mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 20:40:47 +00:00
- Blood: there's no need to store the loadsave handlers in local variables that never get used.
This commit is contained in:
parent
47e452f452
commit
3b59bf759c
16 changed files with 15 additions and 65 deletions
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@ -6948,11 +6948,10 @@ void ActorLoadSave::Save(void)
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Write(gPost, sizeof(gPost));
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}
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static ActorLoadSave *myLoadSave;
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void ActorLoadSaveConstruct(void)
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{
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myLoadSave = new ActorLoadSave();
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new ActorLoadSave();
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}
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END_BLD_NS
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@ -1757,11 +1757,9 @@ void AILoadSave::Save(void)
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Write(gGenDudeExtra, sizeof(gGenDudeExtra));
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}
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static AILoadSave *myLoadSave;
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void AILoadSaveConstruct(void)
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{
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myLoadSave = new AILoadSave();
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new AILoadSave();
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}
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END_BLD_NS
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@ -606,7 +606,7 @@ void sub_76A08(spritetype *pSprite, spritetype *pSprite2, PLAYER *pPlayer) // ??
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}
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}
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void DropVoodoo(int nSprite) // unused
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void DropVoodooCb(int nSprite) // unused
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{
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spritetype *pSprite = &sprite[nSprite];
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int nOwner = actSpriteOwnerToSpriteId(pSprite);
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@ -760,7 +760,7 @@ void(*gCallback[kCallbackMax])(int) =
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fxPodBloodSpray,
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fxPodBloodSplat,
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LeechStateTimer,
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DropVoodoo, // unused
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DropVoodooCb, // unused
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#ifdef NOONE_EXTENSIONS
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callbackUniMissileBurst, // the code is in nnexts.cpp
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callbackMakeMissileBlocking, // the code is in nnexts.cpp
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@ -289,11 +289,10 @@ void EndGameLoadSave::Save(void)
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CSecretMgr gSecretMgr;
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CKillMgr gKillMgr;
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static EndGameLoadSave* myLoadSave;
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void EndGameLoadSaveConstruct(void)
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{
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myLoadSave = new EndGameLoadSave();
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new EndGameLoadSave();
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}
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@ -609,11 +609,10 @@ void EventQLoadSave::Save()
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Write(bucketHead, sizeof(bucketHead));
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}
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static EventQLoadSave *myLoadSave;
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void EventQLoadSaveConstruct(void)
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{
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myLoadSave = new EventQLoadSave();
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new EventQLoadSave();
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}
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END_BLD_NS
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@ -257,8 +257,6 @@ class LevelsLoadSave : public LoadSave
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};
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static LevelsLoadSave *myLoadSave;
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void LevelsLoadSave::Load(void)
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{
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Read(&gNextLevel, sizeof(gNextLevel));
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@ -273,7 +271,7 @@ void LevelsLoadSave::Save(void)
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void LevelsLoadSaveConstruct(void)
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{
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myLoadSave = new LevelsLoadSave();
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new LevelsLoadSave();
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}
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END_BLD_NS
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@ -736,9 +736,6 @@ void MyLoadSave::Save(void)
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Write(skyInfo, sizeof(*skyInfo));
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}
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static MyLoadSave *myLoadSave;
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void ActorLoadSaveConstruct(void);
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void AILoadSaveConstruct(void);
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void EndGameLoadSaveConstruct(void);
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@ -751,14 +748,13 @@ void SeqLoadSaveConstruct(void);
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void TriggersLoadSaveConstruct(void);
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void ViewLoadSaveConstruct(void);
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void WarpLoadSaveConstruct(void);
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void WeaponLoadSaveConstruct(void);
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#ifdef NOONE_EXTENSIONS
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void NNLoadSaveConstruct(void);
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#endif
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void LoadSaveSetup(void)
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{
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myLoadSave = new MyLoadSave();
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new MyLoadSave();
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ActorLoadSaveConstruct();
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AILoadSaveConstruct();
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@ -772,7 +768,6 @@ void LoadSaveSetup(void)
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TriggersLoadSaveConstruct();
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ViewLoadSaveConstruct();
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WarpLoadSaveConstruct();
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WeaponLoadSaveConstruct();
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#ifdef NOONE_EXTENSIONS
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NNLoadSaveConstruct();
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#endif
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@ -568,11 +568,9 @@ void MessagesLoadSave::Save()
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Write(&bPlayerCheated, sizeof(bPlayerCheated));
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}
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static MessagesLoadSave *myLoadSave;
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void MessagesLoadSaveConstruct(void)
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{
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myLoadSave = new MessagesLoadSave();
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new MessagesLoadSave();
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}
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void InitCheats()
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@ -427,8 +427,6 @@ public:
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void Save(void);
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};
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static MirrorLoadSave *myLoadSave;
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void MirrorLoadSave::Load(void)
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{
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#ifdef USE_OPENGL
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@ -472,7 +470,7 @@ void MirrorLoadSave::Save(void)
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void MirrorLoadSaveConstruct(void)
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{
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myLoadSave = new MirrorLoadSave();
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new MirrorLoadSave();
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}
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END_BLD_NS
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@ -5284,11 +5284,9 @@ void NNLoadSave::Save(void)
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Write(&gEventRedirectsUsed, sizeof(gEventRedirectsUsed));
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}
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static NNLoadSave* myLoadSave;
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void NNLoadSaveConstruct(void)
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{
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myLoadSave = new NNLoadSave();
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new NNLoadSave();
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}
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///////////////////////////////////////////////////////////////////
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@ -2210,11 +2210,9 @@ void PlayerLoadSave::Save(void)
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#endif
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}
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static PlayerLoadSave *myLoadSave;
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void PlayerLoadSaveConstruct(void)
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{
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myLoadSave = new PlayerLoadSave();
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new PlayerLoadSave();
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}
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END_BLD_NS
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@ -33,8 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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#define gotpic blafasl
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int nPrecacheCount;
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void fxPrecache(HitList &hits);
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@ -2309,11 +2309,9 @@ void TriggersLoadSave::Save()
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Write(basePath, sizeof(basePath));
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}
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static TriggersLoadSave *myLoadSave;
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void TriggersLoadSaveConstruct(void)
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{
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myLoadSave = new TriggersLoadSave();
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new TriggersLoadSave();
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}
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END_BLD_NS
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@ -1064,8 +1064,6 @@ public:
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void Save(void);
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};
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static ViewLoadSave *myLoadSave;
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static int messageTime;
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static char message[256];
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@ -1095,7 +1093,7 @@ void ViewLoadSave::Save(void)
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void ViewLoadSaveConstruct(void)
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{
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myLoadSave = new ViewLoadSave();
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new ViewLoadSave();
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}
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END_BLD_NS
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@ -323,11 +323,9 @@ void WarpLoadSave::Save()
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Write(gLowerLink, sizeof(gLowerLink));
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}
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static WarpLoadSave *myLoadSave;
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void WarpLoadSaveConstruct(void)
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{
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myLoadSave = new WarpLoadSave();
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new WarpLoadSave();
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}
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END_BLD_NS
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@ -2545,26 +2545,4 @@ void sub_51340(spritetype *pMissile, int a2)
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}
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}
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class WeaponLoadSave : public LoadSave
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{
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public:
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virtual void Load();
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virtual void Save();
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};
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void WeaponLoadSave::Load()
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{
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}
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void WeaponLoadSave::Save()
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{
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}
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static WeaponLoadSave *myLoadSave;
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void WeaponLoadSaveConstruct(void)
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{
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myLoadSave = new WeaponLoadSave();
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}
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END_BLD_NS
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