.. |
actors.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
actors.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
anim.cpp
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- draw the movie franes outside of the tile system to reduce the palette maintenance.
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2020-04-13 23:58:45 +02:00 |
anim.h
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Fix uninitialized variables causing black screen sometimes when playing videos
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2020-01-03 09:45:15 +01:00 |
c_con.cpp
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- more file matching.
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2020-04-12 08:30:41 +02:00 |
cheats.cpp
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
cheats.h
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Improve interaction between cheat entry and player input
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2019-12-08 08:05:14 +01:00 |
cmdline.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
common_game.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
config.cpp
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Repair HUD scaling returning to 100% when relaunching Duke or RR games.
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2020-03-22 10:37:43 +01:00 |
config.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
d_menu.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
demo.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
demo.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
duke3d.h
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- console code matching with GZDoom
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2020-04-12 08:30:41 +02:00 |
events_defs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
game.cpp
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- reset buttonMap button states after returning from pause for Duke3D (stops keys acting stuck down if down prior to pausing).
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2020-05-06 10:51:08 +02:00 |
game.h
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
gamedef.cpp
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- console code matching with GZDoom
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2020-04-12 08:30:41 +02:00 |
gamedef.h
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
gameexec.cpp
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- console code matching with GZDoom
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2020-04-12 08:30:41 +02:00 |
gameexec.h
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
gamestructures.cpp
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- fixed compilation.
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2020-03-20 21:26:28 +01:00 |
gamestructures.h
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- fixed compilation.
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2020-03-20 21:26:28 +01:00 |
gamevars.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
gamevars.h
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
global.cpp
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
global.h
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Demote labeltype to uint8_t
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2020-04-08 00:38:49 +02:00 |
inv.h
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Implement hardcoded WT stuff
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2020-04-08 00:38:45 +02:00 |
keys.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
macros.h
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Cleanup some Duke game logic, mostly to allow easier chaining to the default case
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2020-04-08 00:38:44 +02:00 |
menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
namesdyn.cpp
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0.6.0
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2020-04-08 00:51:46 +02:00 |
namesdyn.h
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Implement hardcoded WT stuff
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2020-04-08 00:38:45 +02:00 |
network.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
network.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
osdcmds.h
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- a few more CVARs
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2019-10-23 01:30:43 +02:00 |
player.cpp
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Duke3D: Fix hard landing from preventing vertical mouse movement with player input tied to frame-rate.
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2020-05-08 10:51:59 +02:00 |
player.h
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Implement hardcoded WT stuff
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2020-04-08 00:38:45 +02:00 |
premap.cpp
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Duke3d: zero player .horizRecenter, .horizSkew, and .horizAngleAdjust in P_ResetPlayer()
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2020-05-08 10:51:59 +02:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
savegame.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
savegame.h
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
sbar.cpp
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Implement WT's widescreen tiles
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2020-04-08 00:38:46 +02:00 |
sbar.h
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Implement WT's widescreen tiles
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2020-04-08 00:38:46 +02:00 |
screens.cpp
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- palette code cleanup
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2020-04-13 23:58:44 +02:00 |
screens.h
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- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
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2019-12-10 23:04:06 +01:00 |
sector.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
sector.h
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Fix return type of A_CheckHitSprite()
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2020-03-20 17:35:09 +01:00 |
soundefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds.cpp
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sounds.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds_common.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
soundsdyn.h
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Implement WT episode 5 ending
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2020-04-08 00:38:47 +02:00 |
text.cpp
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- use Printf as the only command to print to the console.
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2020-04-12 08:30:38 +02:00 |
text.h
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fixed some compiler warnings listed by XCode
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2020-03-05 01:01:05 +01:00 |