raze-gles/source/games/duke/src
2020-09-10 23:35:42 +02:00
..
2d_d.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
2d_r.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
actors.cpp - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
actors_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
animatesprites_d.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
animatesprites_r.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
cheats.cpp - Duke: Fixed noclip cheat message. 2020-09-10 21:50:22 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
d_menu.cpp - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
dispatch.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
duke3d.h Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
flags_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
game.cpp - Duke: Fixed E5L4's sky 2020-09-10 22:06:43 +02:00
game_misc.cpp - SW's automap sprite drawer. 2020-09-06 21:50:02 +02:00
gamedef.cpp - fixed World Tour weapon display and property parsing, resulting in incorrect ammo count for the flamethrower. 2020-09-07 00:45:11 +02:00
gameexec.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
gameloop.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
global.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
hudweapon_d.cpp - fixed missing widescreen sprite for shrinker/grower and bad light level for the incinerator. 2020-09-08 22:50:38 +02:00
hudweapon_r.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
inlines.h - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
input.cpp - adapt ClearAllInput to new globalized code. 2020-09-10 23:35:42 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
player_d.cpp - that was for testing only. 2020-09-09 00:01:14 +02:00
player_r.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
player_w.cpp - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
prediction.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
prediction.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
premap.cpp - Duke: Added a file check for the map to be entered when ending a level. 2020-09-10 21:39:52 +02:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - Duke: Fix camera interpolations following uplift in 9615308fb3. 2020-09-09 20:46:17 +02:00
savegame.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar.cpp - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_r.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sectors.cpp - transitioned cloudclock. 2020-08-31 19:22:21 +02:00
sectors_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
sectors_r.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
sounds.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spawn.cpp - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
spawn_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - Duke: Fix camera interpolations following uplift in 9615308fb3. 2020-09-09 20:46:17 +02:00