raze-gles/source/build/include
2020-05-28 23:48:50 +02:00
..
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
build.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
buildtypes.h Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - fixed SW's interpolation math. 2020-02-02 09:51:44 +01:00
common.h - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.h - fixed compilation. 2020-05-23 22:43:04 +02:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
osd.h - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
palette.h - palette code cleanup. 2020-05-27 22:19:02 +02:00
polymost.h - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
pragmas.h - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
print.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scancodes.h - fixed the pause key. 2020-02-16 17:22:14 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00