.. |
_polymost.cpp
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- cleanup of 'gotpic' handling.
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2021-05-10 20:13:28 +02:00 |
actors.cpp
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- fixed sprite exclusion logic in getzrange.
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2021-06-09 00:31:54 +02:00 |
actors_d.cpp
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- Duke/RR: Always ensure player's wantweaponfire is reset to -1 after switching weapon.
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2021-07-17 12:12:12 +10:00 |
actors_lava.cpp
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- fixed all warnings in Duke.
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2021-05-12 21:50:01 +02:00 |
actors_r.cpp
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- Duke/RR: Always ensure player's wantweaponfire is reset to -1 after switching weapon.
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2021-07-17 12:12:12 +10:00 |
animatesprites_d.cpp
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- moved all font setup out of the C++ code.
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2021-05-31 21:20:31 +02:00 |
animatesprites_r.cpp
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- fixed sprite exclusion logic in getzrange.
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2021-06-09 00:31:54 +02:00 |
bowling.cpp
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- re-added line of code that got lost during refactoring.
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2021-06-10 00:14:04 +02:00 |
ccmds.cpp
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- removed the native versions of Duke's and RR's status bar.
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2021-05-15 17:15:29 +02:00 |
cheats.cpp
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- Ensure g_nextskill is used everywhere so that setting skill for next level works properly.
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2021-07-20 18:51:34 +10:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- Duke/RR: Don't delete master switch sprites.
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2021-04-04 13:01:32 +02:00 |
d_menu.cpp
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- make all games return to the main menu when the game is ended with F10.
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2021-05-04 11:32:09 +02:00 |
dispatch.cpp
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- moved all font setup out of the C++ code.
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2021-05-31 21:20:31 +02:00 |
duke3d.h
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- Add skill CCMD to return player's current skill, while also being able to set skill for next game.
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2021-07-20 18:50:58 +10:00 |
dukeactor.h
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
flags_d.cpp
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- add some hackery to deal with WT's bosses.
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2021-05-29 13:12:50 +02:00 |
flags_r.cpp
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
funct.h
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- removed the native versions of Duke's and RR's status bar.
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2021-05-15 17:15:29 +02:00 |
game.cpp
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- Add skill CCMD to return player's current skill, while also being able to set skill for next game.
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2021-07-20 18:50:58 +10:00 |
game_misc.cpp
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- implemented all needed font overrides for localization.
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2021-05-31 21:20:31 +02:00 |
gamedef.cpp
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- Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean".
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2021-07-19 12:24:47 +10:00 |
gameexec.cpp
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- Ensure g_nextskill is used everywhere so that setting skill for next level works properly.
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2021-07-20 18:51:34 +10:00 |
gameloop.cpp
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- Duke: Ensure gi->NextLevel() sets the skill level upon invocation.
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2021-07-20 18:55:16 +10:00 |
gamevar.cpp
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- fixed all warnings in Duke.
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2021-05-12 21:50:01 +02:00 |
gamevar.h
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
global.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
global.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
hudweapon_d.cpp
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- fixed all warnings in Duke.
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2021-05-12 21:50:01 +02:00 |
hudweapon_r.cpp
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- fixed all warnings in Duke.
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2021-05-12 21:50:01 +02:00 |
inlines.h
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Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier."
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2021-07-17 22:42:58 +10:00 |
input.cpp
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Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier."
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2021-07-17 22:42:58 +10:00 |
namelist_d.h
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
namelist_r.h
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- RR: fixed the bowling lane lights.
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2021-06-09 23:53:05 +02:00 |
names.h
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- ported the TitleScreen class.
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2021-04-30 20:08:23 +02:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
player.cpp
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- ported Duke and RR status bars.
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2021-05-15 14:27:32 +02:00 |
player_d.cpp
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Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier."
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2021-07-17 22:42:58 +10:00 |
player_r.cpp
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Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier."
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2021-07-17 22:42:58 +10:00 |
player_w.cpp
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- made DukeActor::s a pointer.
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2021-04-15 19:21:43 +02:00 |
prediction.cpp
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- removed the native versions of Duke's and RR's status bar.
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2021-05-15 17:15:29 +02:00 |
prediction.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
premap.cpp
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- split the screen job code into a generic and a Raze specific part.
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2021-05-22 01:35:50 +02:00 |
premap_d.cpp
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- forgot to save these.
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2021-04-30 20:08:35 +02:00 |
premap_r.cpp
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- fixed all warnings in Duke.
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2021-05-12 21:50:01 +02:00 |
render.cpp
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- fixed the remaining warnings.
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2021-05-12 21:50:01 +02:00 |
savegame.cpp
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- engine side preparations for Duke Statusbar scriptification.
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2021-05-15 10:44:35 +02:00 |
sbar.cpp
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- removed the native versions of Duke's and RR's status bar.
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2021-05-15 17:15:29 +02:00 |
sectors.cpp
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- fixed the remaining warnings.
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2021-05-12 21:50:01 +02:00 |
sectors_d.cpp
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Merge branch 'master' into newrenderer2
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2021-04-15 19:34:03 +02:00 |
sectors_r.cpp
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- RR: fixed the bowling lane lights.
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2021-06-09 23:53:05 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- split the screen job code into a generic and a Raze specific part.
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2021-05-22 01:35:50 +02:00 |
sounds.h
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- Cutscene support in Blood.
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2021-04-30 20:08:34 +02:00 |
spawn.cpp
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. Duke: made the 'lonely effector' error non fatal.
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2021-05-08 15:41:49 +02:00 |
spawn_d.cpp
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- add some hackery to deal with WT's bosses.
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2021-05-29 13:12:50 +02:00 |
spawn_r.cpp
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- RR: fixed the bowling lane lights.
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2021-06-09 23:53:05 +02:00 |
types.h
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- removed the indirection for the global arrays.
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2021-05-21 14:32:01 +02:00 |