.. |
2d.cpp
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- SW load screen setup.
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2020-09-09 23:10:18 +02:00 |
actor.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
ai.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ai.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ambient.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
bots.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
break.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
break.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
bunny.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
cache.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
cheats.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
colormap.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
conpic.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
coolg.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
coolie.cpp
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-play SW's intro through the screen job framework.
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2020-08-15 13:04:15 +02:00 |
copysect.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
d_menu.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
damage.h
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- weapon and ammo names are now also localizable.
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2019-12-09 19:49:36 +01:00 |
digi.h
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- handle all level access and indexing through the mapinfo data.
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2020-08-16 14:39:18 +02:00 |
draw.cpp
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- SW: Interpolate vehicle sector objects for now, until something better can be determined.
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2020-09-10 20:47:41 +10:00 |
eel.cpp
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- converted the remaining input bits.
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2020-08-29 13:32:55 +02:00 |
game.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
game.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
girlninj.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
goro.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
hornet.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
input.cpp
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- SW: Fix stupid issue with playerSetAngle() and tweak how angTarget /horizTarget is determined to have been met.
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2020-09-10 20:26:19 +10:00 |
interp.cpp
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interp.h
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Remove the preceding sprite interpolation functions, not needed anymore
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2020-05-21 18:47:37 +02:00 |
interpsh.cpp
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SW: Fix compilation after backporting upstream's input changes.
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2020-05-20 14:43:03 +02:00 |
interpso.cpp
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Revert "- SW: Attempt at making vehicle movement work nicely while uninterpolated."
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2020-09-10 19:56:13 +10:00 |
interpso.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
inv.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
inv.h
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- ported the inventory bar.
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2020-08-14 00:38:27 +02:00 |
jsector.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
jsector.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
jtags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jweapon.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
lava.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
light.cpp
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SW: Remove a ton of unused vars
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2020-03-07 19:30:17 +01:00 |
light.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
lists.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
mclip.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
mclip.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
menus.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
menus.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
mfile.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
misc.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
miscactr.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
morph.cpp
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- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
mytypes.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
names.h
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- cleanup work on SW
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2020-08-05 22:36:38 +02:00 |
names2.h
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SW: Clamp tsprz of blood pool floor decals
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2020-02-02 20:50:39 +01:00 |
network.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
network.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ninja.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
osdcmds.cpp
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Merge branch 'back_to_basics2' into InputStuffs
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2020-09-09 06:56:27 +10:00 |
pal.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
panel.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
panel.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
parent.h
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
player.cpp
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- SW: Fix stupid issue with playerSetAngle() and tweak how angTarget /horizTarget is determined to have been met.
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2020-09-10 20:26:19 +10:00 |
player.h
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- fixed all issues with SWBOOL as pointed out by a type-safe wrapper class.
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2020-09-09 20:28:05 +02:00 |
predict.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
quake.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ripper.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
ripper2.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
rooms.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
rotator.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
save.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
saveable.cpp
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- migrated all of SW's text display to the backend and removed the various redundant printing functions.
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2020-08-15 20:29:13 +02:00 |
saveable.h
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
sbar.cpp
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
scrip2.cpp
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- demoted the SWCustom parser to the primitive Hexen interface after finding out that this is all the Build parser can do.
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2020-09-12 10:23:47 +02:00 |
sector.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
sector.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
serp.cpp
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- 8 more SW headers gone.
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2020-08-06 00:18:45 +02:00 |
skel.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |
skull.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
slidor.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
sounds.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
sounds.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
spike.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
sprite.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
sprite.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
stag.h
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- SW compiles.
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2019-10-09 19:58:09 +02:00 |
sumo.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
tags.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
text.cpp
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- added some predefined fullscreen modes
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2020-08-24 20:25:53 +02:00 |
track.cpp
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- SW: Fix angle speed while walking on sector objects like the bus in Seppuku Station.
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2020-09-10 23:12:51 +10:00 |
vator.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
vis.cpp
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
wallmove.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
warp.cpp
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
weapon.cpp
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- fixed some warnings that came back through the backdoor.
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2020-09-10 23:28:50 +02:00 |
weapon.h
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- finally got rid of SWBOOL.
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2020-09-09 20:32:24 +02:00 |
zilla.cpp
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- eliminated a few smaller headers.
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2020-08-16 23:21:24 +02:00 |
zombie.cpp
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- globally search and replaced TRUE and FALSE in SW.
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2020-09-09 19:52:52 +02:00 |