raze-gles/source/sw/src
Christoph Oelckers 3204a3e5fc - negated the meaning of SB_AIMMODE.
This is because 'classic' aim mode will reset the view if the mouseaim key is not pressed.
The problem with this is that an empty input packet will trigger a view reset. If the meaning is inverted the default aim mode is free mouse view which doesn't try to alter any view state and is therefore preferable for an empty packet.

Fixes #292
2020-08-31 20:51:22 +02:00
..
2d.cpp - SW: stop cutscene sound before going to the summary screen. 2020-08-25 18:28:50 +02:00
actor.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
ai.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp - removed the non-functional user map handling. 2020-08-16 11:42:13 +02:00
cache.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
cheats.cpp - revert unintended change of text labels. 2020-08-19 19:18:47 +02:00
colormap.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
coolg.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
coolie.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
copysect.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
d_menu.cpp - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
digi.h - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
draw.cpp - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
eel.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
game.cpp - gameclock abstraction 2020-08-31 00:16:43 +02:00
game.h Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
girlninj.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
input.cpp - negated the meaning of SB_AIMMODE. 2020-08-31 20:51:22 +02:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train 2020-05-30 23:27:18 +02:00
interpso.h SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
inv.cpp - consolidation of invprev, invnext and invuse. 2020-08-27 22:19:24 +02:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jsector.cpp - SW: Add ogameclock and use in places where ototalclock was used. 2020-08-26 09:48:51 +10:00
jsector.h - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
map2d.cpp - SW: Migrate to GZDoom time code like Duke. 2020-08-25 19:51:32 +02:00
mclip.cpp - cleaning out more garbage. 2020-08-16 17:09:59 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
menus.h - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
miscactr.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
morph.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h - cleanup work on SW 2020-08-05 22:36:38 +02:00
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp - removed I_ResetTime entirely and refactored SW's use of it. 2020-08-30 08:13:34 +02:00
network.h - main loop WIP. 2020-08-16 21:55:26 +02:00
ninja.cpp - SW: Implement cl_showmagamt for the game's shotgun and uzi. 2020-08-30 20:24:37 +02:00
osdcmds.cpp - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
panel.h - SW: Change pSpawnSprite() x/y coordinates from int to double to preserve precision for some calls. 2020-08-18 21:39:20 +10:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
player.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
predict.cpp - removed SW's SK_AUTO_AIM for good. 2020-08-29 02:19:41 +02:00
quake.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
ripper.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
ripper2.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
rooms.cpp - more dead code removal. 2020-08-16 09:14:07 +02:00
rotator.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
save.cpp - unified the packet structures of all games. 2020-08-26 17:12:48 +02:00
saveable.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
sbar.cpp - SW: Moved the key display on the fullscreen HUD above the ammo display. 2020-08-30 21:01:29 +02:00
scrip2.cpp - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
sector.cpp - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skel.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skull.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
slidor.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
sounds.cpp - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
sounds.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp - fixed: hud_messages completely blocked the messages, even from going to the console. 2020-08-23 22:46:53 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
sync.cpp - removed SW's network code. 2020-08-16 10:40:20 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
track.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
vator.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
vis.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
wallmove.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
warp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
weapon.cpp - consolidation of inventory item activation through hotkeys. 2020-08-27 21:25:09 +02:00
weapon.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
zilla.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
zombie.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00