raze-gles/source/duke3d/src
Christoph Oelckers c9198729b0 - did some tweaks to the sound.
The angle was wrong and the rolloff type apparently as well. It sounds a lot better now, especially after also altering the minimum distance for the rolloff. This one is interesting, it looks like a bug where the desired value was shifted two bits too much, quadrupling the distance where volume reduction starts.
2019-12-15 20:55:15 +01:00
..
actors.cpp - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
config.cpp -- more work on the menu - episode and skill menus are working in DN3D. 2019-11-25 23:21:51 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
d_menu.cpp - moved a few bits of code around in Duke's sounds.cpp. 2019-12-12 18:43:27 +01:00
demo.cpp - fixed compile errors. 2019-12-11 18:40:42 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - got it to start, cannot hear anything... 2019-12-15 17:16:11 +01:00
game.h - removed currentBoardFilename 2019-12-11 01:01:03 +01:00
gamedef.cpp - got it to start, cannot hear anything... 2019-12-15 17:16:11 +01:00
gamedef.h - some string rework 2019-12-09 01:00:46 +01:00
gameexec.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
gameexec.h Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org 2019-12-08 07:56:50 +01:00
gamestructures.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gamevars.cpp WIP safety commit 2019-11-30 19:23:54 +01:00
gamevars.h This change to Gv_DivVar() is faster when benchmarked 2019-12-08 08:30:35 +01:00
global.cpp - more menus implemented 2019-12-04 01:38:51 +01:00
global.h - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - final fixes for Blood's and Duke Nukem's menus. 2019-12-06 18:36:49 +01:00
menus.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - Menu WIP 2019-11-28 01:02:45 +01:00
network.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - sound system rework. Not complete. 2019-12-15 10:00:25 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - some string rework 2019-12-09 01:00:46 +01:00
savegame.cpp - fixed compile errors. 2019-12-11 18:40:42 +01:00
savegame.h - fixed compile errors. 2019-12-11 18:40:42 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - transitioned Shadow Warrior to the global mapinfo 2019-12-11 02:01:11 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
sector.h - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - did some tweaks to the sound. 2019-12-15 20:55:15 +01:00
sounds.h - got it to start, cannot hear anything... 2019-12-15 17:16:11 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_old.cpp - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00