mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
This change to Gv_DivVar() is faster when benchmarked
git-svn-id: https://svn.eduke32.com/eduke32@8396 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
a2fd43da2f
commit
0b2f550f09
1 changed files with 48 additions and 56 deletions
|
@ -208,82 +208,74 @@ static FORCE_INLINE void __fastcall VM_SetStruct(uint32_t const flags, intptr_t
|
|||
}
|
||||
}
|
||||
|
||||
#define VM_GAMEVAR_OPERATOR(func, operator) \
|
||||
static FORCE_INLINE void __fastcall func(int const id, int32_t const operand) \
|
||||
{ \
|
||||
auto &var = aGameVars[id]; \
|
||||
\
|
||||
switch (var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) \
|
||||
{ \
|
||||
default: var.global operator operand; break; \
|
||||
case GAMEVAR_PERPLAYER: \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum > MAXPLAYERS - 1)) \
|
||||
break; \
|
||||
var.pValues[vm.playerNum] operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_PERACTOR: \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.spriteNum > MAXSPRITES - 1)) \
|
||||
break; \
|
||||
var.pValues[vm.spriteNum] operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_INT32PTR: *(int32_t *)var.pValues operator(int32_t) operand; break; \
|
||||
case GAMEVAR_INT16PTR: *(int16_t *)var.pValues operator(int16_t) operand; break; \
|
||||
case GAMEVAR_Q16PTR: \
|
||||
{ \
|
||||
Fix16 *pfix = (Fix16 *)var.global; \
|
||||
*pfix operator fix16_from_int(operand); \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
#define VM_GAMEVAR_OPERATOR(func, operator) \
|
||||
static FORCE_INLINE ATTRIBUTE((flatten)) void __fastcall func(int const id, int32_t const operand) \
|
||||
{ \
|
||||
auto &var = aGameVars[id]; \
|
||||
\
|
||||
switch (var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) \
|
||||
{ \
|
||||
default: \
|
||||
var.global operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_PERPLAYER: \
|
||||
var.pValues[vm.playerNum & (MAXPLAYERS-1)] operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_PERACTOR: \
|
||||
var.pValues[vm.spriteNum & (MAXSPRITES-1)] operator operand; \
|
||||
break; \
|
||||
case GAMEVAR_INT32PTR: *(int32_t *)var.pValues operator(int32_t) operand; break; \
|
||||
case GAMEVAR_INT16PTR: *(int16_t *)var.pValues operator(int16_t) operand; break; \
|
||||
case GAMEVAR_Q16PTR: \
|
||||
{ \
|
||||
Fix16 *pfix = (Fix16 *)var.global; \
|
||||
*pfix operator fix16_from_int(operand); \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
}
|
||||
|
||||
static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const operand)
|
||||
static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const d)
|
||||
{
|
||||
auto &var = aGameVars[id];
|
||||
using namespace libdivide;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((var.flags & GAMEVAR_PERPLAYER && (unsigned) vm.playerNum > MAXPLAYERS - 1) ||
|
||||
(var.flags & GAMEVAR_PERACTOR && (unsigned) vm.spriteNum > MAXSPRITES - 1)))
|
||||
return;
|
||||
|
||||
int const foundInTable = (unsigned) operand < DIVTABLESIZE;
|
||||
static libdivide::libdivide_s32_t sdiv;
|
||||
intptr_t *iptr = &var.global;
|
||||
static libdivide_s32_t sdiv;
|
||||
static int32_t lastValue;
|
||||
auto dptr = foundInTable ? (libdivide::libdivide_s32_t *) &divtable32[operand] : &sdiv;
|
||||
|
||||
if (operand == lastValue || foundInTable)
|
||||
goto skip;
|
||||
auto &var = aGameVars[id];
|
||||
auto *dptr = &sdiv;
|
||||
auto iptr = &var.global;
|
||||
|
||||
sdiv = libdivide::libdivide_s32_gen((lastValue = operand));
|
||||
|
||||
skip:
|
||||
if ((unsigned)d < DIVTABLESIZE)
|
||||
dptr = &divtable32[d];
|
||||
else if (d != lastValue)
|
||||
sdiv = libdivide_s32_gen((lastValue = d));
|
||||
|
||||
switch (var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK))
|
||||
{
|
||||
case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum]; break;
|
||||
case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum];
|
||||
default: break;
|
||||
case GAMEVAR_PERACTOR: iptr = &var.pValues[vm.spriteNum & (MAXSPRITES-1)]; goto jmp;
|
||||
case GAMEVAR_PERPLAYER: iptr = &var.pValues[vm.playerNum & (MAXPLAYERS-1)]; fallthrough__;
|
||||
jmp: default: *iptr = libdivide_s32_do(*iptr, dptr); break;
|
||||
|
||||
case GAMEVAR_INT32PTR:
|
||||
{
|
||||
int32_t &value = *(int32_t *)var.pValues;
|
||||
value = (int32_t)libdivide::libdivide_s32_do(value, dptr);
|
||||
return;
|
||||
auto &value = *(int32_t *)var.pValues;
|
||||
value = libdivide_s32_do(value, dptr);
|
||||
break;
|
||||
}
|
||||
case GAMEVAR_INT16PTR:
|
||||
{
|
||||
int16_t &value = *(int16_t *)var.pValues;
|
||||
value = (int16_t)libdivide::libdivide_s32_do(value, dptr);
|
||||
return;
|
||||
auto &value = *(int16_t *)var.pValues;
|
||||
value = (int16_t)libdivide_s32_do(value, dptr);
|
||||
break;
|
||||
}
|
||||
case GAMEVAR_Q16PTR:
|
||||
{
|
||||
fix16_t &value = *(fix16_t *)var.pValues;
|
||||
value = fix16_div(value, fix16_from_int(operand));
|
||||
return;
|
||||
auto &value = *(fix16_t *)var.pValues;
|
||||
value = fix16_div(value, fix16_from_int(d));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*iptr = libdivide_s32_do(*iptr, dptr);
|
||||
}
|
||||
|
||||
VM_GAMEVAR_OPERATOR(Gv_AddVar, +=)
|
||||
|
|
Loading…
Reference in a new issue