.. |
2d
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- cleanup of the screentext consolidation
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2020-03-05 01:17:31 +01:00 |
console
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- pause all game sounds while the menu or console are open and marked SW's UI sounds as such.
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2020-02-16 20:08:04 +01:00 |
filesystem
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- started transitioning the savegame writer to the newly added serializer.
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2020-02-23 09:41:12 +01:00 |
fonts
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- added more EDuke credits.
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2020-02-02 20:29:43 +01:00 |
input
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
menu
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- fixed game start check for Exhumed's ingame menu.
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2020-03-01 16:40:19 +01:00 |
music
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- fixed: When loading a savegame without music, stop any playing music.
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2020-02-25 21:15:25 +01:00 |
rendering
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- re-enabled depth clamping.
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2020-02-21 21:36:42 +01:00 |
sound
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- SW: fixed ownership of non-following sounds.
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2020-03-01 10:59:53 +01:00 |
textures
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- properly define the BasePalette wrapper.
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2020-02-02 07:58:05 +01:00 |
utility
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- Clang complained again. :(
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2020-03-01 16:43:34 +01:00 |
animlib.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
animlib.h
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
compositesaveame.h
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- started transitioning the savegame writer to the newly added serializer.
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2020-02-23 09:41:12 +01:00 |
compositesavegame.cpp
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
gameconfigfile.cpp
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- this is a good stopping point for now, again...
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2020-01-11 10:02:44 -05:00 |
gameconfigfile.h
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- fixed uninitialized 'isInitialized' variable in FGameConfigFile.
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2020-03-01 07:28:40 +01:00 |
gamecontrol.cpp
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- manually added the RRDH menu stuff.
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2020-02-26 20:31:49 +01:00 |
gamecontrol.h
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- manually added the RRDH menu stuff.
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2020-02-26 20:31:49 +01:00 |
gamecvars.cpp
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- workaround for cl_autoaim not being set anymore.
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2020-02-16 21:31:29 +01:00 |
gamecvars.h
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
i_specialpaths.h
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
initfs.cpp
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- added autodetection for Cryptic Passage and Route 66 add-ons in their originally (messed up) form.
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2020-02-01 21:12:09 +01:00 |
inputstate.cpp
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- removed in_mousedeadzone CVAR.
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2020-01-29 21:51:57 +01:00 |
inputstate.h
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- don't let joystick/controller axis events register as a keypress for screen advancing.
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2020-01-05 10:36:52 +01:00 |
mapinfo.h
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- fixed uninitialized 'isInitialized' variable in FGameConfigFile.
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2020-03-01 07:28:40 +01:00 |
ns.h
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- started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace.
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2020-03-05 01:01:05 +01:00 |
quotemgr.h
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
quotes.cpp
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
rts.cpp
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
rts.h
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
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- added serialization of playing sounds.
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2020-02-29 12:33:35 +01:00 |
savegamehelp.h
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- moved Exhumed's engine state save code into the common part.
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2020-01-21 19:22:38 +01:00 |
screenshot.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
searchpaths.cpp
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- fix case sensitive path composition.
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2020-03-01 10:17:26 +01:00 |
secrets.cpp
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
secrets.h
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
serializer.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
serializer.h
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- serialize sound IDs as index, not name.
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2020-02-23 17:11:54 +01:00 |
st_start.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
statistics.cpp
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
statistics.h
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- transitioned all JSON-based savegame code to FSerializer and removed sjson.
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2020-02-23 14:03:03 +01:00 |
version.h
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- saveversion bump.
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2020-02-27 19:56:17 +01:00 |