.. |
2d_d.cpp
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- set up the loadscreen code.
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2020-09-09 22:42:01 +02:00 |
2d_r.cpp
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- set up the loadscreen code.
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2020-09-09 22:42:01 +02:00 |
actors.cpp
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- transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire.
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2020-08-28 23:25:08 +02:00 |
actors_d.cpp
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- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
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2020-09-07 21:38:17 +02:00 |
actors_lava.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
actors_r.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
animatesprites_d.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
animatesprites_r.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
bowling.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
ccmds.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
cheats.cpp
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- Duke: Fixed noclip cheat message.
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2020-09-10 21:50:22 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
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2020-09-07 21:38:17 +02:00 |
d_menu.cpp
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- transitioned Blood to the new level change messaging system
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2020-09-04 20:46:44 +02:00 |
dispatch.cpp
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- do proper interpolation of the snorkel in RR.
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2020-08-31 19:06:53 +02:00 |
duke3d.h
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-07 07:51:37 +10:00 |
flags_d.cpp
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- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
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2020-09-07 21:38:17 +02:00 |
flags_r.cpp
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- don't count chickens as kill.
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2020-08-11 21:42:41 +02:00 |
funct.h
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- set up the loadscreen code.
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2020-09-09 22:42:01 +02:00 |
game.cpp
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- Duke: Fixed E5L4's sky
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2020-09-10 22:06:43 +02:00 |
game_misc.cpp
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- SW's automap sprite drawer.
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2020-09-06 21:50:02 +02:00 |
gamedef.cpp
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- fixed World Tour weapon display and property parsing, resulting in incorrect ammo count for the flamethrower.
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2020-09-07 00:45:11 +02:00 |
gameexec.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
gameloop.cpp
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- set up the loadscreen code.
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2020-09-09 22:42:01 +02:00 |
gamevar.cpp
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- fixed issues reported by XCode
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2020-07-23 17:02:59 +02:00 |
gamevar.h
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
global.cpp
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
global.h
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
hudweapon_d.cpp
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- fixed missing widescreen sprite for shrinker/grower and bad light level for the incinerator.
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2020-09-08 22:50:38 +02:00 |
hudweapon_r.cpp
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- do proper interpolation of the snorkel in RR.
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2020-08-31 19:06:53 +02:00 |
inlines.h
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- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
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2020-09-07 21:38:17 +02:00 |
input.cpp
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- adapt ClearAllInput to new globalized code.
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2020-09-10 23:35:42 +02:00 |
interpolate.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names.h
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
player_d.cpp
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- that was for testing only.
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2020-09-09 00:01:14 +02:00 |
player_r.cpp
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- added a global leveltimer variable to Duke.
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2020-08-31 00:33:41 +02:00 |
player_w.cpp
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- added a global leveltimer variable to Duke.
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2020-08-31 00:33:41 +02:00 |
prediction.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
prediction.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
premap.cpp
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- Duke: Added a file check for the map to be entered when ending a level.
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2020-09-10 21:39:52 +02:00 |
premap_d.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
premap_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
render.cpp
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- Duke: Fix camera interpolations following uplift in 9615308fb3 .
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2020-09-09 20:46:17 +02:00 |
savegame.cpp
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
sbar.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
sbar.h
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
sbar_d.cpp
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
sbar_r.cpp
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
sectors.cpp
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- transitioned cloudclock.
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2020-08-31 19:22:21 +02:00 |
sectors_d.cpp
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- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
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2020-09-07 21:38:17 +02:00 |
sectors_r.cpp
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- converted the remaining input bits.
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2020-08-29 13:32:55 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
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2020-09-07 21:26:07 +02:00 |
sounds.h
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- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
spawn.cpp
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- hooked up the new automap framework.
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2020-09-06 12:44:58 +02:00 |
spawn_d.cpp
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- fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's.
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2020-09-07 21:38:17 +02:00 |
spawn_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
types.h
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- Duke: Fix camera interpolations following uplift in 9615308fb3 .
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2020-09-09 20:46:17 +02:00 |