raze-gles/source/games/blood/src
Christoph Oelckers a1381c0ff2 - fixed Blood cutscene setup to avoid dependency on the sound code initialization.
It now only stores the sound name or ID but not the internal index which is only looked up when needed.
2021-05-02 18:10:59 +02:00
..
actor.cpp - gave key 7 a proper spawn record using the blue outline as image. 2021-04-17 12:05:37 +02:00
actor.h - made type of shade variables consistent. 2021-04-17 10:22:00 +02:00
ai.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
aibat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aibeast.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiboneel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiburn.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicaleb.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicerber.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicult.cpp - Blood: commented out cultist code that should not be entered due to the 'isrunning' bug. 2021-03-02 03:04:14 +01:00
aigarg.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aighost.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aigilbst.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihand.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiinnoc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aipod.cpp - project cleanup 2021-01-10 20:31:32 +01:00
airat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aispid.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiunicult.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
aiunicult.h - project cleanup 2021-01-10 20:31:32 +01:00
aizomba.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aizombf.cpp - project cleanup 2021-01-10 20:31:32 +01:00
animatesprite.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - RFS compatibility with GDX: The outermost path component can be left out. 2021-04-17 23:59:10 +02:00
blood.cpp - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
blood.h - use the volumes to find the starting maps for the menu and the clusters for the cutscenes. 2021-05-02 01:01:30 +02:00
bloodactor.h - project cleanup 2021-01-10 20:31:32 +01:00
callback.cpp - project cleanup 2021-01-10 20:31:32 +01:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - project cleanup 2021-01-10 20:31:32 +01:00
controls.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
d_menu.cpp - use the volumes to find the starting maps for the menu and the clusters for the cutscenes. 2021-05-02 01:01:30 +02:00
db.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
db.h - project cleanup 2021-01-10 20:31:32 +01:00
dude.cpp - project cleanup 2021-01-10 20:31:32 +01:00
dude.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
endgame.cpp - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
eventq.h - project cleanup 2021-01-10 20:31:32 +01:00
fire.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
fx.cpp - Blood: gave FXDATA meaningful member names 2021-04-17 10:12:40 +02:00
fx.h - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.h - project cleanup 2021-01-10 20:31:32 +01:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
globals.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
hudsprites.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
inifile.cpp - project cleanup 2021-01-10 20:31:32 +01:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - fixed Blood cutscene setup to avoid dependency on the sound code initialization. 2021-05-02 18:10:59 +02:00
levels.h - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
loadsave.cpp - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
messages.cpp - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - more char removal - mostly weapon.cpp 2021-04-17 10:34:12 +02:00
namelist.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
nnexts.cpp - adapted Blood to the new level progression features and simplified several parts, particularly the clumsy retrieval of the next level. 2021-05-02 09:08:57 +02:00
nnexts.h - project cleanup 2021-01-10 20:31:32 +01:00
osdcmd.cpp - project cleanup 2021-01-10 20:31:32 +01:00
player.cpp - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
player.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
prediction.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
replace.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sbar.cpp - fixed Blood's HUD time display. 2021-05-01 20:08:51 +02:00
sectorfx.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
seq.h - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
sound.h - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
tile.cpp - Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'. 2021-04-17 10:14:03 +02:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
triggers.h - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
view.h - project cleanup 2021-01-10 20:31:32 +01:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - more char removal - mostly weapon.cpp 2021-04-17 10:34:12 +02:00