mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- RR: fixed the bowling lane lights.
Tiles had not been made writable. Also renamed a few bowling related things.
This commit is contained in:
parent
1cea743536
commit
4b35a30de5
5 changed files with 31 additions and 27 deletions
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@ -293,7 +293,7 @@ SKIPWALLCHECK:
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fi.checkhitsprite(act2, actor);
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}
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}
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else if (spri2->extra >= 0 && act2 != actor && (badguy(act2) || spri2->picnum == QUEBALL || spri2->picnum == RRTILE3440 || spri2->picnum == STRIPEBALL || (spri2->cstat & 257) || spri2->picnum == DUKELYINGDEAD))
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else if (spri2->extra >= 0 && act2 != actor && (badguy(act2) || spri2->picnum == QUEBALL || spri2->picnum == BOWLINGPIN || spri2->picnum == STRIPEBALL || (spri2->cstat & 257) || spri2->picnum == DUKELYINGDEAD))
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{
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if (spri->picnum == MORTER && act2 == Owner)
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{
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@ -350,7 +350,7 @@ SKIPWALLCHECK:
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}
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if (spri2->picnum == STATUEFLASH || spri2->picnum == QUEBALL ||
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spri2->picnum == STRIPEBALL || spri2->picnum == RRTILE3440)
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spri2->picnum == STRIPEBALL || spri2->picnum == BOWLINGPIN)
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fi.checkhitsprite(act2, actor);
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if (spri2->picnum != RADIUSEXPLOSION &&
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@ -2441,7 +2441,7 @@ void rr_specialstats()
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while (auto act = it.Next())
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{
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auto s = act->s;
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if (s->picnum == RRTILE280)
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if (s->picnum == BOWLINGPINSPOT)
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if (s->lotag == 100)
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{
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auto pst = pinsectorresetup(s->sectnum);
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@ -2793,12 +2793,12 @@ static int henstand(DDukeActor *actor)
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s->xvel--;
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if (s->xvel < 0) s->xvel = 0;
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s->cstat = 257;
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if (s->picnum == RRTILE3440)
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if (s->picnum == BOWLINGPIN)
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{
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s->cstat |= 4 & s->xvel;
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s->cstat |= 8 & s->xvel;
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if (krand() & 1)
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s->picnum = RRTILE3440 + 1;
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s->picnum = BOWLINGPIN + 1;
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}
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else if (s->picnum == HENSTAND)
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{
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@ -2809,7 +2809,7 @@ static int henstand(DDukeActor *actor)
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if (!s->xvel)
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return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object
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}
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if (s->picnum == RRTILE3440 || (s->picnum == RRTILE3440 + 1 && !s->xvel))
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if (s->picnum == BOWLINGPIN || (s->picnum == BOWLINGPIN + 1 && !s->xvel))
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{
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return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object
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}
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@ -2983,8 +2983,8 @@ void moveactors_r(void)
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{
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S_StopSound(356, nullptr);
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}
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case RRTILE3440:
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case RRTILE3440+1:
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case BOWLINGPIN:
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case BOWLINGPIN+1:
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case HENSTAND:
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case HENSTAND+1:
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{
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@ -30,6 +30,7 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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#include "global.h"
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#include "names_r.h"
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#include "dukeactor.h"
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#include "buildtiles.h"
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BEGIN_DUKE_NS
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@ -43,9 +44,9 @@ void ballreturn(DDukeActor *ball)
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DukeStatIterator it2(STAT_BOWLING);
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while (auto act2 = it2.Next())
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{
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if (act2->s->picnum == RRTILE282 && act->s->hitag == act2->s->hitag)
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if (act2->s->picnum == BOWLINGBALLSPOT && act->s->hitag == act2->s->hitag)
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spawn(act2, BOWLINGBALLSPRITE);
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if (act2->s->picnum == RRTILE280 && act->s->hitag == act2->s->hitag && act2->s->lotag == 0)
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if (act2->s->picnum == BOWLINGPINSPOT && act->s->hitag == act2->s->hitag && act2->s->lotag == 0)
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{
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act2->s->lotag = 100;
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act2->s->extra++;
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@ -94,12 +95,12 @@ short checkpins(short sect)
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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if (a2->s->picnum == RRTILE3440)
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if (a2->s->picnum == BOWLINGPIN)
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{
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pin++;
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pins[a2->s->lotag] = 1;
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}
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if (a2->s->picnum == RRTILE280)
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if (a2->s->picnum == BOWLINGPINSPOT)
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{
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tag = a2->s->hitag;
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}
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@ -107,8 +108,9 @@ short checkpins(short sect)
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if (tag)
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{
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tag += 2024;
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tileCopySection(2024, 0, 0, 128, 64, tag, 0, 0);
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tag += LANEPICS + 1;
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TileFiles.tileMakeWritable(tag);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
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for (i = 0; i < 10; i++)
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{
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if (pins[i] == 1)
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@ -156,7 +158,7 @@ short checkpins(short sect)
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y = 24;
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break;
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}
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tileCopySection(2023, 0, 0, 8, 8, tag, x - 4, y - 10);
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tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10);
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}
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}
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}
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@ -171,7 +173,7 @@ void resetpins(short sect)
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DukeSectIterator it(sect);
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while (auto a2 = it.Next())
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{
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if (a2->s->picnum == RRTILE3440)
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if (a2->s->picnum == BOWLINGPIN)
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deletesprite(a2);
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}
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it.Reset(sect);
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@ -179,7 +181,7 @@ void resetpins(short sect)
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{
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if (a2->s->picnum == 283)
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{
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auto spawned = spawn(a2, RRTILE3440);
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auto spawned = spawn(a2, BOWLINGPIN);
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spawned->s->lotag = a2->s->lotag;
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if (spawned->s->lotag == 3 || spawned->s->lotag == 5)
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{
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@ -197,6 +199,7 @@ void resetpins(short sect)
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if (tag)
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{
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tag += LANEPICS + 1;
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TileFiles.tileMakeWritable(tag);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
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for (i = 0; i < 10; i++)
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{
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@ -258,6 +261,7 @@ void resetlanepics(void)
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pic = tag + 1;
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if (pic == 0) continue;
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pic += LANEPICS + 1;
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TileFiles.tileMakeWritable(pic);
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tileCopySection(LANEPICS + 1, 0, 0, 128, 64, pic, 0, 0);
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for (i = 0; i < 10; i++)
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{
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@ -158,9 +158,9 @@ x(WALLLIGHT2, 248)
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x(WALLLIGHTBUST2, 249)
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x(LIGHTSWITCH2, 250)
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x(UFOBEAM, 252)
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y(RRTILE280, 280)
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y(BOWLINGPINSPOT, 280)
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y(RRTILE281, 281)
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y(RRTILE282, 282)
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y(BOWLINGBALLSPOT, 282)
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y(RRTILE283, 283)
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y(RRTILE285, 285)
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y(RRTILE286, 286)
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@ -919,7 +919,7 @@ x(BOWLINGBALLH, 3428)
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x(BOWLINGBALL, 3430)
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x(BOWLINGBALLSPRITE, 3437)
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x(POWDERH, 3438)
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y(RRTILE3440, 3440)
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x(BOWLINGPIN, 3440)
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x(DEVISTATOR, 3445)
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x(RPGGUN, 3452)
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y(RRTILE3462, 3462)
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@ -2080,8 +2080,8 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
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case STRIPEBALL:
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case QUEBALL:
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case RRTILE3440:
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case RRTILE3440 + 1:
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case BOWLINGPIN:
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case BOWLINGPIN + 1:
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case HENSTAND:
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case HENSTAND + 1:
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if (pspr->picnum == QUEBALL || pspr->picnum == STRIPEBALL)
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@ -2092,7 +2092,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
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if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
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S_PlayActorSound(POOLBALLHIT, targ);
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}
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else if (pspr->picnum == RRTILE3440 || pspr->picnum == RRTILE3440 + 1)
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else if (pspr->picnum == BOWLINGPIN || pspr->picnum == BOWLINGPIN + 1)
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{
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pspr->xvel = (s->xvel >> 1) + (s->xvel >> 2);
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pspr->ang -= ((s->ang << 1) + krand()) & 64;
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@ -56,9 +56,9 @@ int spawn_r(int j, int pn)
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default_case:
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spawninitdefault(actj, act);
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break;
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case RRTILE280:
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case BOWLINGPINSPOT:
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case RRTILE281:
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case RRTILE282:
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case BOWLINGBALLSPOT:
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case RRTILE283:
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case RRTILE2025:
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case RRTILE2026:
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@ -70,7 +70,7 @@ int spawn_r(int j, int pn)
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sp->yrepeat = 0;
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sp->clipdist = 0;
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sp->extra = 0;
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changespritestat(i,105);
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changespritestat(i,STAT_BOWLING);
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break;
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case RRTILE3410:
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sp->extra = 0;
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@ -535,7 +535,7 @@ int spawn_r(int j, int pn)
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sp->xvel = 0;
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changespritestat(i,1);
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break;
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case RRTILE3440:
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case BOWLINGPIN:
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sp->cstat = 257;
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sp->clipdist = 48;
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sp->xrepeat = 23;
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