raze-gles/source/build/src
Christoph Oelckers a96f1b25f7 - fixed recursion issue with menu and CON scripting.
Curse all those busy loops in the engine.
2019-11-24 17:52:54 +01:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
baselayer.cpp - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
cache1d.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
clip.cpp I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes 2019-10-21 19:37:14 +02:00
colmatch.cpp Fix another bunch of improperly sized bitmap arrays 2019-09-20 15:17:25 +02:00
common.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
compat.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
defs.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
engine.cpp - fixed recursion issue with menu and CON scripting. 2019-11-24 17:52:54 +01:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
mdsprite.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
palette.cpp - use the precalculated or script-specified fade colors, if present. 2019-11-10 21:11:17 +01:00
polymost.cpp - use the precalculated or script-specified fade colors, if present. 2019-11-10 21:11:17 +01:00
pragmas.cpp - texture creation WIP. 2019-10-18 00:20:27 +02:00
screenshot.cpp - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
scriptfile.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
sdlayer.cpp - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
sdlkeytrans.cpp Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout. 2019-10-26 19:29:13 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
timer.cpp - console output is functional. 2019-11-06 23:40:10 +01:00
voxmodel.cpp - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00