..
actors.cpp
- update of the sound engine for unlimited channels per source.
2019-12-17 00:29:38 +01:00
actors.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
anim.cpp
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
anim.h
- copied anim fix to RR.
2020-01-03 11:47:10 +01:00
cheats.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
cheats.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
cmdline.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
common_game.h
- another unused one.
2019-12-29 17:13:12 +01:00
config.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
config.h
Merge branch 'master' into powerslave
2019-12-26 00:21:04 +01:00
d_menu.cpp
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
demo.cpp
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
demo.h
- same change for RedNukem front end.
2019-11-08 01:04:27 +01:00
duke3d.h
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
game.cpp
- don't pop up the menu over the intro movies when ending a game.
2020-01-08 17:36:21 +01:00
game.h
Fix redneck compiling
2019-12-29 22:34:16 +01:00
gamedef.cpp
- moved the last remaining function out of baselayer.cpp and removed that file.
2020-01-01 12:01:26 +01:00
gamedef.h
- everything compiles again (not tested yet.)
2019-10-26 00:32:49 +02:00
gamedefs.h
- moved the command line parser out of the game frontends.
2019-10-28 22:19:50 +01:00
gameexec.cpp
- route all 2D drawing through the 2D drawer unconditionally.
2019-12-28 19:10:23 +01:00
gameexec.h
- Printf related cleanup.
2019-11-05 20:07:16 +01:00
gamevars.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
global.cpp
- consolidation of texts for episode and skill menus
2019-11-25 00:02:00 +01:00
global.h
- added refactored sound code to RR frontend.
2019-12-16 16:18:47 +01:00
inv.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
keys.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
m32def.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
macros.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
mdump.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
mdump.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
menus.cpp
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
menus.h
- text update.
2019-12-04 17:30:41 +01:00
names.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
namesdyn.cpp
- Menu WIP
2019-11-28 01:02:45 +01:00
namesdyn.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
net.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
net.h
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
osdcmds.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
player.h
- in_mouseflip and in_mousesmoothing
2019-10-23 00:59:01 +02:00
premap.cpp
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
2020-01-05 10:48:44 +01:00
premap.h
- refactored the HUD scaling into something manageable.
2019-10-22 23:31:46 +02:00
quotes.h
- refactor of the quote storage.
2019-12-04 00:28:28 +01:00
savegame.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
savegame.h
- fixed compile errors.
2019-12-11 18:40:42 +01:00
sbar.cpp
- exported all game relevant texts from Duke Nukem and Redneck Rampage.
2019-12-07 14:53:13 +01:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- hooked up the high color texture colorization code.
2020-01-11 22:18:06 +01:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
screentext.cpp
- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
2019-12-26 14:43:44 +01:00
screentext.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
sector.cpp
Rednukem: fix thunder effect timing
2020-01-07 20:13:06 +01:00
sector.h
- transitioned RR to the new mapinfo
2019-12-10 00:31:55 +01:00
soundefs.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
sounds.cpp
- fixed ambient sounds not restarting in DN3D and RR.
2019-12-28 12:59:19 +01:00
sounds.h
- update of the sound engine for unlimited channels per source.
2019-12-17 00:29:38 +01:00
sounds_common.h
- added RedNukem project.
2019-09-19 00:27:46 +02:00
soundsdyn.cpp
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00
soundsdyn.h
- put RedNukem game frontend into a namespace.
2019-09-22 00:10:48 +02:00