- removed some dead variables.

This commit is contained in:
Christoph Oelckers 2020-01-01 13:11:44 +01:00
parent 18099e9179
commit e01c161258
11 changed files with 1 additions and 40 deletions

View file

@ -173,8 +173,6 @@ void ShutDown(void)
sfxTerm();
scrUnInit();
// PORT_TODO: Check argument
if (syncstate)
printf("A packet was lost! (syncstate)\n");
DO_FREE_AND_NULL(pUserTiles);
}

View file

@ -16,7 +16,6 @@
#include "zstring.h"
#include "vectors.h"
extern char appactive;
extern char modechange;
extern int32_t swapcomplete;
@ -27,7 +26,6 @@ EXTERN_CVAR(Bool, r_usenewaspect)
extern int32_t newaspect_enable;
extern int32_t r_fpgrouscan;
extern int32_t setaspect_new_use_dimen;
extern uint32_t r_screenxy;
extern int32_t xres, yres, bpp, bytesperline, refreshfreq;
extern intptr_t frameplace;
extern char offscreenrendering;

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@ -13,7 +13,6 @@
extern int myconnectindex, numplayers;
extern int connecthead, connectpoint2[MAXMULTIPLAYERS];
extern unsigned char syncstate;
#endif // mmulti_h_

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@ -138,7 +138,6 @@ static int32_t oxdimen = -1, oviewingrange = -1, oxyaspect = -1;
// r_usenewaspect is the cvar, newaspect_enable to trigger the new behaviour in the code
CVAR(Bool, r_usenewaspect, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
int32_t newaspect_enable=0;
uint32_t r_screenxy = 0;
int32_t r_fpgrouscan = 1;
int32_t globalflags;

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@ -43,23 +43,8 @@
double g_beforeSwapTime;
GameInterface* gi;
void buildkeytranslationtable();;
int myconnectindex, numplayers;
int connecthead, connectpoint2[MAXMULTIPLAYERS];
unsigned char syncstate;
/// These can be useful for debugging sometimes...
//#define SDL_WM_GrabInput(x) SDL_WM_GrabInput(SDL_GRAB_OFF)
//#define SDL_ShowCursor(x) SDL_ShowCursor(SDL_ENABLE)
// undefine to restrict windowed resolutions to conventional sizes
#define ANY_WINDOWED_SIZE
bool screenshot_requested;
char appactive=1, novideo=0;
void ImGui_Init_Backend()
{

View file

@ -132,7 +132,7 @@ void D_PostEvent (const event_t *ev)
return;
}
if (ev->type == EV_Mouse && GUICapture == 0 && appactive)
if (ev->type == EV_Mouse && GUICapture == 0)
{
inputState.MouseAddToPos(ev->x, -ev->y);
return;

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@ -581,12 +581,5 @@ CVAR(String, m_netport, "19014", CVAR_NOSET)
}
*/
/* Baselayer CVARs. Some are pointless, some not worth bothering before the backend is swappewd out, the only relevant one was r_voxels.
static osdcvardata_t cvars_engine[] =
{
{ "r_screenaspect","if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9",
(void *) &r_screenxy, SCREENASPECT_CVAR_TYPE, 0, 9999 },
};
*/
#endif

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@ -47,11 +47,6 @@ int GUICapture = false;
void InputState::GetMouseDelta(ControlInfo * info)
{
vec2_t input;
if (!appactive)
{
input = {0,0};
return;
}
input = g_mousePos;
g_mousePos = {};

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@ -10,8 +10,6 @@
#include "m_joy.h"
#include "gamecvars.h"
extern char appactive;
typedef uint16_t kb_scancode;
extern int GUICapture;

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@ -853,7 +853,6 @@ InitNetVars(void)
predictmovefifoplc = 0;
memset(&syncstat, 0, sizeof(syncstat));
syncstate = 0;
memset(sync_first, 0, sizeof(sync_first));
sync_found = FALSE;

View file

@ -412,9 +412,6 @@ SyncStatMessage(void)
}
}
}
if (syncstate != 0)
Printf(PRINT_NOTIFY, "Missed Network packet!", 0);
}