPtrSize());
|
|
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -4;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h)
|
|
{
|
|
uint8_t *p;
|
|
int32_t i;
|
|
|
|
if (spot < 0)
|
|
{
|
|
// demo
|
|
i = sv_loadheader(fil, spot, h);
|
|
if (i)
|
|
return i;
|
|
|
|
// Used to be in doloadplayer2(), now redundant for savegames since
|
|
// we checked before. Multiplayer demos need still to be taken care of.
|
|
if (h->numplayers != numplayers)
|
|
return 9;
|
|
}
|
|
// else (if savegame), we just read the header and are now at offset sizeof(savehead_t)
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
OSD_Printf("sv_loadsnapshot: snapshot size: %d bytes.\n", h->snapsiz);
|
|
#endif
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
i = doloadplayer2(fil, NULL);
|
|
if (i)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
|
|
return 5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
svsnapsiz = h->snapsiz;
|
|
|
|
SV_AllocSnap(1);
|
|
|
|
p = svsnapshot;
|
|
i = doloadplayer2(fil, &p);
|
|
if (i)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
|
|
sv_freemem();
|
|
return 5;
|
|
}
|
|
|
|
if (p != svsnapshot+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: internal error: p-(snapshot end)=%d!\n",
|
|
(int32_t)(p-(svsnapshot+svsnapsiz)));
|
|
sv_freemem();
|
|
return 6;
|
|
}
|
|
|
|
Bmemcpy(svinitsnap, svsnapshot, svsnapsiz);
|
|
}
|
|
|
|
postloadplayer((spot >= 0));
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
uint32_t sv_writediff(FileWriter *fil)
|
|
{
|
|
uint8_t *p = svsnapshot;
|
|
uint8_t *d = svdiff;
|
|
|
|
cmpspecdata(svgm_udnetw, &p, &d);
|
|
cmpspecdata(svgm_secwsp, &p, &d);
|
|
cmpspecdata(svgm_script, &p, &d);
|
|
cmpspecdata(svgm_anmisc, &p, &d);
|
|
#if !defined LUNATIC
|
|
cmpspecdata((const dataspec_t *)svgm_vars, &p, &d);
|
|
#endif
|
|
|
|
if (p != svsnapshot+svsnapsiz)
|
|
OSD_Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p);
|
|
|
|
uint32_t const diffsiz = d - svdiff;
|
|
|
|
fil->Write("dIfF",4);
|
|
fil->Write(&diffsiz, sizeof(diffsiz));
|
|
|
|
fil->Write(svdiff, diffsiz);
|
|
|
|
return diffsiz;
|
|
}
|
|
|
|
int32_t sv_readdiff(FileReader &fil)
|
|
{
|
|
int32_t diffsiz;
|
|
|
|
if (fil.Read(&diffsiz, sizeof(uint32_t)) != sizeof(uint32_t))
|
|
return -1;
|
|
|
|
if (fil.Read(svdiff, diffsiz) != diffsiz)
|
|
return -2;
|
|
|
|
uint8_t *p = svsnapshot;
|
|
uint8_t *d = svdiff;
|
|
|
|
if (applydiff(svgm_udnetw, &p, &d)) return -3;
|
|
if (applydiff(svgm_secwsp, &p, &d)) return -4;
|
|
if (applydiff(svgm_script, &p, &d)) return -5;
|
|
if (applydiff(svgm_anmisc, &p, &d)) return -6;
|
|
#if !defined LUNATIC
|
|
if (applydiff((const dataspec_t *)svgm_vars, &p, &d)) return -7;
|
|
#endif
|
|
|
|
int i = 0;
|
|
|
|
if (p!=svsnapshot+svsnapsiz)
|
|
i|=1;
|
|
if (d!=svdiff+diffsiz)
|
|
i|=2;
|
|
if (i)
|
|
OSD_Printf("sv_readdiff: p=%p, svsnapshot+svsnapsiz=%p; d=%p, svdiff+diffsiz=%p",
|
|
p, svsnapshot+svsnapsiz, d, svdiff+diffsiz);
|
|
return i;
|
|
}
|
|
|
|
// SVGM data description
|
|
static void sv_postudload()
|
|
{
|
|
#if 1
|
|
m_level_number = ud.level_number;
|
|
ud.m_volume_number = ud.volume_number;
|
|
ud.m_player_skill = ud.player_skill;
|
|
ud.m_respawn_monsters = ud.respawn_monsters;
|
|
ud.m_respawn_items = ud.respawn_items;
|
|
ud.m_respawn_inventory = ud.respawn_inventory;
|
|
ud.m_monsters_off = ud.monsters_off;
|
|
m_coop = ud.coop;
|
|
m_marker = ud.marker;
|
|
m_ffire = ud.ffire;
|
|
m_noexits = ud.noexits;
|
|
#endif
|
|
}
|
|
//static int32_t lockclock_dummy;
|
|
|
|
#ifdef USE_OPENGL
|
|
static void sv_prespriteextsave()
|
|
{
|
|
for (int i=0; i<MAXSPRITES; i++)
|
|
if (spriteext[i].mdanimtims)
|
|
{
|
|
spriteext[i].mdanimtims -= mdtims;
|
|
if (spriteext[i].mdanimtims==0)
|
|
spriteext[i].mdanimtims++;
|
|
}
|
|
}
|
|
static void sv_postspriteext()
|
|
{
|
|
for (int i=0; i<MAXSPRITES; i++)
|
|
if (spriteext[i].mdanimtims)
|
|
spriteext[i].mdanimtims += mdtims;
|
|
}
|
|
#endif
|
|
|
|
#ifdef YAX_ENABLE
|
|
void sv_postyaxload(void)
|
|
{
|
|
yax_update(numyaxbunches>0 ? 2 : 1);
|
|
}
|
|
#endif
|
|
|
|
static void sv_postactordata()
|
|
{
|
|
#ifdef POLYMER
|
|
for (auto & i : actor)
|
|
{
|
|
i.lightptr = NULL;
|
|
i.lightId = -1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void sv_preanimateptrsave()
|
|
{
|
|
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_FWD);
|
|
}
|
|
static void sv_postanimateptr()
|
|
{
|
|
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_BACK);
|
|
}
|
|
static void sv_preprojectilesave()
|
|
{
|
|
savegame_projectilecnt = 0;
|
|
Bmemset(savegame_projectiles, 0, sizeof(savegame_projectiles));
|
|
|
|
for (auto & i : g_tile)
|
|
if (i.proj)
|
|
savegame_projectilecnt++;
|
|
|
|
if (savegame_projectilecnt > 0)
|
|
savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * savegame_projectilecnt);
|
|
|
|
for (int i = 0, cnt = 0; i < MAXTILES; i++)
|
|
{
|
|
if (g_tile[i].proj)
|
|
{
|
|
savegame_projectiles[i>>3] |= 1<<(i&7);
|
|
Bmemcpy(&savegame_projectiledata[cnt++], g_tile[i].proj, sizeof(projectile_t));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sv_postprojectilesave()
|
|
{
|
|
DO_FREE_AND_NULL(savegame_projectiledata);
|
|
}
|
|
|
|
static void sv_preprojectileload()
|
|
{
|
|
savegame_projectilecnt = 0;
|
|
|
|
for (int i = 0; i < MAXTILES; i++)
|
|
{
|
|
if (savegame_projectiles[i>>3] & pow2char[i&7])
|
|
savegame_projectilecnt++;
|
|
}
|
|
|
|
if (savegame_projectilecnt > 0)
|
|
savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * savegame_projectilecnt);
|
|
}
|
|
|
|
static void sv_postprojectileload()
|
|
{
|
|
for (int i = 0, cnt = 0; i < MAXTILES; i++)
|
|
{
|
|
if (savegame_projectiles[i>>3] & pow2char[i&7])
|
|
{
|
|
C_AllocProjectile(i);
|
|
Bmemcpy(g_tile[i].proj, &savegame_projectiledata[cnt++], sizeof(projectile_t));
|
|
}
|
|
}
|
|
|
|
DO_FREE_AND_NULL(savegame_projectiledata);
|
|
}
|
|
|
|
static void sv_restsave()
|
|
{
|
|
uint8_t * mem = savegame_restdata;
|
|
DukePlayer_t dummy_ps;
|
|
|
|
Bmemset(&dummy_ps, 0, sizeof(DukePlayer_t));
|
|
|
|
#define CPDAT(ptr,sz) do { Bmemcpy(mem, ptr, sz), mem+=sz ; } while (0)
|
|
for (int i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
CPDAT(g_player[i].user_name, 32);
|
|
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
|
|
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
|
|
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
|
|
CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t));
|
|
}
|
|
|
|
Bassert((savegame_restdata + SVARDATALEN) - mem == 0);
|
|
#undef CPDAT
|
|
}
|
|
static void sv_restload()
|
|
{
|
|
uint8_t * mem = savegame_restdata;
|
|
DukePlayer_t dummy_ps;
|
|
|
|
#define CPDAT(ptr,sz) Bmemcpy(ptr, mem, sz), mem+=sz
|
|
for (int i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
CPDAT(g_player[i].user_name, 32);
|
|
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
|
|
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
|
|
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
|
|
CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t));
|
|
}
|
|
#undef CPDAT
|
|
|
|
if (g_player[myconnectindex].ps)
|
|
g_player[myconnectindex].ps->auto_aim = cl_autoaim;
|
|
}
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
# define PRINTSIZE(name) do { if (mem) OSD_Printf(name ": %d\n", (int32_t)(mem-tmem)); \
|
|
OSD_Printf(name ": %d ms\n", timerGetTicks()-t); t=timerGetTicks(); tmem=mem; } while (0)
|
|
#else
|
|
# define PRINTSIZE(name) do { } while (0)
|
|
#endif
|
|
|
|
#ifdef LUNATIC
|
|
// <levelnum>: if we're not serializing for a mapstate, -1
|
|
// otherwise, the linearized level number
|
|
LUNATIC_CB const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
|
|
#endif
|
|
|
|
static uint8_t *dosaveplayer2(FileWriter &fil, uint8_t *mem)
|
|
{
|
|
#ifdef DEBUGGINGAIDS
|
|
uint8_t *tmem = mem;
|
|
int32_t t=timerGetTicks();
|
|
#endif
|
|
mem=writespecdata(svgm_udnetw, &fil, mem); // user settings, players & net
|
|
PRINTSIZE("ud");
|
|
mem=writespecdata(svgm_secwsp, &fil, mem); // sector, wall, sprite
|
|
PRINTSIZE("sws");
|
|
mem=writespecdata(svgm_script, &fil, mem); // script
|
|
PRINTSIZE("script");
|
|
mem=writespecdata(svgm_anmisc, &fil, mem); // animates, quotes & misc.
|
|
PRINTSIZE("animisc");
|
|
|
|
#if !defined LUNATIC
|
|
Gv_WriteSave(fil); // gamevars
|
|
mem=writespecdata((const dataspec_t *)svgm_vars, 0, mem);
|
|
PRINTSIZE("vars");
|
|
#endif
|
|
|
|
return mem;
|
|
}
|
|
|
|
|
|
static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr)
|
|
{
|
|
uint8_t *mem = memptr ? *memptr : NULL;
|
|
#ifdef DEBUGGINGAIDS
|
|
uint8_t *tmem=mem;
|
|
int32_t t=timerGetTicks();
|
|
#endif
|
|
if (readspecdata(svgm_udnetw, &fil, &mem)) return -2;
|
|
PRINTSIZE("ud");
|
|
if (readspecdata(svgm_secwsp, &fil, &mem)) return -4;
|
|
PRINTSIZE("sws");
|
|
if (readspecdata(svgm_script, &fil, &mem)) return -5;
|
|
PRINTSIZE("script");
|
|
if (readspecdata(svgm_anmisc, &fil, &mem)) return -6;
|
|
PRINTSIZE("animisc");
|
|
|
|
#if !defined LUNATIC
|
|
int i;
|
|
|
|
if ((i = Gv_ReadSave(fil))) return i;
|
|
|
|
if (mem)
|
|
{
|
|
int32_t i;
|
|
|
|
sv_makevarspec();
|
|
for (i=1; svgm_vars[i].flags!=DS_END; i++)
|
|
{
|
|
Bmemcpy(mem, svgm_vars[i].ptr, svgm_vars[i].size*svgm_vars[i].cnt); // careful! works because there are no DS_DYNAMIC's!
|
|
mem += svgm_vars[i].size*svgm_vars[i].cnt;
|
|
}
|
|
}
|
|
PRINTSIZE("vars");
|
|
#endif
|
|
|
|
if (memptr)
|
|
*memptr = mem;
|
|
return 0;
|
|
}
|
|
|
|
int32_t sv_updatestate(int32_t frominit)
|
|
{
|
|
uint8_t *p = svsnapshot, *pbeg=p;
|
|
|
|
if (frominit)
|
|
Bmemcpy(svsnapshot, svinitsnap, svsnapsiz);
|
|
|
|
if (readspecdata(svgm_udnetw, nullptr, &p)) return -2;
|
|
if (readspecdata(svgm_secwsp, nullptr, &p)) return -4;
|
|
if (readspecdata(svgm_script, nullptr, &p)) return -5;
|
|
if (readspecdata(svgm_anmisc, nullptr, &p)) return -6;
|
|
|
|
#if !defined LUNATIC
|
|
if (readspecdata((const dataspec_t *)svgm_vars, nullptr, &p)) return -8;
|
|
#endif
|
|
|
|
if (p != pbeg+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz)));
|
|
return -9;
|
|
}
|
|
|
|
if (frominit)
|
|
postloadplayer(0);
|
|
#ifdef POLYMER
|
|
if (videoGetRenderMode() == REND_POLYMER)
|
|
polymer_resetlights(); // must do it after polymer_loadboard() !!!
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void postloadplayer(int32_t savegamep)
|
|
{
|
|
int32_t i;
|
|
|
|
//1
|
|
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
|
{
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = 0;
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
}
|
|
|
|
//2
|
|
screenpeek = myconnectindex;
|
|
|
|
//2.5
|
|
if (savegamep)
|
|
{
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
S_ClearSoundLocks();
|
|
G_CacheMapData();
|
|
Mus_ResumeSaved();
|
|
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
ud.recstat = 0;
|
|
|
|
if (g_player[myconnectindex].ps->jetpack_on)
|
|
A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i);
|
|
}
|
|
|
|
//3
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
g_restorePalette = -1;
|
|
|
|
//3.5
|
|
if (savegamep)
|
|
{
|
|
for (SPRITES_OF(STAT_FX, i))
|
|
if (sprite[i].picnum == MUSICANDSFX)
|
|
{
|
|
T2(i) = SoundEnabled();
|
|
T1(i) = 0;
|
|
}
|
|
|
|
G_UpdateScreenArea();
|
|
FX_SetReverb(0);
|
|
}
|
|
|
|
//4
|
|
if (savegamep)
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (adult_lockout)
|
|
{
|
|
for (i=0; i<g_animWallCnt; i++)
|
|
switch (DYNAMICTILEMAP(wall[animwall[i].wallnum].picnum))
|
|
{
|
|
case FEMPIC1__STATIC:
|
|
wall[animwall[i].wallnum].picnum = BLANKSCREEN;
|
|
break;
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
wall[animwall[i].wallnum].picnum = SCREENBREAK6;
|
|
break;
|
|
}
|
|
}
|
|
#if 0
|
|
else
|
|
{
|
|
for (i=0; i<g_numAnimWalls; i++)
|
|
if (wall[animwall[i].wallnum].extra >= 0)
|
|
wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra;
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
//5
|
|
G_ResetInterpolations();
|
|
|
|
//6
|
|
g_showShareware = 0;
|
|
if (savegamep)
|
|
everyothertime = 0;
|
|
|
|
//7
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
g_player[i].playerquitflag = 1;
|
|
|
|
// ----------
|
|
|
|
//7.5
|
|
if (savegamep)
|
|
{
|
|
ready2send = 1;
|
|
G_ClearFIFO();
|
|
Net_WaitForServer();
|
|
}
|
|
|
|
//8
|
|
// if (savegamep) ?
|
|
#ifdef LUNATIC
|
|
G_ResetTimers(1);
|
|
#else
|
|
G_ResetTimers(0);
|
|
#endif
|
|
|
|
#ifdef USE_STRUCT_TRACKERS
|
|
Bmemset(sectorchanged, 0, sizeof(sectorchanged));
|
|
Bmemset(spritechanged, 0, sizeof(spritechanged));
|
|
Bmemset(wallchanged, 0, sizeof(wallchanged));
|
|
#endif
|
|
|
|
#ifdef USE_OPENGL
|
|
Polymost_prepare_loadboard();
|
|
#endif
|
|
|
|
#ifdef POLYMER
|
|
//9
|
|
if (videoGetRenderMode() == REND_POLYMER)
|
|
polymer_loadboard();
|
|
|
|
// this light pointer nulling needs to be outside the videoGetRenderMode check
|
|
// because we might be loading the savegame using another renderer but
|
|
// change to Polymer later
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
{
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
////////// END GENERIC SAVING/LOADING SYSTEM //////////
|
|
END_DUKE_NS
|