raze-gles/source/duke3d/src
terminx d6e52ed526 Use SDL audiolib driver on Windows
This shitcans the SDL_mixer requirement but leaves platforms other than Windows without built-in MIDI playback capability until Nuke.YKT's OPL3 emulator is merged. This also reworks sdlmusic.cpp into music_external.cpp, including an untested port of the code to Windows.

git-svn-id: https://svn.eduke32.com/eduke32@8214 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	GNUmakefile
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/props/build_common.props
#	source/audiolib/src/sdlmusic.cpp

# Conflicts:
#	Common.mak
#	GNUmakefile
#	platform/Windows/audiolib.vcxproj
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/eduke32.vcxproj.filters
#	platform/Windows/props/build_common.props
#	source/audiolib/src/driver_sdl.cpp
#	source/audiolib/src/sdlmusic.cpp
#	source/build/include/vfs.h
#	source/build/include/winbits.h
#	source/build/src/winbits.cpp
2019-10-24 19:22:06 +02:00
..
_functio.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
actors.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - fixed compilation. 2019-10-23 18:36:48 +02:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - refactored wchoice and sensitivity CVARS 2019-10-23 17:21:14 +02:00
cmdline.h - refactored wchoice and sensitivity CVARS 2019-10-23 17:21:14 +02:00
common.cpp - fixed all compile errors. 2019-10-22 17:47:24 +02:00
common_game.h - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
config.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
config.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
demo.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
demo.h - simple to convert demo CVARs 2019-10-22 01:06:02 +02:00
duke3d.h - the next CVAR, cl_autoaim 2019-10-22 00:05:21 +02:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
function.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp Initialize sound before music 2019-10-24 19:06:04 +02:00
game.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
gamedef.cpp - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
gamedef.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
gamedefs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gameexec.cpp - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
gameexec.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
gamevars.cpp - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
gamevars.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
global.cpp Wait to run G_MoveLoop() until a frame has just been rendered 2019-10-20 10:45:49 +02:00
global.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp Initialize sound before music 2019-10-24 19:06:04 +02:00
menus.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
music_external.cpp Use SDL audiolib driver on Windows 2019-10-24 19:22:06 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp - in_mouseaiming 2019-10-23 00:51:49 +02:00
network.h Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support 2019-10-20 08:43:36 +02:00
osdcmds.cpp Initialize sound before music 2019-10-24 19:06:04 +02:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
osdfuncs.cpp - removed the OSD CVARs 2019-10-22 01:16:02 +02:00
osdfuncs.h - removed the OSD CVARs 2019-10-22 01:16:02 +02:00
player.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - r_useprecache 2019-10-23 14:39:33 +02:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
savegame.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp Use SDL audiolib driver on Windows 2019-10-24 19:22:06 +02:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startgtk.game.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - fixed compilation. 2019-10-23 18:36:48 +02:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00