raze-gles/source/build/include
Christoph Oelckers 90c5ea6acc - updated option menu code to latest scripted version
This mainly means being able to use the generic font.
This also adds more generalization to the menu sound handling, plus an option to turn menu sound off. This is motivated by the pig sounds which RR uses in the menu.
2019-11-29 01:28:13 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - updated option menu code to latest scripted version 2019-11-29 01:28:13 +01:00
build.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
cache1d.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
common.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
compat.h Templatize the branchless negation method used for GV_FLAG_NEGATIVE 2019-11-26 18:09:00 +01:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
glbuild.h - abstracted away more OpenGL calls, in particular all matrix access. 2019-10-04 18:12:03 +02:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
hightile.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
linklist.h Fix compilation of linklist.h in C++11 mode with clang 2019-09-20 15:11:03 +02:00
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
mutex.h - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
osd.h - removed the OSD entirely. 2019-11-05 20:31:30 +01:00
palette.h - use the precalculated or script-specified fade colors, if present. 2019-11-10 21:11:17 +01:00
polymost.h - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
pragmas.h - consolidation of mouse code and obsolete code removal 2019-11-04 02:07:59 +01:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdl_inc.h sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sdlappicon.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlayer.h - Config work almost done. 2019-10-27 13:40:24 +01:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00