.. |
actor.cpp
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- minor savegame optimizations.
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2020-11-22 12:48:43 +01:00 |
actor.h
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- JSON serializer for actor.
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2020-11-22 12:48:42 +01:00 |
ai.cpp
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- minor savegame optimizations.
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2020-11-22 12:48:43 +01:00 |
ai.h
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aibat.cpp
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aibeast.cpp
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- JSON serializer for actor.
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2020-11-22 12:48:42 +01:00 |
aiboneel.cpp
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aiburn.cpp
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- use a static table for SEQ callbacks.
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2020-11-21 16:34:32 +01:00 |
aicaleb.cpp
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- use a static table for SEQ callbacks.
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2020-11-21 16:34:32 +01:00 |
aicerber.cpp
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aicult.cpp
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- renamed a few functions with disasm names.
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2020-11-21 19:19:02 +01:00 |
aigarg.cpp
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aighost.cpp
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aigilbst.cpp
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- use a static table for SEQ callbacks.
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2020-11-21 16:34:32 +01:00 |
aihand.cpp
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- use a static table for SEQ callbacks.
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2020-11-21 16:34:32 +01:00 |
aihound.cpp
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- use a static table for SEQ callbacks.
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2020-11-21 16:34:32 +01:00 |
aiinnoc.cpp
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- cleanup of the remaining homegrown Blood wrappers.
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2020-10-11 14:30:44 +02:00 |
aipod.cpp
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
airat.cpp
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- use a static table for SEQ callbacks.
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2020-11-21 16:34:32 +01:00 |
aispid.cpp
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aistate.h
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- renamed more disasm stuff.
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2020-11-21 20:10:45 +01:00 |
aitchern.cpp
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aiunicult.cpp
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- minor savegame optimizations.
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2020-11-22 12:48:43 +01:00 |
aiunicult.h
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- AI JSON serialization.
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2020-11-22 12:48:43 +01:00 |
aizomba.cpp
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- use a static table for SEQ callbacks.
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2020-11-21 16:34:32 +01:00 |
aizombf.cpp
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- use a static table for SEQ callbacks.
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2020-11-21 16:34:32 +01:00 |
animatesprite.cpp
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- removed leftover Polymer checks.
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2020-11-11 13:03:47 +01:00 |
asound.cpp
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- all Blood stat iterators ported.
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2020-10-15 20:22:39 +02:00 |
barf.cpp
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- cleanup of the remaining homegrown Blood wrappers.
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2020-10-11 14:30:44 +02:00 |
blood.cpp
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- renamed more disasm stuff.
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2020-11-21 20:10:45 +01:00 |
blood.h
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- simplified the event management further and added a JSON serializer for it.
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2020-11-21 15:09:38 +01:00 |
callback.cpp
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- renamed more disasm stuff.
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2020-11-21 20:10:45 +01:00 |
callback.h
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- Added tracking type of conditions. Generally conditions is still WIP.
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2020-05-22 17:28:35 +02:00 |
choke.cpp
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- even more renames
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2020-11-22 12:48:42 +01:00 |
choke.h
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- even more renames
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2020-11-22 12:48:42 +01:00 |
common_game.h
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- buildutils: Replace sintable[] use within Build with bsin() /bcos() , using bsinf() /bcosf() where appropriate.
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2020-11-22 21:18:02 +01:00 |
controls.cpp
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- simplified the event code by removing the priority queue layer.
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2020-11-21 12:49:24 +01:00 |
credits.cpp
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
d_menu.cpp
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- renamed some of those annoying 'atxx' variables.
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2020-11-21 15:45:37 +01:00 |
db.cpp
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- more renames.
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2020-11-22 12:48:42 +01:00 |
db.h
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- more renames.
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2020-11-22 12:48:42 +01:00 |
dude.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
dude.h
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- More compact code for event redirection
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2020-05-22 17:34:33 +02:00 |
endgame.cpp
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- Blood: save level stats as JSON.
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2020-11-22 13:05:17 +01:00 |
endgame.h
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- transitioned Blood to the new level change messaging system
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2020-09-04 20:46:44 +02:00 |
eventq.cpp
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- simplified the event management further and added a JSON serializer for it.
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2020-11-21 15:09:38 +01:00 |
eventq.h
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- simplified the event management further and added a JSON serializer for it.
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2020-11-21 15:09:38 +01:00 |
fire.cpp
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- Blood: got rid of ThrowError.
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2020-10-11 14:30:44 +02:00 |
fx.cpp
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- renamed more disasm stuff.
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2020-11-21 20:10:45 +01:00 |
fx.h
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- renamed more disasm stuff.
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2020-11-21 20:10:45 +01:00 |
gameutil.cpp
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- Blood: ported BloodGDX's fix for the double shotgun graphics glitch.
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2020-11-22 20:09:09 +01:00 |
gameutil.h
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- JSON serializer for actor.
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2020-11-22 12:48:42 +01:00 |
gib.cpp
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- more renames.
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2020-11-22 12:48:42 +01:00 |
gib.h
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- use a local bit array in Blood's precacher.
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2020-09-08 19:18:11 +02:00 |
globals.cpp
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- cleanup of the remaining homegrown Blood wrappers.
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2020-10-11 14:30:44 +02:00 |
globals.h
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- Blood: Removed most #defines.
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2020-10-11 14:30:43 +02:00 |
hudsprites.cpp
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Merge branch 'master' into InputContinuation
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2020-10-10 21:39:27 +02:00 |
inifile.cpp
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- cleanup of the remaining homegrown Blood wrappers.
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2020-10-11 14:30:44 +02:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- merged two smaller savegame handlers into the main function.
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2020-11-22 12:48:43 +01:00 |
levels.h
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- Blood: Removed most #defines.
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2020-10-11 14:30:43 +02:00 |
loadsave.cpp
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- Blood: save level stats as JSON.
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2020-11-22 13:05:17 +01:00 |
loadsave.h
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- activeXSprites map.
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2020-11-22 12:48:42 +01:00 |
messages.cpp
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- merged two smaller savegame handlers into the main function.
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2020-11-22 12:48:43 +01:00 |
messages.h
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- Blood: #define replacement
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2020-10-11 14:30:43 +02:00 |
mirrors.cpp
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- more renames.
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2020-11-22 12:48:42 +01:00 |
misc.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
misc.h
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- more renaming.
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2020-11-21 19:30:00 +01:00 |
namelist.h
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- define console background for Blood.
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2020-10-25 15:31:20 +01:00 |
nnexts.cpp
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- renamed some of those annoying 'atxx' variables.
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2020-11-21 15:45:37 +01:00 |
nnexts.h
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- Blood: #define replacement
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2020-10-11 14:30:43 +02:00 |
osdcmd.cpp
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- fixed a few CCMDs which were blocked in the console.
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2020-10-12 19:48:47 +02:00 |
player.cpp
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- more renames.
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2020-11-22 12:48:42 +01:00 |
player.h
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- renamed more disasm stuff.
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2020-11-21 20:10:45 +01:00 |
prediction.cpp
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- more renames.
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2020-11-22 12:48:42 +01:00 |
preload.cpp
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- Blood: there's no need to store the loadsave handlers in local variables that never get used.
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2020-10-11 14:30:40 +02:00 |
qav.cpp
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- use static init for QAV callbacks.
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2020-11-21 18:28:29 +01:00 |
qav.h
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- use static init for QAV callbacks.
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2020-11-21 18:28:29 +01:00 |
replace.cpp
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- made palette loader part of the game interface.
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2020-11-21 12:54:09 +01:00 |
sbar.cpp
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- make DHUDFont an object.
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2020-10-31 13:20:54 +01:00 |
sectorfx.cpp
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- avoid using widthBits and heightBits outside of engine code.
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2020-11-09 20:51:30 +01:00 |
sectorfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
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- renamed more disasm stuff.
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2020-11-21 20:10:45 +01:00 |
seq.h
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- Blood: cleanup and simplification of SEQ code.
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2020-11-21 18:12:51 +01:00 |
seqcb.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
sfx.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
sound.cpp
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- more renames.
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2020-11-22 12:48:42 +01:00 |
sound.h
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- even more renames
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2020-11-22 12:48:42 +01:00 |
tile.cpp
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- connecting the dots for Blood's special tile features.
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2020-09-15 01:27:24 +02:00 |
trig.cpp
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- Blood: got rid of ThrowError.
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2020-10-11 14:30:44 +02:00 |
triggers.cpp
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
triggers.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
view.cpp
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- buildutils: Replace sintable[] use within Blood with bsin() /bcos() .
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2020-11-22 21:18:02 +01:00 |
view.h
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- more renames.
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2020-11-22 12:48:42 +01:00 |
warp.cpp
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- JSON serializer for warp.cpp
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2020-11-21 19:39:24 +01:00 |
weapon.cpp
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- Blood: ported BloodGDX's fix for the double shotgun graphics glitch.
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2020-11-22 20:09:09 +01:00 |