..
actor.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
actor.h
- refactored Blood's AI callback interface to only use a single DBloodActor parameter.
2020-12-04 18:03:01 +01:00
ai.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
ai.h
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aibat.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
aibeast.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aiboneel.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
aiburn.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
aicaleb.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aicerber.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aicult.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aigarg.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aighost.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aigilbst.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aihand.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
aihound.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
aiinnoc.cpp
- changed parameter of aiNewState to DBloodActor
2020-12-04 18:03:01 +01:00
aipod.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
airat.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
aispid.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
aistate.h
- renamed more disasm stuff.
2020-11-21 20:10:45 +01:00
aitchern.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aiunicult.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aiunicult.h
- rerouted all accesses to gDudeSlope.
2020-12-04 18:03:02 +01:00
aizomba.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
aizombf.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
animatesprite.cpp
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
2020-12-01 23:57:39 +01:00
asound.cpp
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
barf.cpp
- cleanup of the remaining homegrown Blood wrappers.
2020-10-11 14:30:44 +02:00
blood.cpp
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
blood.h
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
bloodactor.h
- fixed loading of Blood savegames.
2020-12-06 08:18:03 +01:00
callback.cpp
- replaced approx 1/3 of all accesses to the tilesiz wrapper class.
2020-11-23 00:18:30 +01:00
callback.h
- Added tracking type of conditions. Generally conditions is still WIP.
2020-05-22 17:28:35 +02:00
choke.cpp
- even more renames
2020-11-22 12:48:42 +01:00
choke.h
- even more renames
2020-11-22 12:48:42 +01:00
common_game.h
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
controls.cpp
- wrap all checks of cl_syncinput in an inline function.
2020-11-30 23:40:16 +01:00
credits.cpp
- it compiles again (with lots of code commented out.)
2020-10-04 20:11:02 +02:00
d_menu.cpp
- drafted a DBloodActor to wrap the multitude of arrays (12 overall!) in which an actor is split up.
2020-12-04 18:03:01 +01:00
db.cpp
- drafted a DBloodActor to wrap the multitude of arrays (12 overall!) in which an actor is split up.
2020-12-04 18:03:01 +01:00
db.h
- use floats for wall panning offsets.
2020-11-26 18:32:35 +01:00
dude.cpp
- got rid of common.h
2020-09-08 18:39:47 +02:00
dude.h
- More compact code for event redirection
2020-05-22 17:34:33 +02:00
endgame.cpp
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
endgame.h
- transitioned Blood to the new level change messaging system
2020-09-04 20:46:44 +02:00
eventq.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
eventq.h
- simplified the event management further and added a JSON serializer for it.
2020-11-21 15:09:38 +01:00
fire.cpp
- Blood: got rid of ThrowError.
2020-10-11 14:30:44 +02:00
fx.cpp
- renamed more disasm stuff.
2020-11-21 20:10:45 +01:00
fx.h
- renamed more disasm stuff.
2020-11-21 20:10:45 +01:00
gameutil.cpp
- use floats for wall panning offsets.
2020-11-26 18:32:35 +01:00
gameutil.h
- JSON serializer for actor.
2020-11-22 12:48:42 +01:00
gib.cpp
- more renames.
2020-11-22 12:48:42 +01:00
gib.h
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
globals.cpp
- cleanup of the remaining homegrown Blood wrappers.
2020-10-11 14:30:44 +02:00
globals.h
- Blood: Removed most #defines.
2020-10-11 14:30:43 +02:00
hudsprites.cpp
- gamecontrol.h: Move getHalfLookAng()
into PlayerAngle
struct as look_anghalf()
.
2020-11-26 16:37:37 +11:00
inifile.cpp
- cleanup of the remaining homegrown Blood wrappers.
2020-10-11 14:30:44 +02:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
levels.h
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
loadsave.cpp
- fixed loading of Blood savegames.
2020-12-06 08:18:03 +01:00
messages.cpp
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
messages.h
- Blood: #define replacement
2020-10-11 14:30:43 +02:00
mirrors.cpp
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
2020-12-01 23:57:39 +01:00
misc.cpp
- Blood code cleanup
2020-09-01 19:49:05 +02:00
misc.h
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
namelist.h
- define console background for Blood.
2020-10-25 15:31:20 +01:00
nnexts.cpp
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
nnexts.h
- Blood: #define replacement
2020-10-11 14:30:43 +02:00
osdcmd.cpp
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
player.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
player.h
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
prediction.cpp
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
preload.cpp
- Blood: there's no need to store the loadsave handlers in local variables that never get used.
2020-10-11 14:30:40 +02:00
qav.cpp
- use static init for QAV callbacks.
2020-11-21 18:28:29 +01:00
qav.h
- use static init for QAV callbacks.
2020-11-21 18:28:29 +01:00
replace.cpp
- made palette loader part of the game interface.
2020-11-21 12:54:09 +01:00
sbar.cpp
- Blood: handle super secrets properly in the statistics display.
2020-11-26 07:48:34 +01:00
sectorfx.cpp
- made the new interpolation system work in Blood.
2020-11-26 18:32:35 +01:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
seq.h
- Blood: cleanup and simplification of SEQ code.
2020-11-21 18:12:51 +01:00
seqcb.h
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
sfx.cpp
- Remove calcSinTableValue()
inline function and clean up use of PI
/fPI
and BANG2RAD
#defines.
2020-11-22 21:18:10 +01:00
sound.cpp
- more renames.
2020-11-22 12:48:42 +01:00
sound.h
- even more renames
2020-11-22 12:48:42 +01:00
tile.cpp
- connecting the dots for Blood's special tile features.
2020-09-15 01:27:24 +02:00
trig.cpp
- Blood: got rid of ThrowError.
2020-10-11 14:30:44 +02:00
triggers.cpp
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
triggers.h
- got rid of common.h
2020-09-08 18:39:47 +02:00
view.cpp
- re-enabled all model specific code in Duke's animatesprites function and removed some remaining software renderer-only code in the engine.
2020-12-01 23:57:39 +01:00
view.h
- made the new interpolation system work in Blood.
2020-11-26 18:32:35 +01:00
warp.cpp
- made the new interpolation system work in Blood.
2020-11-26 18:32:35 +01:00
weapon.cpp
- cleanup on player CVAR use.
2020-11-29 13:22:04 +01:00