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enet
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Split r3159..r3161, part 7: code touching networking.
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2012-11-15 14:28:14 +00:00 |
jaudiolib
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Bump DirectSound version to 8. This shouldn't really affect anything as the API is the same for all of the bits we make use of, but certain sets of DirectX headers/libs seem to be lacking v7 support.
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2012-12-29 05:23:28 +00:00 |
jmact
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
lunatic
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Lunatic translator: pack all translation units into one big blob.
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2012-12-28 17:18:06 +00:00 |
misc
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
util
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Tools updates:
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2012-11-15 06:42:37 +00:00 |
_functio.h
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Lunatic translator: update default defines.
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2012-11-25 13:18:41 +00:00 |
_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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actors.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
actors.h
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Fix rotation-fixed useractors (those having usertype bit 4 set).
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2012-12-23 19:24:21 +00:00 |
actors_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
actors_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
anim.c
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Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
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2012-09-05 17:25:34 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
animvpx.h
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Make ivfrate build standalone, Makefile tweaks.
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2012-11-08 21:54:17 +00:00 |
astub.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
common.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
common_game.h
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Factor G_MultiPskyInit into common.c.
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2012-11-25 04:25:31 +00:00 |
config.c
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
config.h
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Fix warning from r3128
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2012-11-08 22:09:00 +00:00 |
demo.c
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demo.c: time G_DoMoveThings() using a double instead of an int32_t.
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2012-11-15 14:28:53 +00:00 |
demo.h
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In -d command line arg, allow specifying demo number in addition to file name.
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2012-10-01 17:52:40 +00:00 |
duke3d.h
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Fix rotation-fixed useractors (those having usertype bit 4 set).
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2012-12-23 19:24:21 +00:00 |
function.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
game.h
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RENDERTYPE=SDL on Windows, part 2.
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2012-11-25 04:26:37 +00:00 |
game_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
game_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gamedef.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
gamedef.h
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
gamedefs.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
gameexec.c
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Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
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2012-12-23 14:00:08 +00:00 |
gameexec.h
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Make EventNames[] an array of (const char *) instead of const tokenlist.
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2012-12-09 13:24:36 +00:00 |
gamestructures.c
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Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
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2012-12-23 14:00:08 +00:00 |
gamevars.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
gamevars.h
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
global.c
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Tweak r3116.
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2012-11-05 03:48:03 +00:00 |
global.h
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Fix demo playback with diff application enabled.
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2012-11-11 17:57:06 +00:00 |
GNU.TXT
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grpscan.c
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Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
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2012-11-15 14:28:41 +00:00 |
grpscan.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
input.c
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Further minor MACT cleanups
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2012-11-17 16:48:11 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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m32def.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
m32def.h
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New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
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2012-04-05 19:49:12 +00:00 |
m32exec.c
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Factor dist() and ldist() into common.c.
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2012-11-29 12:49:38 +00:00 |
m32structures.c
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m32vars.c
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Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
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2012-12-13 02:33:53 +00:00 |
macros.h
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
mapster32.h
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Split r3159..r3161, part 14: The rest.
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2012-11-15 14:28:47 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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menus.c
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Replace the scrolling contributor credits with a static programmatic three-column layout.
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2012-12-14 23:11:26 +00:00 |
menus.h
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Minor menu cleanups, only half-finished (if that).
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2012-10-14 22:16:07 +00:00 |
midi.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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Patch adding Wii support by tueidj, part 11: miscellaneous changes
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2012-05-01 12:41:13 +00:00 |
net.c
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Fix building as C instead of C++
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2012-12-12 02:53:15 +00:00 |
net.h
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Fix building as C instead of C++
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2012-12-12 02:53:15 +00:00 |
old.diff
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osdcmds.c
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Experimental NETCODE Makefile variable, enabled by default.
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2012-12-09 13:24:44 +00:00 |
osdcmds.h
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Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
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2012-11-18 15:44:18 +00:00 |
osdfuncs.c
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
osdfuncs.h
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Cleanup of console/on-screen-display (OSD) functionality.
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2012-12-25 16:13:50 +00:00 |
player.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
player.h
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
premap.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
premap.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
quotes.h
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Addition of 3 events:
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2012-05-14 18:12:27 +00:00 |
rev.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
rts.c
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Split r3159..r3161, part 10: add explicit casts to *alloc return values.
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2012-11-15 14:28:29 +00:00 |
rts.h
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savegame.c
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Initialize BADGUY sprite flags for hardcoded enemies.
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2012-12-09 13:24:32 +00:00 |
savegame.h
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Rewrite old-version-savegame signaling in a cleaner fashion.
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2012-11-13 10:50:06 +00:00 |
sdlmusic.c
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For novelty, add support for RENDERTYPE=SDL under Windows.
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2012-11-24 09:13:29 +00:00 |
sector.c
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Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
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2012-12-28 17:18:16 +00:00 |
sector.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.c
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
sector_inline.h
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Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
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2012-11-05 02:49:08 +00:00 |
soundefs.h
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sounds.c
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Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
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2012-12-10 18:17:57 +00:00 |
sounds.h
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The other half of the previous commit.
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2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
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Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
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2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
standard.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
startgtk.game.c
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Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
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2012-11-15 14:27:57 +00:00 |
startwin.game.c
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
startwin.game.h
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winbits.c
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Windows: Fix potential crash in version checker.
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2012-11-29 12:49:41 +00:00 |