raze-gles/source/sw/src
Christoph Oelckers 8d63e735d0 - transitioned Blood to the new main loop.
Mostly working but interpolation is not correct yet and for some strange reason the numbers on the HUD are gone.
2020-09-01 23:34:04 +02:00
..
2d.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
actor.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
ai.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp - removed the non-functional user map handling. 2020-08-16 11:42:13 +02:00
cache.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
cheats.cpp - revert unintended change of text labels. 2020-08-19 19:18:47 +02:00
colormap.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
conpic.h
coolg.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
coolie.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
copysect.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
d_menu.cpp - transitioned Blood to the new main loop. 2020-09-01 23:34:04 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
digi.h - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
draw.cpp - SW: Get synchronised input going in a testable way. This is not a complete re-factor, just enough to get it going. 2020-09-01 23:08:23 +10:00
eel.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
game.cpp - SW: Get synchronised input going in a testable way. This is not a complete re-factor, just enough to get it going. 2020-09-01 23:08:23 +10:00
game.h - SW: Get synchronised input going in a testable way. This is not a complete re-factor, just enough to get it going. 2020-09-01 23:08:23 +10:00
girlninj.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
input.cpp - SW: Get synchronised input going in a testable way. This is not a complete re-factor, just enough to get it going. 2020-09-01 23:08:23 +10:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train 2020-05-30 23:27:18 +02:00
interpso.h SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
inv.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jsector.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
jsector.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
jtags.h
jweapon.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
map2d.cpp - SW: Migrate to GZDoom time code like Duke. 2020-08-25 19:51:32 +02:00
mclip.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
menus.h - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
miscactr.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
morph.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h - cleanup work on SW 2020-08-05 22:36:38 +02:00
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
network.h - main loop WIP. 2020-08-16 21:55:26 +02:00
ninja.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
osdcmds.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
pal.h
panel.cpp - SW: Fix change in 1354d52c05 that accidentally caused minor loss of precision in the panel code. 2020-09-01 23:35:00 +10:00
panel.h - SW: Change `pSpawnSprite()` x/y coordinates from int to double to preserve precision for some calls. 2020-08-18 21:39:20 +10:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - SW: Fix Q16.16 operation not using m_fixed inlines. The one that got away... 2020-09-01 23:28:47 +10:00
player.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
predict.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
quake.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
ripper.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
ripper2.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
rooms.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
rotator.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
save.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
saveable.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
sbar.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
scrip2.cpp - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
sector.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skel.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skull.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
slidor.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
sounds.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
sounds.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp - fixed: hud_messages completely blocked the messages, even from going to the console. 2020-08-23 22:46:53 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
sync.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
tags.h
text.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
track.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
vator.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
vis.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
wallmove.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
warp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
weapon.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
weapon.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
zilla.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
zombie.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00