mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
- Blood: got rid of ThrowError.
Use I_Error directly.
This commit is contained in:
parent
2769abcf0f
commit
1579bec714
18 changed files with 60 additions and 65 deletions
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@ -2523,7 +2523,7 @@ void actInit(bool bSaveLoad) {
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for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
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spritetype *pSprite = &sprite[nSprite];
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if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
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ThrowError("Non-enemy sprite (%d) in the enemy sprite list.\n", nSprite);
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I_Error("Non-enemy sprite (%d) in the enemy sprite list.\n", nSprite);
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unk[pSprite->type - kDudeBase] = 1;
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}
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@ -3502,7 +3502,7 @@ int actDamageSprite(int nSource, spritetype *pSprite, DAMAGE_TYPE damageType, in
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if (!IsDudeSprite(pSprite)) {
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consoleSysMsg("Bad Dude Failed: initial=%d type=%d %s\n", (int)pSprite->inittype, (int)pSprite->type, (int)(pSprite->flags & kHitagRespawn) ? "RESPAWN" : "NORMAL");
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return damage >> 4;
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//ThrowError("Bad Dude Failed: initial=%d type=%d %s\n", (int)pSprite->inittype, (int)pSprite->type, (int)(pSprite->flags & 16) ? "RESPAWN" : "NORMAL");
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//I_Error("Bad Dude Failed: initial=%d type=%d %s\n", (int)pSprite->inittype, (int)pSprite->type, (int)(pSprite->flags & 16) ? "RESPAWN" : "NORMAL");
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}
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int nType = pSprite->type - kDudeBase; int nDamageFactor = getDudeInfo(nType+kDudeBase)->at70[damageType];
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@ -134,7 +134,7 @@ void ambInit(void)
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int nSFX = pXSprite->data3;
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auto snd = soundEngine->FindSoundByResID(nSFX);
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if (!snd) {
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//ThrowError("Missing sound #%d used in ambient sound generator %d\n", nSFX);
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//I_Error("Missing sound #%d used in ambient sound generator %d\n", nSFX);
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viewSetSystemMessage("Missing sound #%d used in ambient sound generator #%d\n", nSFX, nSprite);
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actPostSprite(nSprite, kStatDecoration);
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continue;
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@ -43,7 +43,7 @@ void CChoke::init(int a1, void(*a2)(PLAYER*))
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{
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at8 = getQAV(a1);
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if (!at8)
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ThrowError("Could not load QAV %d\n", a1);
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I_Error("Could not load QAV %d\n", a1);
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at8->nSprite = -1;
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at8->x = at14;
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at8->y = at18;
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@ -40,11 +40,6 @@ void __dassert(const char *pzExpr, const char *pzFile, int nLine);
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void QuitGame(void);
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void consoleSysMsg(const char* pMessage, ...);
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#define ThrowError(...) \
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{ \
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I_Error(__VA_ARGS__); \
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}
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#define dassert(x) assert(x)
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enum
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@ -741,7 +736,7 @@ public:
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int readBit()
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{
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if (nSize <= 0)
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ThrowError("Buffer overflow in BitReader");
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I_Error("Buffer overflow in BitReader");
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int bit = ((*pBuffer)>>nBitPos)&1;
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if (++nBitPos >= 8)
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{
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@ -758,7 +753,7 @@ public:
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nSize -= nBitPos>>3;
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nBitPos &= 7;
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if ((nSize == 0 && nBitPos > 0) || nSize < 0)
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ThrowError("Buffer overflow in BitReader");
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I_Error("Buffer overflow in BitReader");
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}
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unsigned int readUnsigned(int nBits)
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{
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@ -282,7 +282,7 @@ unsigned short dbInsertXSprite(int nSprite)
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nextXSprite[0] = nextXSprite[nXSprite];
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if (nXSprite == 0)
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{
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ThrowError("Out of free XSprites");
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I_Error("Out of free XSprites");
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}
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memset(&xsprite[nXSprite], 0, sizeof(XSPRITE));
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memset(&gSpriteHit[nXSprite], 0, sizeof(SPRITEHIT));
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@ -306,7 +306,7 @@ unsigned short dbInsertXWall(int nWall)
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nextXWall[0] = nextXWall[nXWall];
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if (nXWall == 0)
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{
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ThrowError("Out of free XWalls");
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I_Error("Out of free XWalls");
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}
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memset(&xwall[nXWall], 0, sizeof(XWALL));
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xwall[nXWall].reference = nWall;
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@ -328,7 +328,7 @@ unsigned short dbInsertXSector(int nSector)
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nextXSector[0] = nextXSector[nXSector];
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if (nXSector == 0)
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{
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ThrowError("Out of free XSectors");
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I_Error("Out of free XSectors");
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}
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memset(&xsector[nXSector], 0, sizeof(XSECTOR));
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xsector[nXSector].reference = nSector;
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@ -223,7 +223,7 @@ void CKillMgr::CountTotalKills(void)
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{
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spritetype* pSprite = &sprite[nSprite];
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if (pSprite->type < kDudeBase || pSprite->type >= kDudeMax)
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ThrowError("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
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I_Error("Non-enemy sprite (%d) in the enemy sprite list.", nSprite);
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if (pSprite->statnum == kStatDude && pSprite->type != kDudeBat && pSprite->type != kDudeRat && pSprite->type != kDudeInnocent && pSprite->type != kDudeBurningInnocent)
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TotalKills++;
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}
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@ -277,7 +277,7 @@ void evInit(void)
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{
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int nXSector = sector[i].extra;
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if (nXSector >= kMaxXSectors)
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ThrowError("Invalid xsector reference in sector %d", i);
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I_Error("Invalid xsector reference in sector %d", i);
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if (nXSector > 0 && xsector[nXSector].rxID > 0)
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{
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dassert(nCount < kChannelMax);
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@ -290,7 +290,7 @@ void evInit(void)
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{
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int nXWall = wall[i].extra;
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if (nXWall >= kMaxXWalls)
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ThrowError("Invalid xwall reference in wall %d", i);
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I_Error("Invalid xwall reference in wall %d", i);
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if (nXWall > 0 && xwall[nXWall].rxID > 0)
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{
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dassert(nCount < kChannelMax);
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@ -305,7 +305,7 @@ void evInit(void)
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{
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int nXSprite = sprite[i].extra;
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if (nXSprite >= kMaxXSprites)
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ThrowError("Invalid xsprite reference in sprite %d", i);
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I_Error("Invalid xsprite reference in sprite %d", i);
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if (nXSprite > 0 && xsprite[nXSprite].rxID > 0)
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{
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dassert(nCount < kChannelMax);
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@ -90,7 +90,7 @@ void FireInit(void)
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InitSeedBuffers();
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auto fr = fileSystem.OpenFileReader("rfire.clu");
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if (!fr.isOpen())
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ThrowError("RFIRE.CLU not found");
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I_Error("RFIRE.CLU not found");
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gCLU = fr.Read();
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for (int i = 0; i < 100; i++)
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DoFireFrame();
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@ -62,7 +62,7 @@ IniFile *BloodINI;
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void levelInitINI(const char *pzIni)
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{
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if (!fileSystem.FileExists(pzIni))
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ThrowError("Initialization: %s does not exist", pzIni);
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I_Error("Initialization: %s does not exist", pzIni);
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BloodINI = new IniFile(pzIni);
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strncpy(BloodIniFile, pzIni, BMAX_PATH);
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}
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@ -92,7 +92,7 @@ void levelTriggerSecret(int nSecret)
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void CheckSectionAbend(const char *pzSection)
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{
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if (!pzSection || !BloodINI->SectionExists(pzSection))
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ThrowError("Section [%s] expected in BLOOD.INI", pzSection);
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I_Error("Section [%s] expected in BLOOD.INI", pzSection);
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}
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void CheckKeyAbend(const char *pzSection, const char *pzKey)
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@ -100,7 +100,7 @@ void CheckKeyAbend(const char *pzSection, const char *pzKey)
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dassert(pzSection != NULL);
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if (!pzKey || !BloodINI->KeyExists(pzSection, pzKey))
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ThrowError("Key %s expected in section [%s] of BLOOD.INI", pzKey, pzSection);
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I_Error("Key %s expected in section [%s] of BLOOD.INI", pzKey, pzSection);
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}
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@ -449,12 +449,12 @@ void sub_76FD4(void)
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void LoadSave::Save(void)
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{
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ThrowError("Pure virtual function called");
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I_Error("Pure virtual function called");
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}
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void LoadSave::Load(void)
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{
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ThrowError("Pure virtual function called");
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I_Error("Pure virtual function called");
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}
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void LoadSave::Read(void *pData, int nSize)
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@ -462,7 +462,7 @@ void LoadSave::Read(void *pData, int nSize)
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dword_27AA38 += nSize;
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dassert(hLFile.isOpen());
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if (hLFile.Read(pData, nSize) != nSize)
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ThrowError("Error reading save file.");
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I_Error("Error reading save file.");
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}
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void LoadSave::Write(void *pData, int nSize)
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@ -471,7 +471,7 @@ void LoadSave::Write(void *pData, int nSize)
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dword_27AA3C += nSize;
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dassert(hSFile != NULL);
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if (hSFile->Write(pData, nSize) != (size_t)nSize)
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ThrowError("File error #%d writing save file.", errno);
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I_Error("File error #%d writing save file.", errno);
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}
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bool GameInterface::LoadGame()
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@ -574,11 +574,11 @@ void MyLoadSave::Load(void)
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int id;
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Read(&id, sizeof(id));
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if (id != 0x5653424e/*'VSBN'*/)
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ThrowError("Old saved game found");
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I_Error("Old saved game found");
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short version;
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Read(&version, sizeof(version));
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if (version != BYTEVERSION)
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ThrowError("Incompatible version of saved game found!");
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I_Error("Incompatible version of saved game found!");
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Read(&gGameOptions, sizeof(gGameOptions));
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int nNumSprites;
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@ -90,7 +90,7 @@ void InitMirrors(void)
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}
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}
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if (j < 0)
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ThrowError("wall[%d] has no matching wall link! (data=%d)\n", i, tmp);
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I_Error("wall[%d] has no matching wall link! (data=%d)\n", i, tmp);
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mirrorcnt++;
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}
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continue;
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@ -119,7 +119,7 @@ void InitMirrors(void)
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int nLink2 = sprite[nLink].owner & 0xfff;
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int j = sprite[nLink2].sectnum;
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if (sector[j].ceilingpicnum != 504)
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ThrowError("Lower link sector %d doesn't have mirror picnum\n", j);
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I_Error("Lower link sector %d doesn't have mirror picnum\n", j);
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mirror[mirrorcnt].TotalKills = 2;
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mirror[mirrorcnt].at8 = sprite[nLink2].x-sprite[nLink].x;
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mirror[mirrorcnt].atc = sprite[nLink2].y-sprite[nLink].y;
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@ -352,7 +352,7 @@ void nnExtInitModernStuff(bool bSaveLoad) {
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}
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if (sysStat)
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ThrowError("Sprite status list number %d on sprite #%d is in a range of reserved (%d - %d)!", pSprite->index, pSprite->statnum, kStatModernBase, kStatModernMax);
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I_Error("Sprite status list number %d on sprite #%d is in a range of reserved (%d - %d)!", pSprite->index, pSprite->statnum, kStatModernBase, kStatModernMax);
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}
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switch (pSprite->type) {
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@ -393,7 +393,7 @@ void nnExtInitModernStuff(bool bSaveLoad) {
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for (int nSprite = headspritestat[kStatDude], found = 0; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
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XSPRITE* pXSpr = &xsprite[sprite[nSprite].extra];
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if (pXSpr->rxID != pXSprite->txID) continue;
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else if (found) ThrowError("\nCustom dude (TX ID %d):\nOnly one incarnation allowed per channel!", pXSprite->txID);
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else if (found) I_Error("\nCustom dude (TX ID %d):\nOnly one incarnation allowed per channel!", pXSprite->txID);
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changespritestat(nSprite, kStatInactive);
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nSprite = headspritestat[kStatDude];
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found++;
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@ -407,22 +407,22 @@ void nnExtInitModernStuff(bool bSaveLoad) {
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switch (pXSprite->command) {
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case kCmdLink:
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if (pXSprite->data1 < 1 || pXSprite->data1 >= kMaxPlayers)
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ThrowError("\nPlayer Control (SPRITE #%d):\nPlayer out of a range (data1 = %d)", pSprite->index, pXSprite->data1);
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I_Error("\nPlayer Control (SPRITE #%d):\nPlayer out of a range (data1 = %d)", pSprite->index, pXSprite->data1);
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//if (numplayers < pXSprite->data1)
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//ThrowError("\nPlayer Control (SPRITE #%d):\n There is no player #%d", pSprite->index, pXSprite->data1);
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//I_Error("\nPlayer Control (SPRITE #%d):\n There is no player #%d", pSprite->index, pXSprite->data1);
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if (pXSprite->rxID && pXSprite->rxID != kChannelLevelStart)
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ThrowError("\nPlayer Control (SPRITE #%d) with Link command should have no RX ID!", pSprite->index);
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I_Error("\nPlayer Control (SPRITE #%d) with Link command should have no RX ID!", pSprite->index);
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if (pXSprite->txID && pXSprite->txID < kChannelUser)
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ThrowError("\nPlayer Control (SPRITE #%d):\nTX ID should be in range of %d and %d!", pSprite->index, kChannelUser, kChannelMax);
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I_Error("\nPlayer Control (SPRITE #%d):\nTX ID should be in range of %d and %d!", pSprite->index, kChannelUser, kChannelMax);
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// only one linker per player allowed
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for (int nSprite = headspritestat[kStatModernPlayerLinker]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
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XSPRITE* pXCtrl = &xsprite[sprite[nSprite].extra];
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if (pXSprite->data1 == pXCtrl->data1)
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ThrowError("\nPlayer Control (SPRITE #%d):\nPlayer %d already linked with different player control sprite #%d!", pSprite->index, pXSprite->data1, nSprite);
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I_Error("\nPlayer Control (SPRITE #%d):\nPlayer %d already linked with different player control sprite #%d!", pSprite->index, pXSprite->data1, nSprite);
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}
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pXSprite->sysData1 = -1;
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pSprite->cstat &= ~CSTAT_SPRITE_BLOCK;
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@ -494,7 +494,7 @@ void nnExtInitModernStuff(bool bSaveLoad) {
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default:
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gProxySpritesList[gProxySpritesCount++] = pSprite->index;
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if (gProxySpritesCount == kMaxSuperXSprites)
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ThrowError("Max (%d) *additional* Proximity sprites reached!", kMaxSuperXSprites);
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I_Error("Max (%d) *additional* Proximity sprites reached!", kMaxSuperXSprites);
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break;
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}
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}
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@ -510,7 +510,7 @@ void nnExtInitModernStuff(bool bSaveLoad) {
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default:
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gSightSpritesList[gSightSpritesCount++] = pSprite->index;
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if (gSightSpritesCount == kMaxSuperXSprites)
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ThrowError("Max (%d) Sight sprites reached!", kMaxSuperXSprites);
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I_Error("Max (%d) Sight sprites reached!", kMaxSuperXSprites);
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break;
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}
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}
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@ -526,7 +526,7 @@ void nnExtInitModernStuff(bool bSaveLoad) {
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default:
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gImpactSpritesList[gImpactSpritesCount++] = pSprite->index;
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if (gImpactSpritesCount == kMaxSuperXSprites)
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ThrowError("Max (%d) *additional* Impact sprites reached!", kMaxSuperXSprites);
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I_Error("Max (%d) *additional* Impact sprites reached!", kMaxSuperXSprites);
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break;
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}
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}
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@ -569,7 +569,7 @@ void nnExtInitModernStuff(bool bSaveLoad) {
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if (pXSprite->busyTime <= 0) continue;
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else if (gTrackingCondsCount >= kMaxTrackingConditions)
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ThrowError("\nMax (%d) tracking conditions reached!", kMaxTrackingConditions);
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I_Error("\nMax (%d) tracking conditions reached!", kMaxTrackingConditions);
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int count = 0;
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TRCONDITION* pCond = &gCondition[gTrackingCondsCount];
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@ -912,7 +912,7 @@ void sfxPlayVectorSound(spritetype* pSprite, int vectorId) {
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int getSpriteMassBySize(spritetype* pSprite) {
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int mass = 0; int seqId = -1; int clipDist = pSprite->clipdist; Seq* pSeq = NULL;
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if (pSprite->extra < 0) {
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ThrowError("getSpriteMassBySize: pSprite->extra < 0");
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I_Error("getSpriteMassBySize: pSprite->extra < 0");
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} else if (IsDudeSprite(pSprite)) {
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@ -2408,7 +2408,7 @@ int condSerialize(int objType, int objIndex) {
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case OBJ_WALL: return kCondSerialWall + objIndex;
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case OBJ_SPRITE: return kCondSerialSprite + objIndex;
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}
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ThrowError("Unknown object type %d, index %d", objType, objIndex)
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I_Error("Unknown object type %d, index %d", objType, objIndex);
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return -1;
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}
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@ -2430,7 +2430,7 @@ void condUnserialize(int serial, int* objType, int* objIndex) {
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} else {
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ThrowError("%d is not condition serial!", serial);
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I_Error("%d is not condition serial!", serial);
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}
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}
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@ -2468,7 +2468,7 @@ bool condCmp(int val, int arg1, int arg2, int comOp) {
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if (comOp & 0x2000) return (comOp & CSTAT_SPRITE_BLOCK) ? (val > arg1) : (val >= arg1); // blue sprite
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else if (comOp & 0x4000) return (comOp & CSTAT_SPRITE_BLOCK) ? (val < arg1) : (val <= arg1); // green sprite
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else if (comOp & CSTAT_SPRITE_BLOCK) {
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if (arg1 > arg2) ThrowError("Value of argument #1 (%d) must be less than value of argument #2 (%d)", arg1, arg2);
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if (arg1 > arg2) I_Error("Value of argument #1 (%d) must be less than value of argument #2 (%d)", arg1, arg2);
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return (val >= arg1 && val <= arg2);
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}
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else return (val == arg1);
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||||
|
@ -2480,7 +2480,7 @@ bool condCmpne(int arg1, int arg2, int comOp) {
|
|||
if (comOp & 0x2000) return (comOp & CSTAT_SPRITE_BLOCK) ? (0 > arg1) : (0 >= arg1); // blue sprite
|
||||
else if (comOp & 0x4000) return (comOp & CSTAT_SPRITE_BLOCK) ? (0 < arg1) : (0 <= arg1); // green sprite
|
||||
else if (comOp & CSTAT_SPRITE_BLOCK) {
|
||||
if (arg1 > arg2) ThrowError("Value of argument #1 (%d) must be less than value of argument #2 (%d)", arg1, arg2);
|
||||
if (arg1 > arg2) I_Error("Value of argument #1 (%d) must be less than value of argument #2 (%d)", arg1, arg2);
|
||||
return (0 >= arg1 && 0 <= arg2);
|
||||
}
|
||||
else return (0 == arg1);
|
||||
|
@ -2494,7 +2494,7 @@ bool condCmpb(int val, int arg1, int arg2, int comOp) {
|
|||
if (comOp & 0x2000) return (comOp & CSTAT_SPRITE_BLOCK) ? (val > 0) : (val >= 0); // blue sprite
|
||||
else if (comOp & 0x4000) return (comOp & CSTAT_SPRITE_BLOCK) ? (val < arg1) : (val <= arg1); // green sprite
|
||||
else if (comOp & CSTAT_SPRITE_BLOCK) {
|
||||
if (arg1 > arg2) ThrowError("Value of argument #1 (%d) must be less than value of argument #2 (%d)", arg1, arg2);
|
||||
if (arg1 > arg2) I_Error("Value of argument #1 (%d) must be less than value of argument #2 (%d)", arg1, arg2);
|
||||
return (val >= arg1 && val <= arg2);
|
||||
}
|
||||
else return (val == arg1);
|
||||
|
@ -2508,7 +2508,7 @@ void condError(XSPRITE* pXCond, const char* pzFormat, ...) {
|
|||
va_list args;
|
||||
va_start(args, pzFormat);
|
||||
vsprintf(buffer2, pzFormat, args);
|
||||
ThrowError("%s%s", buffer, buffer2);
|
||||
I_Error("%s%s", buffer, buffer2);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -444,7 +444,7 @@ int packItemToPowerup(int nPack)
|
|||
nPowerUp = kPwUpJumpBoots;
|
||||
break;
|
||||
default:
|
||||
ThrowError("Unhandled pack item %d", nPack);
|
||||
I_Error("Unhandled pack item %d", nPack);
|
||||
break;
|
||||
}
|
||||
return nPowerUp;
|
||||
|
@ -481,7 +481,7 @@ char packAddItem(PLAYER *pPlayer, unsigned int nPack)
|
|||
pPlayer->packItemId = nPack;
|
||||
}
|
||||
else
|
||||
ThrowError("Unhandled pack item %d", nPack);
|
||||
I_Error("Unhandled pack item %d", nPack);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -534,7 +534,7 @@ void packUseItem(PLAYER *pPlayer, int nPack)
|
|||
nPowerUp = kPwUpJumpBoots;
|
||||
break;
|
||||
default:
|
||||
ThrowError("Unhandled pack item %d", nPack);
|
||||
I_Error("Unhandled pack item %d", nPack);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,9 +62,9 @@ int seqRegisterClient(void(*pClient)(int, int))
|
|||
void Seq::Preload(void)
|
||||
{
|
||||
if (memcmp(signature, "SEQ\x1a", 4) != 0)
|
||||
ThrowError("Invalid sequence");
|
||||
I_Error("Invalid sequence");
|
||||
if ((version & 0xff00) != 0x300)
|
||||
ThrowError("Obsolete sequence version");
|
||||
I_Error("Obsolete sequence version");
|
||||
for (int i = 0; i < nFrames; i++)
|
||||
tilePreloadTile(seqGetTile(&frames[i]));
|
||||
}
|
||||
|
@ -72,9 +72,9 @@ void Seq::Preload(void)
|
|||
void Seq::Precache(HitList &hits)
|
||||
{
|
||||
if (memcmp(signature, "SEQ\x1a", 4) != 0)
|
||||
ThrowError("Invalid sequence");
|
||||
I_Error("Invalid sequence");
|
||||
if ((version & 0xff00) != 0x300)
|
||||
ThrowError("Obsolete sequence version");
|
||||
I_Error("Obsolete sequence version");
|
||||
for (int i = 0; i < nFrames; i++)
|
||||
tilePrecacheTile(seqGetTile(&frames[i]), -1, hits);
|
||||
}
|
||||
|
@ -382,7 +382,7 @@ void seqSpawn(int a1, int a2, int a3, int a4)
|
|||
|
||||
auto pSeq = getSequence(a1);
|
||||
if (!pSeq)
|
||||
ThrowError("Missing sequence #%d", a1);
|
||||
I_Error("Missing sequence #%d", a1);
|
||||
|
||||
int i = seqActiveCount;
|
||||
if (pInst->at13)
|
||||
|
@ -398,9 +398,9 @@ void seqSpawn(int a1, int a2, int a3, int a4)
|
|||
dassert(i < seqActiveCount);
|
||||
}
|
||||
if (memcmp(pSeq->signature, "SEQ\x1a", 4) != 0)
|
||||
ThrowError("Invalid sequence %d", a1);
|
||||
I_Error("Invalid sequence %d", a1);
|
||||
if ((pSeq->version & 0xff00) != 0x300)
|
||||
ThrowError("Sequence %d is obsolete version", a1);
|
||||
I_Error("Sequence %d is obsolete version", a1);
|
||||
if ((pSeq->version & 0xff) == 0x00)
|
||||
{
|
||||
for (int i = 0; i < pSeq->nFrames; i++)
|
||||
|
@ -572,13 +572,13 @@ void SeqLoadSave::Load(void)
|
|||
int nSeq = pInst->at8;
|
||||
auto pSeq = getSequence(nSeq);
|
||||
if (!pSeq) {
|
||||
ThrowError("Missing sequence #%d", nSeq);
|
||||
I_Error("Missing sequence #%d", nSeq);
|
||||
continue;
|
||||
}
|
||||
if (memcmp(pSeq->signature, "SEQ\x1a", 4) != 0)
|
||||
ThrowError("Invalid sequence %d", nSeq);
|
||||
I_Error("Invalid sequence %d", nSeq);
|
||||
if ((pSeq->version & 0xff00) != 0x300)
|
||||
ThrowError("Sequence %d is obsolete version", nSeq);
|
||||
I_Error("Sequence %d is obsolete version", nSeq);
|
||||
pInst->pSequence = pSeq;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -62,7 +62,7 @@ void trigInit()
|
|||
auto fr = fileSystem.OpenFileReader("cosine.dat");
|
||||
auto len = fr.Read(costable, 2048);
|
||||
if (len != 2048)
|
||||
ThrowError("Cosine table incorrect size");
|
||||
I_Error("Cosine table incorrect size");
|
||||
#if B_BIG_ENDIAN == 1
|
||||
for (int i = 0; i < 512; i++)
|
||||
{
|
||||
|
|
|
@ -1667,7 +1667,7 @@ void InitPath(unsigned int nSector, XSECTOR *pXSector)
|
|||
}
|
||||
|
||||
if (nSprite < 0) {
|
||||
//ThrowError("Unable to find path marker with id #%d", nId);
|
||||
//I_Error("Unable to find path marker with id #%d", nId);
|
||||
viewSetSystemMessage("Unable to find path marker with id #%d for path sector #%d", nId, nSector);
|
||||
return;
|
||||
|
||||
|
|
|
@ -141,7 +141,7 @@ void viewClearInterpolations(void)
|
|||
void viewAddInterpolation(void *data, INTERPOLATE_TYPE type)
|
||||
{
|
||||
if (nInterpolations == kMaxInterpolations)
|
||||
ThrowError("Too many interpolations");
|
||||
I_Error("Too many interpolations");
|
||||
INTERPOLATE *pInterpolate = &gInterpolation[nInterpolations++];
|
||||
pInterpolate->pointer = data;
|
||||
pInterpolate->type = type;
|
||||
|
|
|
@ -218,7 +218,7 @@ void WeaponInit(void)
|
|||
{
|
||||
weaponQAV[i] = getQAV(i);
|
||||
if (!weaponQAV[i])
|
||||
ThrowError("Could not load QAV %d\n", i);
|
||||
I_Error("Could not load QAV %d\n", i);
|
||||
weaponQAV[i]->nSprite = -1;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue