..
enet
Update ENet with changes from the newest version from CVS (yes, they still use CVS)
2012-05-17 21:42:53 +00:00
jaudiolib
Add prototypical SDL 2.X support.
2012-06-22 21:39:53 +00:00
jmact
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
lunatic
Lunatic: safety tweaks, expose more stuff
2012-06-26 19:49:59 +00:00
misc
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
xdelta3
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
2012-06-03 19:20:32 +00:00
_functio.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
When teleporting silently, also set g_player[].ps->bobposx/y to the new position
2012-06-26 19:49:56 +00:00
actors.h
Bump BYTEVERSION, correct actor_t size on x64, add assert(sizeof(actor_t)==128).
2012-06-03 19:20:23 +00:00
anim.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
Relative-aligned non-flipped ceiling/floor texture alignment ([;]+[ENTER])
2012-06-20 20:55:03 +00:00
common.c
Factor out r2726' kopen4load checks into testkopen, closing opened files.
2012-06-11 20:35:47 +00:00
common_game.h
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
config.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
config.h
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
demo.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
Lunatic: safety tweaks, expose more stuff
2012-06-26 19:49:59 +00:00
game.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gamedef.c
gamedef.c: some bound tweaks
2012-06-17 19:45:46 +00:00
gamedef.h
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
2012-06-17 19:45:33 +00:00
gamedefs.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gameexec.c
CON parser/runtime: two bound tweaks, defer setting insptr in (load)actor.
2012-06-10 18:56:24 +00:00
gameexec.h
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
2012-06-17 19:45:33 +00:00
gamestructures.c
A couple of minor fixes and comments that got accumulated in my tree.
2012-05-29 20:01:55 +00:00
gamevars.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
gamevars.h
Fix gamearrays on 64-bit platforms.
2012-05-25 15:23:48 +00:00
global.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
global.h
Lunatic translator: define* et al
2012-06-17 19:45:41 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
grpscan.h
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
input.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
Remove the 'inline' qualifier of some (not-so) short functions.
2012-05-05 22:24:02 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
Incorporate some use of Bfflush(NULL) in hopes to alleviate Wii configuration saving concerns.
2012-06-03 16:08:27 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Continuously keep track of the number of sprites in the world.
2012-03-14 22:30:24 +00:00
macros.h
Accumulated trivia, mostly "the usual".
2012-05-05 22:23:44 +00:00
mapster32.h
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
2012-03-22 22:46:56 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Fix being unable to hit ENTER on VIDEO SETTINS -> RENDERER SETUP with classic.
2012-06-22 21:40:04 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
2010-06-26 08:51:42 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
namesdyn.h
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
net.c
net: do strtok on a duplicated string containing the address in Net_Connect().
2012-06-03 19:20:41 +00:00
net.h
net.c tweaks, just for the sake of pushing them to SVN.
2012-05-18 21:41:08 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
osdcmds.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
osdfuncs.c
Big clean up in defs.c and related content. The usual stuff...
2012-04-04 18:58:19 +00:00
osdfuncs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
player.c
When teleporting silently, also set g_player[].ps->bobposx/y to the new position
2012-06-26 19:49:56 +00:00
player.h
Minor formatting fix
2012-05-19 22:47:47 +00:00
premap.c
premap.c: make P_RandomSpawnPoint more readable by factoring out g_player[snum].ps
2012-06-26 19:49:44 +00:00
premap.h
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
Use svn revision numbers in synthesis build strings
2011-03-04 09:29:03 +00:00
rts.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
savegame.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
sdlmusic.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
sector.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
sector.h
WIP multiplayer changes, still completely broken.
2012-05-17 23:54:43 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
2012-05-17 17:33:29 +00:00
sounds.h
Lunatic translator: define* et al
2012-06-17 19:45:41 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00