raze-gles/source/rr/src
Christoph Oelckers 3e0075a34d - disabled the broken savegame pic code for the GL renderer.
I have no idea how this is supposed to work, but all it does is create corrupt images, so for now it reverts to the software renderer which generates working 320x200 images.
2019-11-15 19:07:24 +01:00
..
actors.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - startup cleanup. 2019-11-01 00:32:56 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
common_game.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00
config.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
demo.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
game.cpp - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
game.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamedef.cpp - added ZDoom's CCMD code. 2019-11-04 23:01:50 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gameexec.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
global.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
menus.h - same changes in RedNukem frontend. 2019-11-09 19:39:35 +01:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
net.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
player.h - in_mouseflip and in_mousesmoothing 2019-10-23 00:59:01 +02:00
premap.cpp - hooked up the statistics code with EDuke and RedNukem frontends. 2019-11-12 22:45:11 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
savegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
savegame.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
screens.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screentext.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp - hooked up the secret hint system 2019-11-13 00:44:33 +01:00
sector.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
sounds.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00