raze-gles/source/common/utility
Christoph Oelckers 73a4e0d1fe - made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
2020-03-07 19:30:18 +01:00
..
rapidjson - hooked up GZDoom's JSON serializer. 2020-02-22 18:41:24 +01:00
basics.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
cmdlib.cpp - fixed: Windows must call the wide version of _mkdir for Unicode support. 2020-02-25 18:49:24 +01:00
cmdlib.h - sound backend update. 2020-02-09 13:26:51 +01:00
configfile.cpp - fixed the config loader to read long line without messing up the data. 2020-02-02 11:49:36 +01:00
configfile.h - fixed the config loader to read long line without messing up the data. 2020-02-02 11:49:36 +01:00
filereadermusicinterface.h - sound backend update. 2020-02-09 13:26:51 +01:00
files.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
files.h - sound backend update. 2020-02-09 13:26:51 +01:00
files_decompress.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gstrings.h
i_module.cpp - sound backend update. 2020-02-09 13:26:51 +01:00
i_module.h - sound backend update. 2020-02-09 13:26:51 +01:00
i_time.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
i_time.h
m_argv.cpp
m_argv.h - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
m_crc32.h
m_png.cpp
m_png.h
m_swap.h
matrix.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
matrix.h
memarena.cpp
memarena.h
name.cpp
name.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
namedef.h - ported the menu changes of the last commit. 2020-02-27 19:26:30 +01:00
palentry.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00
printf.h - fixed the crash reporter on Windows. 2020-02-02 13:33:07 +01:00
sc_man.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
sc_man.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
sc_man_scanner.re
sc_man_tokens.h
stats.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
stats.h
stringtable.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
stringtable.h - some string rework 2019-12-09 01:00:46 +01:00
strnatcmp.c
strnatcmp.h
superfasthash.cpp
superfasthash.h
tarray.h - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
templates.h
tflags.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
utf8.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
utf8.h
vectors.h - Clang complained again. :( 2020-03-01 16:43:34 +01:00
w_zip.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h - fixed the crash reporter on Windows. 2020-02-02 13:33:07 +01:00