raze-gles/source/games/blood/src
Christoph Oelckers c5d7455317 - actSpawnDude.
2021-09-16 00:01:16 +02:00
..
_polymost.cpp Blood: fix view sprites overflow in ROR code 2021-07-26 16:00:13 +10:00
actor.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
actor.h - actSpawnDude. 2021-09-16 00:01:16 +02:00
ai.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
ai.h - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aibat.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aibeast.cpp Eliminate misused DemoRecordStatus usages 2021-08-21 20:29:01 +10:00
aiboneel.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aiburn.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aicaleb.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aicerber.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aicult.cpp Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
aigarg.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aighost.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aigilbst.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aihand.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aihound.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aiinnoc.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
aipod.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
airat.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
aispid.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
aiunicult.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
aiunicult.h Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
aizomba.cpp Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
aizombf.cpp - renamed some constants. 2021-06-24 14:14:16 +02:00
animatesprite.cpp - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - append an empty line to thr RFS file to be parsed. 2021-08-13 21:44:23 +02:00
blood.cpp Merge branch 'blood-qavrework' 2021-08-23 11:02:09 +10:00
blood.h - Blood: Implement defineqav DEF parser with hookup to game-side code. 2021-08-23 09:00:47 +10:00
bloodactor.h - actSpawnSprite 2021-08-23 19:20:05 +02:00
callback.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - Blood: Use more precision for flicker, quake and tilt effects. 2021-08-28 16:43:16 +10:00
controls.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_menu.cpp - Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array." 2021-08-23 09:32:00 +10:00
db.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
db.h - handle newly activated 'unused' fields properly for serialization. 2021-07-25 10:29:50 +02:00
dude.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
dude.h - refactored actDamageSprite 2021-05-10 20:13:28 +02:00
endgame.cpp - Blood: fixed super secret notification on the level summary screen. 2021-09-12 18:17:51 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - Fixed getPlayeById() function in multiplayer. 2021-06-02 20:51:47 +02:00
eventq.h Use dude physics as base for debris physics 2021-06-02 20:52:48 +02:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - actSpawnSprite 2021-08-23 19:20:05 +02:00
fx.h - Blood: split out the 'modern dude' part of actKillDude. 2021-05-08 14:43:09 +02:00
gameutil.cpp Skip CheckProximityWall when newSectCheckMethod is set 2021-08-26 08:02:11 +02:00
gameutil.h Improved GetClosestSpriteSectors() detection 2021-08-18 15:52:15 +02:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
globals.h - Blood: Expose legacy 1.0 weapon handling game option as a CVAR. 2021-08-03 00:47:05 +10:00
hudsprites.cpp - Blood: Replace all numerical constants for player's weaponQav with enum values. 2021-08-18 20:02:27 +10:00
inifile.cpp - zero-terminate the buffer for reading Blood's INI files. 2021-06-26 12:04:21 +02:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - Blood: don't abort the INI scanner if it finds a file with resource file index 0. 2021-08-24 18:40:29 +02:00
levels.h - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
loadsave.cpp - replaced all occurences of gDudeExtra and moved that struct into DBloodActor. 2021-08-23 19:13:28 +02:00
messages.cpp - Blood: Replace all numerical constants for player's nextWeapon with enum values. 2021-08-18 20:02:24 +10:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp Increase kMaxSuperXSprites from 128 to 512. 2021-07-25 13:11:55 +10:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h Fixed bug collecting lifeleech with ignited tnt/spray 2021-08-28 16:46:01 +10:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
nnexts.h - Blood: added serialization for the tracking conditions array. 2021-08-27 18:23:04 +02:00
osdcmd.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
player.h - Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code. 2021-08-18 20:00:44 +10:00
prediction.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - Blood: Add SetQAV() static function to abstract away from directly setting the player's weaponQav variable to allow us to properly reset the framerate QAV timer values to 0 as well. 2021-08-28 16:43:17 +10:00
qav.h - Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61). 2021-08-27 22:18:57 +10:00
replace.cpp - removed some unused things from engine.cpp. 2021-03-19 15:12:54 +01:00
sbar.cpp - Blood: fixed scriptified MP statusbar code to the point where it compiles. 2021-05-15 10:25:37 +02:00
sectorfx.cpp - silenced warnings in Blood. 2021-05-12 21:49:06 +02:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - fixed seqKill actor variant. 2021-09-12 18:17:27 +02:00
seq.h - actProcessSprites done. 2021-08-23 19:18:22 +02:00
seqcb.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
sfx.cpp - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
sound.cpp - Blood: unpositioned sounds must be limited to one per channel. 2021-05-16 11:51:51 +02:00
sound.h - MoveMissile + actExplodeSprite. 2021-08-23 19:15:08 +02:00
tile.cpp - forgot to save this... 2021-07-13 12:31:14 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - actSpawnDude. 2021-09-16 00:01:16 +02:00
triggers.h - fixed cherry picked commit. 2021-06-02 20:52:47 +02:00
view.cpp - Blood: Use more precision for flicker, quake and tilt effects. 2021-08-28 16:43:16 +10:00
view.h - first two loops of actProcessSprites split off and redone. 2021-08-23 19:15:18 +02:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp Fixed bug collecting lifeleech with ignited tnt/spray 2021-08-28 16:46:01 +10:00