- Blood: gave FXDATA meaningful member names

This commit is contained in:
Christoph Oelckers 2021-04-17 10:12:40 +02:00
parent 42b87362ee
commit 839547a9fc
1 changed files with 29 additions and 29 deletions

View File

@ -32,18 +32,18 @@ CFX gFX;
struct FXDATA {
CALLBACK_ID funcID; // callback
char at1; // detail
short at2; // seq
short Kills; // flags
int at6; // gravity
int ata; // air drag
uint8_t detail; // detail
short seq; // seq
short flags; // flags
int gravity; // gravity
int drag; // air drag
int ate;
short at12; // picnum
unsigned char at14; // xrepeat
unsigned char at15; // yrepeat
short at16; // cstat
signed char at18; // shade
char at19; // pal
short picnum; // picnum
uint8_t xrepeat; // xrepeat
uint8_t yrepeat; // yrepeat
short cstat; // cstat
int8_t shade; // shade
uint8_t pal; // pal
};
FXDATA gFXData[] = {
@ -166,23 +166,23 @@ spritetype * CFX::fxSpawn(FX_ID nFx, int nSector, int x, int y, int z, unsigned
}
spritetype *pSprite = actSpawnSprite(nSector, x, y, z, 1, 0);
pSprite->type = nFx;
pSprite->picnum = pFX->at12;
pSprite->cstat |= pFX->at16;
pSprite->shade = pFX->at18;
pSprite->pal = pFX->at19;
sprite[pSprite->index].detail = pFX->at1;
if (pFX->at14 > 0)
pSprite->xrepeat = pFX->at14;
if (pFX->at15 > 0)
pSprite->yrepeat = pFX->at15;
if ((pFX->Kills & 1) && Chance(0x8000))
pSprite->picnum = pFX->picnum;
pSprite->cstat |= pFX->cstat;
pSprite->shade = pFX->shade;
pSprite->pal = pFX->pal;
sprite[pSprite->index].detail = pFX->detail;
if (pFX->xrepeat > 0)
pSprite->xrepeat = pFX->xrepeat;
if (pFX->yrepeat > 0)
pSprite->yrepeat = pFX->yrepeat;
if ((pFX->flags & 1) && Chance(0x8000))
pSprite->cstat |= 4;
if ((pFX->Kills & 2) && Chance(0x8000))
if ((pFX->flags & 2) && Chance(0x8000))
pSprite->cstat |= 8;
if (pFX->at2)
if (pFX->seq)
{
int nXSprite = dbInsertXSprite(pSprite->index);
seqSpawn(pFX->at2, 3, nXSprite, -1);
seqSpawn(pFX->seq, 3, nXSprite, -1);
}
if (a6 == 0)
a6 = pFX->ate;
@ -203,7 +203,7 @@ void CFX::fxProcess(void)
assert(nSector >= 0 && nSector < kMaxSectors);
assert(pSprite->type < kFXMax);
FXDATA *pFXData = &gFXData[pSprite->type];
actAirDrag(pSprite, pFXData->ata);
actAirDrag(pSprite, pFXData->drag);
if (xvel[nSprite])
pSprite->x += xvel[nSprite]>>12;
if (yvel[nSprite])
@ -257,7 +257,7 @@ void CFX::fxProcess(void)
continue;
}
}
zvel[nSprite] += pFXData->at6;
zvel[nSprite] += pFXData->gravity;
}
}
@ -349,9 +349,9 @@ void fxPrecache()
{
for (int i = 0; i < kFXMax; i++)
{
tilePrecacheTile(gFXData[i].at12, 0, 0);
if (gFXData[i].at2)
seqPrecacheId(gFXData[i].at2, 0);
tilePrecacheTile(gFXData[i].picnum, 0, 0);
if (gFXData[i].seq)
seqPrecacheId(gFXData[i].seq, 0);
}
}