raze-gles/source/duke3d/src/osdcmds.cpp
hendricks266 89cd122d14 Initialize sound before music
git-svn-id: https://svn.eduke32.com/eduke32@8255 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:06:04 +02:00

1520 lines
42 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "osdcmds.h"
#include "cheats.h"
#include "cmdline.h"
#include "demo.h" // g_firstDemoFile[]
#include "duke3d.h"
#include "menus.h"
#include "osdfuncs.h"
#include "savegame.h"
#include "sbar.h"
#include "vfs.h"
BEGIN_DUKE_NS
struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
OSD_ShowDisplay(0);
G_GameQuit();
return OSDCMD_OK;
}
static int osdcmd_changelevel(osdcmdptr_t parm)
{
int32_t volume=0,level;
char *p;
if (!VOLUMEONE)
{
if (parm->numparms != 2) return OSDCMD_SHOWHELP;
volume = strtol(parm->parms[0], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
level = strtol(parm->parms[1], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
}
else
{
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
level = strtol(parm->parms[0], &p, 10) - 1;
if (p[0]) return OSDCMD_SHOWHELP;
}
if (volume < 0) return OSDCMD_SHOWHELP;
if (level < 0) return OSDCMD_SHOWHELP;
if (!VOLUMEONE)
{
if (volume > g_volumeCnt)
{
OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",g_volumeCnt);
return OSDCMD_OK;
}
}
if (level > MAXLEVELS || g_mapInfo[volume *MAXLEVELS+level].filename == NULL)
{
OSD_Printf("changelevel: invalid level number\n");
return OSDCMD_SHOWHELP;
}
if (numplayers > 1)
{
/*
if (g_netServer)
Net_NewGame(volume,level);
else if (voting == -1)
{
ud.m_volume_number = volume;
ud.m_level_number = level;
if (g_player[myconnectindex].ps->i)
{
int32_t i;
for (i=0; i<MAXPLAYERS; i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
voting = myconnectindex;
tempbuf[0] = PACKET_MAP_VOTE_INITIATE;
tempbuf[1] = myconnectindex;
tempbuf[2] = ud.m_volume_number;
tempbuf[3] = ud.m_level_number;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
}
if ((g_gametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.m_coop] & GAMETYPE_TDM))
ud.m_noexits = 0;
M_OpenMenu(myconnectindex);
Menu_Change(MENU_NETWAITVOTES);
}
*/
return OSDCMD_OK;
}
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
// in-game behave like a cheat
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_SCOTTY;
osdcmd_cheatsinfo_stat.volume = volume;
osdcmd_cheatsinfo_stat.level = level;
}
else
{
// out-of-game behave like a menu command
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_volume_number = volume;
ud.m_level_number = level;
ud.m_monsters_off = 0;
ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
G_NewGame_EnterLevel();
}
return OSDCMD_OK;
}
static int osdcmd_map(osdcmdptr_t parm)
{
char filename[BMAX_PATH];
const int32_t wildcardp = parm->numparms==1 &&
(Bstrchr(parm->parms[0], '*') != NULL);
if (parm->numparms != 1 || wildcardp)
{
CACHE1D_FIND_REC *r;
fnlist_t fnlist = FNLIST_INITIALIZER;
int32_t maxwidth = 0;
if (wildcardp)
maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
else
Bstrcpy(filename, "*.MAP");
fnlist_getnames(&fnlist, "/", filename, -1, 0);
for (r=fnlist.findfiles; r; r=r->next)
maxwidth = max<int>(maxwidth, Bstrlen(r->name));
if (maxwidth > 0)
{
int32_t x = 0;
maxwidth += 3;
OSD_Printf(OSDTEXT_RED "Map listing:\n");
for (r=fnlist.findfiles; r; r=r->next)
{
OSD_Printf("%-*s",maxwidth,r->name);
x += maxwidth;
if (x > OSD_GetCols() - maxwidth)
{
x = 0;
OSD_Printf("\n");
}
}
if (x) OSD_Printf("\n");
OSD_Printf(OSDTEXT_RED "Found %d maps\n", fnlist.numfiles);
}
fnlist_clearnames(&fnlist);
return OSDCMD_SHOWHELP;
}
maybe_append_ext(filename, sizeof(filename), parm->parms[0], ".map");
if (!testkopen(filename,0))
{
OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename);
return OSDCMD_OK;
}
boardfilename[0] = '/';
boardfilename[1] = 0;
strcat(boardfilename, filename);
if (numplayers > 1)
{
/*
if (g_netServer)
{
Net_SendUserMapName();
ud.m_volume_number = 0;
ud.m_level_number = 7;
Net_NewGame(ud.m_volume_number, ud.m_level_number);
}
else if (voting == -1)
{
Net_SendUserMapName();
ud.m_volume_number = 0;
ud.m_level_number = 7;
if (g_player[myconnectindex].ps->i)
{
int32_t i;
for (i=0; i<MAXPLAYERS; i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
voting = myconnectindex;
tempbuf[0] = PACKET_MAP_VOTE_INITIATE;
tempbuf[1] = myconnectindex;
tempbuf[2] = ud.m_volume_number;
tempbuf[3] = ud.m_level_number;
enet_peer_send(g_netClientPeer, CHAN_GAMESTATE, enet_packet_create(tempbuf, 4, ENET_PACKET_FLAG_RELIABLE));
}
if ((g_gametypeFlags[ud.m_coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.m_coop] & GAMETYPE_TDM))
ud.m_noexits = 0;
M_OpenMenu(myconnectindex);
Menu_Change(MENU_NETWAITVOTES);
}
*/
return OSDCMD_OK;
}
osdcmd_cheatsinfo_stat.cheatnum = -1;
ud.m_volume_number = 0;
ud.m_level_number = 7;
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill);
g_player[myconnectindex].ps->gm = MODE_RESTART;
}
else G_NewGame_EnterLevel();
return OSDCMD_OK;
}
// demo <demonum or demofn> [<prof>]
//
// To profile a demo ("timedemo mode"), <prof> can be given in the range 0-8,
// which will start to replay it as fast as possible, rendering <prof> frames
// for each gametic.
//
// Notes:
// * The demos should be recorded with demorec_diffs set to 0, so that the
// game state updates are actually computed.
// * Currently, the profiling can only be aborted on SDL 1.2 builds by
// pressing any key.
// * With <prof> greater than 1, interpolation should be calculated properly,
// though this has not been verified by looking at the frames.
// * When testing whether a change in the source has an effect on performance,
// the variance of the run times MUST be taken into account (that is, the
// replaying must be performed multiple times for the old and new versions,
// etc.)
static int osdcmd_demo(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (g_player[myconnectindex].ps->gm & MODE_GAME)
{
OSD_Printf("demo: Must not be in a game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1 && parm->numparms != 2)
return OSDCMD_SHOWHELP;
{
int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1;
Demo_SetFirst(parm->parms[0]);
Demo_PlayFirst(clamp(prof, -1, 8)+1, 0);
}
return OSDCMD_OK;
}
static int osdcmd_activatecheat(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]);
else
OSD_Printf("activatecheat: Not in a single-player game.\n");
return OSDCMD_OK;
}
static int osdcmd_god(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO;
else
OSD_Printf("god: Not in a single-player game.\n");
return OSDCMD_OK;
}
static int osdcmd_noclip(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME)
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP;
}
else
{
OSD_Printf("noclip: Not in a single-player game.\n");
}
return OSDCMD_OK;
}
static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
S_SoundShutdown();
S_MusicShutdown();
S_SoundStartup();
S_MusicStartup();
FX_StopAllSounds();
S_ClearSoundLocks();
if (mus_enabled)
S_RestartMusic();
return OSDCMD_OK;
}
static int osdcmd_music(osdcmdptr_t parm)
{
if (parm->numparms == 1)
{
int32_t sel = G_GetMusicIdx(parm->parms[0]);
if (sel == -1)
return OSDCMD_SHOWHELP;
if (sel == -2)
{
OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]);
return OSDCMD_OK;
}
if (!S_TryPlayLevelMusic(sel))
{
G_PrintCurrentMusic();
}
else
{
OSD_Printf("No music defined for %s\n", parm->parms[0]);
}
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
int osdcmd_restartvid(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
videoResetMode();
if (videoSetGameMode(ud.setup.fullscreen,ud.setup.xdim,ud.setup.ydim,ud.setup.bpp,ud.detail))
G_GameExit("restartvid: Reset failed...\n");
onvideomodechange(ud.setup.bpp>8);
G_UpdateScreenArea();
return OSDCMD_OK;
}
int osdcmd_restartmap(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1)
g_player[myconnectindex].ps->gm = MODE_RESTART;
return OSDCMD_OK;
}
static int osdcmd_vidmode(osdcmdptr_t parm)
{
int32_t newbpp = ud.setup.bpp, newwidth = ud.setup.xdim,
newheight = ud.setup.ydim, newfs = ud.setup.fullscreen;
int32_t tmp;
if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP;
switch (parm->numparms)
{
case 1: // bpp switch
tmp = Batol(parm->parms[0]);
if (!(tmp==8 || tmp==16 || tmp==32))
return OSDCMD_SHOWHELP;
newbpp = tmp;
break;
case 2: // res switch
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
break;
case 3: // res & bpp switch
case 4:
newwidth = Batol(parm->parms[0]);
newheight = Batol(parm->parms[1]);
tmp = Batol(parm->parms[2]);
if (!(tmp==8 || tmp==16 || tmp==32))
return OSDCMD_SHOWHELP;
newbpp = tmp;
if (parm->numparms == 4)
newfs = (Batol(parm->parms[3]) != 0);
break;
}
if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor))
{
initprintf("vidmode: Mode change failed!\n");
if (videoSetGameMode(ud.setup.fullscreen, ud.setup.xdim, ud.setup.ydim, ud.setup.bpp, upscalefactor))
G_GameExit("vidmode: Reset failed!\n");
}
ud.setup.bpp = newbpp;
ud.setup.xdim = newwidth;
ud.setup.ydim = newheight;
ud.setup.fullscreen = newfs;
onvideomodechange(ud.setup.bpp>8);
G_UpdateScreenArea();
return OSDCMD_OK;
}
#ifdef LUNATIC
// Returns: INT32_MIN if no such CON label, its value else.
LUNATIC_CB int32_t (*El_GetLabelValue)(const char *label);
#endif
static int osdcmd_spawn(osdcmdptr_t parm)
{
int32_t picnum = 0;
uint16_t cstat=0;
char pal=0;
int16_t ang=0;
int16_t set=0, idx;
vec3_t vect;
if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
{
OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n");
return OSDCMD_OK;
}
switch (parm->numparms)
{
case 7: // x,y,z
vect.x = Batol(parm->parms[4]);
vect.y = Batol(parm->parms[5]);
vect.z = Batol(parm->parms[6]);
set |= 8;
fallthrough__;
case 4: // ang
ang = Batol(parm->parms[3]) & 2047;
set |= 4;
fallthrough__;
case 3: // cstat
cstat = (uint16_t)Batol(parm->parms[2]);
set |= 2;
fallthrough__;
case 2: // pal
pal = (uint8_t)Batol(parm->parms[1]);
set |= 1;
fallthrough__;
case 1: // tile number
if (isdigit(parm->parms[0][0]))
{
picnum = Batol(parm->parms[0]);
}
else
{
int32_t i;
#ifdef LUNATIC
i = g_labelCnt;
picnum = El_GetLabelValue(parm->parms[0]);
if (picnum != INT32_MIN)
i = !i;
#else
int32_t j;
for (j=0; j<2; j++)
{
for (i=0; i<g_labelCnt; i++)
{
if ((j == 0 && !Bstrcmp(label+(i<<6), parm->parms[0])) ||
(j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])))
{
picnum = labelcode[i];
break;
}
}
if (i < g_labelCnt)
break;
}
#endif
if (i==g_labelCnt)
{
OSD_Printf("spawn: Invalid tile label given\n");
return OSDCMD_OK;
}
}
if ((uint32_t)picnum >= MAXUSERTILES)
{
OSD_Printf("spawn: Invalid tile number\n");
return OSDCMD_OK;
}
break;
default:
return OSDCMD_SHOWHELP;
}
idx = A_Spawn(g_player[myconnectindex].ps->i, picnum);
if (set & 1) sprite[idx].pal = (uint8_t)pal;
if (set & 2) sprite[idx].cstat = (int16_t)cstat;
if (set & 4) sprite[idx].ang = ang;
if (set & 8)
{
if (setsprite(idx, &vect) < 0)
{
OSD_Printf("spawn: Sprite can't be spawned into null space\n");
A_DeleteSprite(idx);
}
}
return OSDCMD_OK;
}
#if !defined LUNATIC
static int osdcmd_setvar(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 2)
return OSDCMD_SHOWHELP;
int i = hash_find(&h_gamevars, parm->parms[1]);
int const newValue = (i == -1) ? Batol(parm->parms[1]) : Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex);
if ((i = hash_find(&h_gamevars, parm->parms[0])) >= 0)
{
Gv_SetVar(i, newValue, g_player[myconnectindex].ps->i, myconnectindex);
OSD_Printf("Variable \"%s\" now has value %d (input: %d)\n", aGameVars[i].szLabel,
Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
}
else
{
OSD_Printf("setvar: \"%s\" is not a game variable!\n", parm->parms[0]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
static int osdcmd_addlogvar(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
int const i = hash_find(&h_gamevars, parm->parms[0]);
if (i >= 0)
OSD_Printf("Variable \"%s\" has value %d, default %d\n", parm->parms[0], Gv_GetVar(i, g_player[screenpeek].ps->i, screenpeek), (int)aGameVars[i].defaultValue);
else
{
OSD_Printf("addlogvar: %s is not a game variable!\n", parm->parms[0]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
static int osdcmd_setactorvar(osdcmdptr_t parm)
{
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if (parm->numparms != 3)
return OSDCMD_SHOWHELP;
int16_t const spriteNum = Batol(parm->parms[0]);
if ((unsigned)spriteNum >= MAXSPRITES)
{
OSD_Printf("setactorvar: Invalid sprite number!\n");
return OSDCMD_OK;
}
// get value to set
int i = hash_find(&h_gamevars, parm->parms[2]);
int const newValue = (i >= 0) ? Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex) : Batol(parm->parms[2]);
if ((i = hash_find(&h_gamevars, parm->parms[1])) >= 0)
{
Gv_SetVar(i, newValue, spriteNum, myconnectindex);
OSD_Printf("Variable \"%s\" for sprite %d value is now %d (input: %d)\n", aGameVars[i].szLabel, spriteNum,
Gv_GetVar(i, g_player[myconnectindex].ps->i, myconnectindex), newValue);
}
else
{
OSD_Printf("setactorvar: %s is not a game variable!\n", parm->parms[1]);
return OSDCMD_SHOWHELP;
}
return OSDCMD_OK;
}
#else
static int osdcmd_lua(osdcmdptr_t parm)
{
// Should be used like
// lua "lua code..."
// (the quotes making the whole string passed as one argument)
int32_t ret;
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (!L_IsInitialized(&g_ElState))
{
OSD_Printf("Lua state is not initialized.\n");
return OSDCMD_OK;
}
// TODO: "=<expr>" as shorthand for "print(<expr>)", like in the
// stand-alone Lua interpreter?
// TODO: reserve some table to explicitly store stuff on the top level, for
// debugging convenience?
// For the 'lua' OSD command, don't make errors appear on-screen:
el_addNewErrors = 0;
ret = L_RunString(&g_ElState, parm->parms[0], -1, "console");
el_addNewErrors = 1;
if (ret != 0)
OSD_Printf("Error running the Lua code (error code %d)\n", ret);
return OSDCMD_OK;
}
#endif
static int osdcmd_initgroupfile(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
initgroupfile(parm->parms[0]);
return OSDCMD_OK;
}
static int osdcmd_cmenu(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (numplayers > 1)
{
OSD_Printf("Command not allowed in multiplayer\n");
return OSDCMD_OK;
}
if ((g_player[myconnectindex].ps->gm & MODE_MENU) != MODE_MENU)
Menu_Open(myconnectindex);
Menu_Change(Batol(parm->parms[0]));
return OSDCMD_OK;
}
static int osdcmd_crosshaircolor(osdcmdptr_t parm)
{
if (parm->numparms != 3)
{
OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b);
return OSDCMD_SHOWHELP;
}
uint8_t const r = Batol(parm->parms[0]);
uint8_t const g = Batol(parm->parms[1]);
uint8_t const b = Batol(parm->parms[2]);
G_SetCrosshairColor(r,g,b);
if (!OSD_ParsingScript())
OSD_Printf("%s\n", parm->raw);
return OSDCMD_OK;
}
static int osdcmd_give(osdcmdptr_t parm)
{
int32_t i;
if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 ||
g_player[myconnectindex].ps->dead_flag != 0)
{
OSD_Printf("give: Cannot give while dead or not in a single-player game.\n");
return OSDCMD_OK;
}
if (parm->numparms != 1) return OSDCMD_SHOWHELP;
if (!Bstrcasecmp(parm->parms[0], "all"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "health"))
{
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "weapons"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "ammo"))
{
for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--)
P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "armor"))
{
g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "keys"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->parms[0], "inventory"))
{
osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY;
return OSDCMD_OK;
}
return OSDCMD_SHOWHELP;
}
void onvideomodechange(int32_t newmode)
{
uint8_t palid;
// XXX?
if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT)
palid = g_player[screenpeek].ps->palette;
else
palid = BASEPAL;
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
int32_t i = 0;
while (i < MAXSPRITES)
{
if (actor[i].lightptr)
{
polymer_deletelight(actor[i].lightId);
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
i++;
}
}
#endif
videoSetPalette(ud.brightness>>2, palid, 0);
g_restorePalette = -1;
g_crosshairSum = -1;
}
static int osdcmd_button(osdcmdptr_t parm)
{
static char const s_gamefunc_[] = "gamefunc_";
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
char const *p = parm->name + strlen_gamefunc_;
// if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game
CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
return OSDCMD_OK;
}
const char *const ConsoleButtons[] =
{
"mouse1", "mouse2", "mouse3", "mouse4", "mwheelup",
"mwheeldn", "mouse5", "mouse6", "mouse7", "mouse8"
};
static int osdcmd_bind(osdcmdptr_t parm)
{
if (parm->numparms==1 && !Bstrcasecmp(parm->parms[0],"showkeys"))
{
for (auto & s : sctokeylut)
OSD_Printf("%s\n", s.key);
for (auto ConsoleButton : ConsoleButtons)
OSD_Printf("%s\n",ConsoleButton);
return OSDCMD_OK;
}
if (parm->numparms==0)
{
int j=0;
OSD_Printf("Current key bindings:\n");
for (int i=0; i<MAXBOUNDKEYS+MAXMOUSEBUTTONS; i++)
if (CONTROL_KeyIsBound(i))
{
j++;
OSD_Printf("%-9s %s\"%s\"\n", CONTROL_KeyBinds[i].key, CONTROL_KeyBinds[i].repeat?"":"norepeat ",
CONTROL_KeyBinds[i].cmdstr);
}
if (j == 0)
OSD_Printf("No binds found.\n");
return OSDCMD_OK;
}
int i, j, repeat;
for (i=0; i < ARRAY_SSIZE(sctokeylut); i++)
{
if (!Bstrcasecmp(parm->parms[0], sctokeylut[i].key))
break;
}
// didn't find the key
if (i == ARRAY_SSIZE(sctokeylut))
{
for (i=0; i<MAXMOUSEBUTTONS; i++)
if (!Bstrcasecmp(parm->parms[0],ConsoleButtons[i]))
break;
if (i >= MAXMOUSEBUTTONS)
return OSDCMD_SHOWHELP;
if (parm->numparms < 2)
{
if (CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr && CONTROL_KeyBinds[MAXBOUNDKEYS + i ].key)
OSD_Printf("%-9s %s\"%s\"\n", ConsoleButtons[i], CONTROL_KeyBinds[MAXBOUNDKEYS + i].repeat?"":"norepeat ",
CONTROL_KeyBinds[MAXBOUNDKEYS + i].cmdstr);
else OSD_Printf("%s is unbound\n", ConsoleButtons[i]);
return OSDCMD_OK;
}
j = 1;
repeat = 1;
if (!Bstrcasecmp(parm->parms[j],"norepeat"))
{
repeat = 0;
j++;
}
Bstrcpy(tempbuf,parm->parms[j++]);
for (; j<parm->numparms; j++)
{
Bstrcat(tempbuf," ");
Bstrcat(tempbuf,parm->parms[j++]);
}
CONTROL_BindMouse(i, tempbuf, repeat, ConsoleButtons[i]);
if (!OSD_ParsingScript())
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
if (parm->numparms < 2)
{
if (CONTROL_KeyIsBound(sctokeylut[i].sc))
OSD_Printf("%-9s %s\"%s\"\n", sctokeylut[i].key, CONTROL_KeyBinds[sctokeylut[i].sc].repeat?"":"norepeat ",
CONTROL_KeyBinds[sctokeylut[i].sc].cmdstr);
else OSD_Printf("%s is unbound\n", sctokeylut[i].key);
return OSDCMD_OK;
}
j = 1;
repeat = 1;
if (!Bstrcasecmp(parm->parms[j],"norepeat"))
{
repeat = 0;
j++;
}
Bstrcpy(tempbuf,parm->parms[j++]);
for (; j<parm->numparms; j++)
{
Bstrcat(tempbuf," ");
Bstrcat(tempbuf,parm->parms[j++]);
}
CONTROL_BindKey(sctokeylut[i].sc, tempbuf, repeat, sctokeylut[i].key);
char *cp = tempbuf;
// Populate the keyboard config menu based on the bind.
// Take care of processing one-to-many bindings properly, too.
static char const s_gamefunc_[] = "gamefunc_";
int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
while ((cp = Bstrstr(cp, s_gamefunc_)))
{
cp += strlen_gamefunc_;
char *semi = Bstrchr(cp, ';');
if (semi)
*semi = 0;
j = CONFIG_FunctionNameToNum(cp);
if (semi)
cp = semi+1;
if (j != -1)
{
ud.config.KeyboardKeys[j][1] = ud.config.KeyboardKeys[j][0];
ud.config.KeyboardKeys[j][0] = sctokeylut[i].sc;
// CONTROL_MapKey(j, sctokeylut[i].sc, ud.config.KeyboardKeys[j][0]);
if (j == gamefunc_Show_Console)
OSD_CaptureKey(sctokeylut[i].sc);
}
}
if (!OSD_ParsingScript())
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
static int osdcmd_unbindall(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
for (int i = 0; i < MAXBOUNDKEYS; ++i)
CONTROL_FreeKeyBind(i);
for (int i = 0; i < MAXMOUSEBUTTONS; ++i)
CONTROL_FreeMouseBind(i);
for (auto &KeyboardKey : ud.config.KeyboardKeys)
KeyboardKey[0] = KeyboardKey[1] = 0xff;
if (!OSD_ParsingScript())
OSD_Printf("unbound all controls\n");
return OSDCMD_OK;
}
static int osdcmd_unbind(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
for (auto & ConsoleKey : sctokeylut)
{
if (ConsoleKey.key && !Bstrcasecmp(parm->parms[0], ConsoleKey.key))
{
CONTROL_FreeKeyBind(ConsoleKey.sc);
OSD_Printf("unbound key %s\n", ConsoleKey.key);
return OSDCMD_OK;
}
}
for (int i = 0; i < MAXMOUSEBUTTONS; i++)
{
if (!Bstrcasecmp(parm->parms[0], ConsoleButtons[i]))
{
CONTROL_FreeMouseBind(i);
OSD_Printf("unbound %s\n", ConsoleButtons[i]);
return OSDCMD_OK;
}
}
return OSDCMD_SHOWHELP;
}
static int osdcmd_unbound(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_OK;
int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]);
if (gameFunc != -1)
ud.config.KeyboardKeys[gameFunc][0] = 0;
return OSDCMD_OK;
}
static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_Printf("quicksave: not in a game.\n");
else g_doQuickSave = 1;
return OSDCMD_OK;
}
static int osdcmd_quickload(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_Printf("quickload: not in a game.\n");
else g_doQuickSave = 2;
return OSDCMD_OK;
}
static int osdcmd_screenshot(osdcmdptr_t parm)
{
// KB_ClearKeysDown();
#ifndef EDUKE32_STANDALONE
static const char *fn = "duke0000.png";
#else
static const char *fn = "capt0000.png";
#endif
if (parm->numparms == 1 && !Bstrcasecmp(parm->parms[0], "tga"))
videoCaptureScreenTGA(fn, 0);
else videoCaptureScreen(fn, 0);
return OSDCMD_OK;
}
#if 0
static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_PARAMETER(parm);
G_SaveMapState();
return OSDCMD_OK;
}
static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_PARAMETER(parm);
G_RestoreMapState();
return OSDCMD_OK;
}
#endif
#ifdef DEBUGGINGAIDS
static int osdcmd_inittimer(osdcmdptr_t parm)
{
if (parm->numparms != 1)
{
OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
return OSDCMD_SHOWHELP;
}
G_InitTimer(Batol(parm->parms[0]));
OSD_Printf("%s\n",parm->raw);
return OSDCMD_OK;
}
#endif
#if !defined NETCODE_DISABLE
static int osdcmd_name(osdcmdptr_t parm)
{
char namebuf[32];
if (parm->numparms != 1)
{
OSD_Printf("\"name\" is \"%s\"\n",szPlayerName);
return OSDCMD_SHOWHELP;
}
Bstrcpy(tempbuf,parm->parms[0]);
while (Bstrlen(OSD_StripColors(namebuf,tempbuf)) > 10)
tempbuf[Bstrlen(tempbuf)-1] = '\0';
Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1);
szPlayerName[sizeof(szPlayerName)-1] = '\0';
OSD_Printf("name %s\n",szPlayerName);
Net_SendClientInfo();
return OSDCMD_OK;
}
static int osdcmd_dumpmapstate(osdfuncparm_t const * const)
{
// this command takes no parameters
DumpMapStateHistory();
return OSDCMD_OK;
}
static int osdcmd_playerinfo(osdfuncparm_t const * const)
{
OSD_Printf("Your player index is %d.\n", myconnectindex);
for(int32_t playerIndex = 0; playerIndex < MAXPLAYERS; playerIndex++)
{
if(g_player[playerIndex].ps == nullptr)
{
OSD_Printf("g_player[%d]: ps unallocated.\n", playerIndex);
}
else
{
OSD_Printf("g_player[%d]: ps->i is %d.\n", playerIndex, g_player[playerIndex].ps->i);
}
}
return OSDCMD_OK;
}
static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
g_netDisconnect = 1;
return OSDCMD_OK;
}
static int osdcmd_connect(osdcmdptr_t parm)
{
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
Net_Connect(parm->parms[0]);
G_BackToMenu();
return OSDCMD_OK;
}
static int osdcmd_password(osdcmdptr_t parm)
{
if (parm->numparms < 1)
{
Bmemset(g_netPassword, 0, sizeof(g_netPassword));
return OSDCMD_OK;
}
Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1);
return OSDCMD_OK;
}
static int osdcmd_listplayers(osdcmdptr_t parm)
{
ENetPeer *currentPeer;
char ipaddr[32];
if (parm && parm->numparms != 0)
return OSDCMD_SHOWHELP;
if (!g_netServer)
{
initprintf("You are not the server.\n");
return OSDCMD_OK;
}
initprintf("Connected clients:\n");
for (currentPeer = g_netServer -> peers;
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
++ currentPeer)
{
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
continue;
enet_address_get_host_ip(&currentPeer->address, ipaddr, sizeof(ipaddr));
initprintf("%x %s %s\n", currentPeer->address.host, ipaddr,
g_player[(intptr_t)currentPeer->data].user_name);
}
return OSDCMD_OK;
}
#if 0
static int osdcmd_kick(osdcmdptr_t parm)
{
ENetPeer *currentPeer;
uint32_t hexaddr;
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (!g_netServer)
{
initprintf("You are not the server.\n");
return OSDCMD_OK;
}
for (currentPeer = g_netServer -> peers;
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
++ currentPeer)
{
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
continue;
sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr);
if (currentPeer->address.host == hexaddr)
{
initprintf("Kicking %x (%s)\n", currentPeer->address.host,
g_player[(intptr_t)currentPeer->data].user_name);
enet_peer_disconnect(currentPeer, DISC_KICKED);
return OSDCMD_OK;
}
}
initprintf("Player %s not found!\n", parm->parms[0]);
osdcmd_listplayers(NULL);
return OSDCMD_OK;
}
static int osdcmd_kickban(osdcmdptr_t parm)
{
ENetPeer *currentPeer;
uint32_t hexaddr;
if (parm->numparms != 1)
return OSDCMD_SHOWHELP;
if (!g_netServer)
{
initprintf("You are not the server.\n");
return OSDCMD_OK;
}
for (currentPeer = g_netServer -> peers;
currentPeer < & g_netServer -> peers [g_netServer -> peerCount];
++ currentPeer)
{
if (currentPeer -> state != ENET_PEER_STATE_CONNECTED)
continue;
sscanf(parm->parms[0],"%" SCNx32 "", &hexaddr);
// TODO: implement banning logic
if (currentPeer->address.host == hexaddr)
{
char ipaddr[32];
enet_address_get_host_ip(&currentPeer->address, ipaddr, sizeof(ipaddr));
initprintf("Host %s is now banned.\n", ipaddr);
initprintf("Kicking %x (%s)\n", currentPeer->address.host,
g_player[(intptr_t)currentPeer->data].user_name);
enet_peer_disconnect(currentPeer, DISC_BANNED);
return OSDCMD_OK;
}
}
initprintf("Player %s not found!\n", parm->parms[0]);
osdcmd_listplayers(NULL);
return OSDCMD_OK;
}
#endif
#endif
static int osdcmd_purgesaves(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
G_DeleteOldSaves();
return OSDCMD_OK;
}
static int osdcmd_printtimes(osdcmdptr_t UNUSED(parm))
{
UNREFERENCED_CONST_PARAMETER(parm);
char buf[32];
int32_t maxlen = 0;
int32_t haveev=0, haveac=0;
static char const s_event_[] = "EVENT_";
int constexpr strlen_event_ = ARRAY_SIZE(s_event_) - 1;
for (auto & EventName : EventNames)
{
int const len = Bstrlen(EventName+strlen_event_);
Bassert(len < ARRAY_SSIZE(buf));
maxlen = max(len, maxlen);
}
for (int i=0; i<MAXEVENTS; i++)
if (g_eventCalls[i])
{
int32_t n=Bsprintf(buf, "%s", EventNames[i]+strlen_event_);
if (!haveev)
{
haveev = 1;
OSD_Printf("\nevent times: event, total calls, total time [ms], mean time/call [us]\n");
}
buf[n] = 0;
OSD_Printf("%17s, %8d, %10.3f, %10.3f,\n",
buf, g_eventCalls[i], g_eventTotalMs[i],
1000*g_eventTotalMs[i]/g_eventCalls[i]);
}
for (int i=0; i<MAXTILES; i++)
if (g_actorCalls[i])
{
if (!haveac)
{
haveac = 1;
OSD_Printf("\nactor times: tile, total calls, total time [ms], {min,mean,max} time/call [us]\n");
}
buf[0] = 0;
for (int ii=0; ii<g_labelCnt; ii++)
{
if (labelcode[ii] == i && labeltype[ii] & LABEL_ACTOR)
{
Bstrcpy(buf, label+(ii<<6));
break;
}
}
if (!buf[0]) Bsprintf(buf, "%d", i);
OSD_Printf("%17s, %8d, %9.3f, %9.3f, %9.3f, %9.3f,\n",
buf, g_actorCalls[i], g_actorTotalMs[i],
1000*g_actorMinMs[i],
1000*g_actorTotalMs[i]/g_actorCalls[i],
1000*g_actorMaxMs[i]);
}
return OSDCMD_OK;
}
int32_t registerosdcommands(void)
{
#if !defined NETCODE_DISABLE
OSD_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
OSD_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate);
#if 0
OSD_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
OSD_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
#endif
OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name);
OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo);
#endif
if (VOLUMEONE)
OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
else
{
OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
}
OSD_RegisterFunction("bind",R"(bind <key> <string>: associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind);
OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
for (auto & func : gamefunctions)
{
if (func[0] == '\0')
continue;
// if (!Bstrcmp(gamefunctions[i],"Show_Console")) continue;
Bsprintf(tempbuf, "gamefunc_%s", func);
char *const t = Bstrtolower(Xstrdup(tempbuf));
Bstrcat(tempbuf, ": game button");
OSD_RegisterFunction(t, Xstrdup(tempbuf), osdcmd_button);
}
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
OSD_RegisterFunction("initgroupfile","initgroupfile <path>: adds a grp file into the game filesystem", osdcmd_initgroupfile);
#ifdef DEBUGGINGAIDS
OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer);
#endif
OSD_RegisterFunction("music","music E<ep>L<lev>: change music", osdcmd_music);
OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes);
OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves);
OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
#if !defined LUNATIC
OSD_RegisterFunction("addlogvar","addlogvar <gamevar>: prints the value of a gamevar", osdcmd_addlogvar);
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
#else
OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua);
#endif
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
OSD_RegisterFunction("unbind","unbind <key>: unbinds a key", osdcmd_unbind);
OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall);
OSD_RegisterFunction("unbound", NULL, osdcmd_unbound);
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
#ifdef USE_OPENGL
baselayer_osdcmd_vidmode_func = osdcmd_vidmode;
#endif
return 0;
}
END_DUKE_NS