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msvc
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
a.h
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inthi_rintf
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2017-07-22 04:00:30 +00:00 |
animvpx.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
baselayer.h
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Change mouseGrabInput()'s parameter to a bool
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2018-04-23 06:35:52 +00:00 |
build.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
buildtypes.h
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Minor cleanup regarding buildtypes.h
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2018-03-17 03:25:57 +00:00 |
cache1d.h
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More function name cleanup
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2018-04-12 21:03:30 +00:00 |
clip.h
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Function names
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2018-04-12 21:03:47 +00:00 |
collections.h
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Fix typo in collections.h. DONT_BUILD
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2018-02-22 14:15:13 +00:00 |
colmatch.h
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Function names
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2018-04-12 21:03:47 +00:00 |
common.h
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
compat.h
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Slightly reorganize Bdirent struct for efficiency. Despite being "Bdirent", this struct in no way matches the system provided dirent struct.
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2018-10-07 05:21:24 +00:00 |
crc32.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
debugbreak.h
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Add debugbreak.h from https://github.com/scottt/debugbreak
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2018-10-04 04:19:46 +00:00 |
dxdidf.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
dxtfilter.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
dynamicgtk.h
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Common.mak: Massive reorganization/cleanup.
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2017-06-09 06:38:42 +00:00 |
editor.h
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Function names
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2018-04-12 21:03:47 +00:00 |
elauxlib.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
elua.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
fix16.h
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Use Q16.16 fixed point for player horiz
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2018-03-07 04:21:05 +00:00 |
fix16.hpp
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Flesh out Fix16 with some operators we need to work with it from CON
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2018-03-07 04:21:25 +00:00 |
fix16_int64.h
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Rename int64.h to fix16_int64.h
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2018-04-23 06:35:25 +00:00 |
glbuild.h
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Moved to GLAD for dynamic GL/WGL and extension loading.
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2018-02-16 06:38:21 +00:00 |
glsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
gtkbits.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
gtkpixdata.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
gtkpixdata_shim.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
hash.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
hightile.h
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New userdef structure: "global_r", "global_g", "global_b"
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2018-01-26 04:35:11 +00:00 |
jwzgles.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
jwzglesI.h
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
kplib.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
libdivide.h
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Merge our changes to libdivide back in
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2018-04-23 06:35:06 +00:00 |
lunatic.h
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LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch.
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2017-06-09 06:39:18 +00:00 |
lz4.h
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LZ4 warning silencing I accidentally left out of a previous commit
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2018-04-23 10:15:03 +00:00 |
m32script.h
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Maybe, possibly, unfuck gamearrays.
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2017-07-18 20:53:22 +00:00 |
md4.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mdsprite.h
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Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination.
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2017-06-21 13:46:36 +00:00 |
miniz.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
miniz_common.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
miniz_tdef.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
miniz_tinfl.h
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
mmulti.h
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Work around strange internal compiler error with gcc 8.2.0...
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2018-08-09 16:06:55 +00:00 |
mutex.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
osd.h
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Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console.
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2017-07-05 05:42:37 +00:00 |
osxbits.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
osxmain.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
palette.h
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
pngwrite.h
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Minor png writer fixups
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2018-04-04 20:48:10 +00:00 |
polymer.h
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Q16.16 for player angle, too
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2018-03-07 04:21:18 +00:00 |
polymost.h
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Untabify polymost.h
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2018-10-07 05:20:52 +00:00 |
pragmas.h
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Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
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2018-07-23 02:55:53 +00:00 |
pragmas_arm.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
pragmas_ppc.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
pragmas_x86_gcc.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
pragmas_x86_msvc.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
print.h
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Visual Studio apparently still defines __cplusplus as 199711.
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2017-06-05 10:05:17 +00:00 |
prlights.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
rawinput.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
renderlayer.h
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Fix command line help window in builds with the startup window disabled
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2017-06-24 21:17:59 +00:00 |
scancodes.h
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OSD (console) cleanup
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2017-06-27 02:24:14 +00:00 |
scriptfile.h
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scriptfile.[cpp|h] cleanups
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2017-06-27 02:24:28 +00:00 |
sdl_inc.h
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sdlmusic: Slight cosmetic cleanup
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2018-05-19 14:14:25 +00:00 |
sdlappicon.h
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Bring the previous commit into effect.
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2017-02-01 10:20:54 +00:00 |
sdlayer.h
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Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro
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2018-10-07 05:23:39 +00:00 |
softsurface.h
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Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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2018-07-14 21:36:44 +00:00 |
startwin.editor.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
texcache.h
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Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.
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2017-06-27 02:24:34 +00:00 |
tilepacker.h
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Dynamic tilepacking for indexed colour textures
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2018-05-08 17:32:16 +00:00 |
tracker.hpp
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Add is_(un)signed to compat.h, with specializations for the Tracker classes.
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2018-01-13 22:15:07 +00:00 |
tracker_operator.hpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
tracker_operators.hpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
wiibits.h
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Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances.
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2017-08-06 13:44:44 +00:00 |
winbits.h
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Address issue where timers will no longer update after several hours of runtime
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2017-12-09 02:56:12 +00:00 |
windows_inc.h
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Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way.
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2017-02-25 08:15:13 +00:00 |
winlayer.h
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
xxhash.h
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Update xxHash
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2018-04-23 06:35:17 +00:00 |