raze-gles/polymer/eduke32/source
2016-02-02 00:21:04 +00:00
..
android
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
jmact Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
lunatic Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
misc
sw Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
testgame Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c CON_MOVESECTOR. Triggers built-in sector movement routines... not really appropriate to use outside of EVENT_MOVEEFFECTORS. 2016-01-21 19:35:34 +00:00
actors.h Fix potential build failure when static inline G_CheckForSpace{Ceiling,Floor} are declared without namesdyn.h first being included. 2016-01-27 07:30:34 +00:00
android.h
anim.c
anim.h
animsounds.c
animsounds.h
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h
astub.c Cheap hack to let Mapster32 read the visibility parameter from gamestartup when parsing the CONs for sound definitions. 2016-01-27 10:06:03 +00:00
common.c Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
common_game.h Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
config.c Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
config.h
demo.c
demo.h
duke3d.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h
game.c Fix animsounds error message. DONT_BUILD. 2016-01-27 10:27:56 +00:00
game.h Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
gamedef.c Fix switch/case regressions introduced in r5577. 2016-01-27 10:06:00 +00:00
gamedef.h CON_MOVESECTOR. Triggers built-in sector movement routines... not really appropriate to use outside of EVENT_MOVEEFFECTORS. 2016-01-21 19:35:34 +00:00
gamedefs.h
gameexec.c Lunatic: Fix unused-parameter warnings. 2016-01-27 07:30:31 +00:00
gameexec.h C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097. 2016-01-08 01:33:01 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c Minor cleanup, DONT_BUILD. 2016-01-21 19:35:00 +00:00
gamevars.c C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097. 2016-01-08 01:33:01 +00:00
gamevars.h Remove unused and utterly useless GAMEVAR_SECRET flag. 2016-01-07 03:29:56 +00:00
global.c
global.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c
input.h
keys.h
m32common.c Use XXH64 functions for editor undo/redo when building for 64-bit. 2016-01-11 05:06:02 +00:00
m32def.c Replace the semicolon trailing empty-bodied loops with opening and closing braces. 2016-01-12 10:31:12 +00:00
m32def.h
m32exec.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
m32structures.c
m32vars.c
macros.h
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp
mdump.h
menus.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
menus.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c
namesdyn.h
net.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
net.h
old.diff
osdcmds.c Lunatic: Fix cast-qual warnings having to do with L_RunString. 2016-01-27 07:30:23 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix warnings. DONT_BUILD. 2016-01-07 03:29:52 +00:00
player.h Polymer lighting tweaks, mostly internal. 2015-12-28 02:04:29 +00:00
premap.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
premap.h
quotes.h
rev.c
rts.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
rts.h
savegame.c Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
savegame.h
sdlmusic.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
sector.c Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
sector.h Replace msx/msy global arrays with vec2_t g_origins. Bump BYTEVERSION. 2016-01-21 19:35:30 +00:00
soundefs.h
sounds.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
sounds.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
sounds_common.h
sounds_mapster32.c
sounds_mapster32.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
soundsdyn.c
soundsdyn.h
standard.h
startgtk.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startosx.game.m
startwin.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startwin.game.h
winbits.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00