raze-gles/source/core
Christoph Oelckers e9925eee0f - preparation work.
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:07 +02:00
..
2d - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
console - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
menu - preparation work. 2020-06-21 20:59:07 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
animlib.cpp - removed compat.h cruft from animlib code. 2020-06-20 12:57:31 +02:00
animlib.h - removed compat.h cruft from animlib code. 2020-06-20 12:57:31 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - preparation work. 2020-06-21 20:59:07 +02:00
gamecontrol.h Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
gamecvars.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
gamecvars.h - disabled the game side frame limiter. 2020-06-12 21:08:47 +02:00
gamestate.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
gamestruct.h - moved non-Build definitions out of baselayer.h. 2020-06-20 17:52:10 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - fix joystick scaling for all games. 2020-06-12 16:44:08 +02:00
inputstate.h - removed pointless constexpr declaration on numeric constants. 2020-06-12 16:49:35 +02:00
intvec.h - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
mapinfo.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
palette.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
palette.h - use the engine backend to render the scene 2020-06-11 22:26:46 +02:00
quotemgr.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
quotes.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
raze_music.cpp - fixed music setup for Duke3D. 2020-06-20 09:38:30 +02:00
raze_music.h - update of music code, in particular separating the engine-specific lookup from the backend. 2020-05-23 12:37:47 +02:00
raze_sound.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
raze_sound.h - added a first bunch of ZScript code. 2020-05-23 22:43:01 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - added some ZScript basics. 2020-06-20 09:46:41 +02:00
screenjob.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
secrets.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
version.h - added some ZScript basics. 2020-06-20 09:46:41 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00