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- fixed some warnings that came back through the backdoor.
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1 changed files with 12 additions and 12 deletions
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@ -19761,7 +19761,7 @@ WarpToUnderwater(short *sectnum, int *x, int *y, int *z)
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short i, nexti;
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SECT_USERp sectu = SectUser[*sectnum];
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SPRITEp under_sp = NULL, over_sp = NULL;
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char Found = false;
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bool Found = false;
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short over, under;
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int sx, sy;
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@ -19783,7 +19783,7 @@ WarpToUnderwater(short *sectnum, int *x, int *y, int *z)
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}
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}
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ASSERT(Found == true);
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ASSERT(Found);
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Found = false;
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// search for UNDERWATER "under" sprite for reference point
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@ -19800,7 +19800,7 @@ WarpToUnderwater(short *sectnum, int *x, int *y, int *z)
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}
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}
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ASSERT(Found == true);
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ASSERT(Found);
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// get the offset from the sprite
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sx = over_sp->x - *x;
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@ -19836,7 +19836,7 @@ WarpToSurface(short *sectnum, int *x, int *y, int *z)
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int sx, sy;
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SPRITEp under_sp = NULL, over_sp = NULL;
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char Found = false;
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bool Found = false;
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// 0 not valid for water match tags
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if (sectu->number == 0)
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@ -19856,7 +19856,7 @@ WarpToSurface(short *sectnum, int *x, int *y, int *z)
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}
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}
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ASSERT(Found == true);
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ASSERT(Found);
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Found = false;
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// search for DIVE_AREA "over" sprite for reference point
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@ -19873,7 +19873,7 @@ WarpToSurface(short *sectnum, int *x, int *y, int *z)
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}
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}
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ASSERT(Found == true);
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ASSERT(Found);
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// get the offset from the under sprite
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sx = under_sp->x - *x;
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@ -19906,7 +19906,7 @@ SpriteWarpToUnderwater(SPRITEp sp)
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short i, nexti;
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SECT_USERp sectu = SectUser[sp->sectnum];
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SPRITEp under_sp = NULL, over_sp = NULL;
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char Found = false;
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bool Found = false;
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short over, under;
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int sx, sy;
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@ -19928,7 +19928,7 @@ SpriteWarpToUnderwater(SPRITEp sp)
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}
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}
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ASSERT(Found == true);
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ASSERT(Found);
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Found = false;
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// search for UNDERWATER "under" sprite for reference point
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@ -19945,7 +19945,7 @@ SpriteWarpToUnderwater(SPRITEp sp)
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}
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}
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ASSERT(Found == true);
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ASSERT(Found);
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// get the offset from the sprite
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sx = over_sp->x - sp->x;
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@ -19987,7 +19987,7 @@ SpriteWarpToSurface(SPRITEp sp)
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int sx, sy;
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SPRITEp under_sp = NULL, over_sp = NULL;
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char Found = false;
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bool Found = false;
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// 0 not valid for water match tags
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if (sectu->number == 0)
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@ -20007,7 +20007,7 @@ SpriteWarpToSurface(SPRITEp sp)
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}
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}
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ASSERT(Found == true);
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ASSERT(Found);
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if (under_sp->lotag == 0)
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return false;
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@ -20028,7 +20028,7 @@ SpriteWarpToSurface(SPRITEp sp)
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}
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}
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ASSERT(Found == true);
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ASSERT(Found);
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// get the offset from the under sprite
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sx = under_sp->x - sp->x;
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