Fix potential build failure when static inline G_CheckForSpace{Ceiling,Floor} are declared without namesdyn.h first being included.

Exposed by lunatic_game.c when LUNATIC=1.

git-svn-id: https://svn.eduke32.com/eduke32@5593 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-01-27 07:30:34 +00:00
parent 3c726065f7
commit 93884b1a91
1 changed files with 2 additions and 0 deletions

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@ -376,6 +376,8 @@ ACTOR_INLINE int32_t A_MoveSprite(int32_t spritenum, const vec3_t *change, uint3
# endif
# include "namesdyn.h"
EXTERN_INLINE int32_t G_CheckForSpaceCeiling(int32_t sectnum)
{
return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 &&