mirror of
https://github.com/ZDoom/raze-gles.git
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127 lines
3.2 KiB
C++
127 lines
3.2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#define global_c_
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#include "global.h"
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#include "duke3d.h"
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BEGIN_DUKE_NS
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user_defs ud;
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const char *s_buildDate = "20120522";
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char g_gametypeNames[MAXGAMETYPES][33]
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= { "$NETMNU_GAMETYPE1", "$NETMNU_GAMETYPE2", "NETMNU_GAMETYPE3", "NETMNU_GAMETYPE4", "NETMNU_GAMETYPE5" };
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int32_t g_gametypeFlags[MAXGAMETYPES] =
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{
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GAMETYPE_FRAGBAR |
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GAMETYPE_SCORESHEET |
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GAMETYPE_DMSWITCHES |
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GAMETYPE_ITEMRESPAWN |
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GAMETYPE_MARKEROPTION |
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GAMETYPE_ACCESSATSTART,
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GAMETYPE_COOP |
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GAMETYPE_WEAPSTAY |
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GAMETYPE_COOPSPAWN |
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GAMETYPE_ACCESSCARDSPRITES |
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GAMETYPE_COOPVIEW |
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GAMETYPE_COOPSOUND |
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GAMETYPE_OTHERPLAYERSINMAP |
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GAMETYPE_PLAYERSFRIENDLY |
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GAMETYPE_FIXEDRESPAWN |
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GAMETYPE_PRESERVEINVENTORYDEATH,
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GAMETYPE_WEAPSTAY |
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GAMETYPE_FRAGBAR |
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GAMETYPE_SCORESHEET |
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GAMETYPE_DMSWITCHES |
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GAMETYPE_ACCESSATSTART,
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GAMETYPE_FRAGBAR |
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GAMETYPE_SCORESHEET |
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GAMETYPE_DMSWITCHES |
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GAMETYPE_ITEMRESPAWN |
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GAMETYPE_MARKEROPTION |
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GAMETYPE_ACCESSATSTART |
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GAMETYPE_TDM |
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GAMETYPE_TDMSPAWN,
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GAMETYPE_WEAPSTAY |
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GAMETYPE_FRAGBAR |
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GAMETYPE_SCORESHEET |
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GAMETYPE_DMSWITCHES |
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GAMETYPE_ACCESSATSTART |
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GAMETYPE_TDM |
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GAMETYPE_TDMSPAWN,
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};
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double g_gameUpdateAvgTime;
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int32_t g_actorRespawnTime = 768;
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int32_t g_bouncemineRadius = 2500;
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int32_t g_deleteQueueSize = 64;
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int32_t g_itemRespawnTime = 768;
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int32_t g_morterRadius = 2500;
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int32_t g_numFreezeBounces = 3;
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int32_t g_gametypeCnt = 5;
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int32_t g_volumeCnt = 3;
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int32_t g_pipebombRadius = 2500;
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int32_t g_playerFriction = 0xCFD0;
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int32_t g_rpgRadius = 1780;
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int32_t g_scriptSize = 1048576;
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int32_t g_seenineRadius = 2048;
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int32_t g_shrinkerRadius = 650;
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int32_t g_spriteGravity = 176;
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int32_t g_timerTicsPerSecond = TICRATE;
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int32_t g_tripbombRadius = 3880;
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int16_t g_blimpSpawnItems[15] =
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{
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RPGSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC,
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DEVISTATORAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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JETPACK__STATIC,
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SHIELD__STATIC,
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FIRSTAID__STATIC,
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STEROIDS__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGSPRITE__STATIC,
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RPGAMMO__STATIC,
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FREEZESPRITE__STATIC,
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FREEZEAMMO__STATIC
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};
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char CheatKeys[2] = { sc_D, sc_N };
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END_DUKE_NS
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