.. |
actors.cpp
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Patch from Striker to improve sprite interpolation
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2020-03-20 17:34:19 +01:00 |
actors.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
anim.cpp
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Fix -Wsign-compare warnings in anim.cpp
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2020-02-02 20:35:43 +01:00 |
anim.h
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Fix uninitialized variables causing black screen sometimes when playing videos
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2020-01-03 09:45:15 +01:00 |
cheats.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
cheats.h
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Improve interaction between cheat entry and player input
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2019-12-08 08:05:14 +01:00 |
cmdline.cpp
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- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
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2020-01-25 10:56:30 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
d_menu.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
demo.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
demo.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
duke3d.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
events_defs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
game.cpp
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Patch from Striker to improve sprite interpolation
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2020-03-20 17:34:19 +01:00 |
game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gamedef.cpp
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Fix off-by-one error in various CON text truncation warnings
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2020-03-20 17:33:15 +01:00 |
gamedef.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gameexec.cpp
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Patch from Striker to improve sprite interpolation
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2020-03-20 17:34:19 +01:00 |
gameexec.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
gamestructures.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
gamevars.cpp
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Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues
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2020-03-20 17:34:27 +01:00 |
gamevars.h
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Fix -Wfallthrough error in gamevars.h
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2019-12-26 08:26:09 +01:00 |
global.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
global.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
inv.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
keys.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
macros.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
namesdyn.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
network.cpp
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
network.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues
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2020-03-20 17:34:27 +01:00 |
player.h
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Get rid of the globals used when implementing the framerate based input polling
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2020-03-20 17:01:11 +01:00 |
premap.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
savegame.cpp
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- a bit of cleanup.
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2020-03-08 13:54:00 +01:00 |
savegame.h
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
sbar.cpp
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- exported all game relevant texts from Duke Nukem and Redneck Rampage.
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2019-12-07 14:53:13 +01:00 |
sbar.h
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- ported most of the remaining HUD CVars
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2019-10-24 01:30:33 +02:00 |
screens.cpp
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
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2020-03-07 19:30:18 +01:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
sector.cpp
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Fix a bug with swinging doors
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2020-03-20 17:33:25 +01:00 |
sector.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sounds.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds_common.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
text.cpp
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- consolidation of screentext code
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2020-03-05 00:58:38 +01:00 |
text.h
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fixed some compiler warnings listed by XCode
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2020-03-05 01:01:05 +01:00 |