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2d.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
a-c.cpp
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One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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2019-09-20 14:36:17 +02:00 |
animvpx.cpp
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- converted the Polymost CVARs.
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2019-10-23 21:11:37 +02:00 |
baselayer.cpp
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- added blend table translucency estimation instead of using a lame default.
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2019-11-10 15:15:14 +01:00 |
cache1d.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
clip.cpp
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I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
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2019-10-21 19:37:14 +02:00 |
colmatch.cpp
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Fix another bunch of improperly sized bitmap arrays
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2019-09-20 15:17:25 +02:00 |
common.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
compat.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
defs.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
engine.cpp
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- fixed recursion issue with menu and CON scripting.
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2019-11-24 17:52:54 +01:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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- removed all legacy fog code.
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2019-10-19 15:52:46 +02:00 |
glsurface.cpp
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- added a few more texture formats to FHardwareTexture.
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2019-10-19 23:14:36 +02:00 |
hash.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
hightile.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
mdsprite.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
mhk.cpp
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Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
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2018-05-23 05:43:35 +00:00 |
palette.cpp
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- use the precalculated or script-specified fade colors, if present.
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2019-11-10 21:11:17 +01:00 |
polymost.cpp
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- use the precalculated or script-specified fade colors, if present.
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2019-11-10 21:11:17 +01:00 |
pragmas.cpp
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- texture creation WIP.
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2019-10-18 00:20:27 +02:00 |
screenshot.cpp
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- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
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2019-11-23 23:05:24 +01:00 |
scriptfile.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
sdlayer.cpp
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- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
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2019-11-23 23:05:24 +01:00 |
sdlkeytrans.cpp
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Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
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2019-10-26 19:29:13 +02:00 |
smalltextfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
softsurface.cpp
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softsurface: Perform a "divisor known at compile time" optimization
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2018-07-23 02:55:46 +00:00 |
textfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
tiles.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
timer.cpp
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- console output is functional.
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2019-11-06 23:40:10 +01:00 |
voxmodel.cpp
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- fixed brightmaps again - hopefully for real this time.
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2019-11-11 23:54:09 +01:00 |