..
_functio.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
actors.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
actors.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
anim.cpp
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
anim.h
- removed unused animlock variable.
2019-10-20 10:45:49 +02:00
cheats.cpp
- fixed compilation.
2019-10-23 18:36:48 +02:00
cheats.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
cmdline.cpp
- refactored wchoice and sensitivity CVARS
2019-10-23 17:21:14 +02:00
cmdline.h
- refactored wchoice and sensitivity CVARS
2019-10-23 17:21:14 +02:00
common.cpp
- fixed all compile errors.
2019-10-22 17:47:24 +02:00
common_game.h
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
config.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
config.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
demo.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
demo.h
- simple to convert demo CVARs
2019-10-22 01:06:02 +02:00
duke3d.h
- the next CVAR, cl_autoaim
2019-10-22 00:05:21 +02:00
events_defs.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
function.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
game.cpp
Initialize sound before music
2019-10-24 19:06:04 +02:00
game.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
gamedef.cpp
- refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend.
2019-10-20 23:37:07 +02:00
gamedef.h
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
gamedefs.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
gameexec.cpp
- started transitioning the CVARs.
2019-10-21 23:29:48 +02:00
gameexec.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
GameListSource.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GameListSource.game.mm
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
gamestructures.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
gamevars.cpp
- started transitioning the CVARs.
2019-10-21 23:29:48 +02:00
gamevars.h
- refactored all file reading in the savegame code to the FileReader interface.
2019-10-20 21:04:55 +02:00
global.cpp
Wait to run G_MoveLoop() until a frame has just been rendered
2019-10-20 10:45:49 +02:00
global.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
GrpFile.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GrpFile.game.mm
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
grpscan.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
grpscan.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
input.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
input.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
inv.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
keys.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
m32def.h
Amend r7805
2019-09-20 15:17:40 +02:00
macros.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
mdump.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mdump.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
menus.cpp
Initialize sound before music
2019-10-24 19:06:04 +02:00
menus.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
music_external.cpp
Use SDL audiolib driver on Windows
2019-10-24 19:22:06 +02:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
namesdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
network.cpp
- in_mouseaiming
2019-10-23 00:51:49 +02:00
network.h
Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support
2019-10-20 08:43:36 +02:00
osdcmds.cpp
Initialize sound before music
2019-10-24 19:06:04 +02:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
osdfuncs.cpp
- removed the OSD CVARs
2019-10-22 01:16:02 +02:00
osdfuncs.h
- removed the OSD CVARs
2019-10-22 01:16:02 +02:00
player.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
player.h
- fixed compilation.
2019-10-23 18:36:48 +02:00
premap.cpp
- r_useprecache
2019-10-23 14:39:33 +02:00
premap.h
- refactored the HUD scaling into something manageable.
2019-10-22 23:31:46 +02:00
quotes.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
savegame.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
savegame.h
- refactored all file reading in the savegame code to the FileReader interface.
2019-10-20 21:04:55 +02:00
sbar.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
screentext.cpp
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screentext.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
sector.cpp
- refactoring of music CVARs
2019-10-22 02:01:05 +02:00
sector.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
Use SDL audiolib driver on Windows
2019-10-24 19:22:06 +02:00
sounds.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundsdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
startgtk.game.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
startosx.game.mm
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
startwin.game.cpp
- fixed compilation.
2019-10-23 18:36:48 +02:00
startwin.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00