..
2d_d.cpp
- moved shadeToLight out of build.h.
2021-03-25 09:13:59 +01:00
2d_r.cpp
- moved shadeToLight out of build.h.
2021-03-25 09:13:59 +01:00
_polymost.cpp
- did some cleanup on Duke's render code to prepare for the new way of handling portals.
2021-03-21 10:58:11 +01:00
actors.cpp
- fixed SE21 handler.
2021-02-26 13:14:44 +01:00
actors_d.cpp
- Duke: Remove a few redundant sprite backups and change some backups to what's actually needed.
2021-01-06 06:22:31 +11:00
actors_lava.cpp
- player.i, part 1
2020-11-04 20:39:42 +01:00
actors_r.cpp
- Duke: Remove a few redundant sprite backups and change some backups to what's actually needed.
2021-01-06 06:22:31 +11:00
animatesprites_d.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
animatesprites_r.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
bowling.cpp
- route the shared control CCMDs through the game interface instead of registering local variants for each game.
2020-11-29 13:35:09 +01:00
ccmds.cpp
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
cheats.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- added the remaining CON features from EDuke 2.x
2020-09-17 23:06:54 +02:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Blood/Duke/RR/SW: Unify the player's horizon function.
2020-09-20 20:01:36 +10:00
constants.h
- WW2GI: fixed event numbering.
2021-01-30 23:42:44 +01:00
d_menu.cpp
- findplayer
2020-11-01 17:07:47 +01:00
dispatch.cpp
- 3 more wrappers gone.
2020-11-04 20:40:07 +01:00
duke3d.h
- fixed display of player in mirrors.
2021-03-29 21:48:23 +02:00
dukeactor.h
- almost the last owners
2020-11-04 20:40:08 +01:00
flags_d.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
flags_r.cpp
- grouped all of Duke's constant per-session state in a single struct.
2020-11-29 13:54:58 +01:00
funct.h
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
game.cpp
- cleanup on player CVAR use.
2020-11-29 13:22:04 +01:00
game_misc.cpp
- fixed some automap issues:
2021-04-01 20:47:05 +02:00
gamedef.cpp
- do not statically initialize DukeGameInfo.
2020-11-29 22:31:02 +01:00
gameexec.cpp
Merge branch 'master' into newrenderer2
2021-04-01 16:49:07 +11:00
gameloop.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
gamevar.cpp
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
2020-11-03 19:21:43 +01:00
gamevar.h
- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
2020-11-03 19:21:43 +01:00
global.cpp
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
global.h
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
hudweapon_d.cpp
- Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h.
2021-01-05 07:31:37 +11:00
hudweapon_r.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
inlines.h
- calcviewpitch(): Set scaleAdjust
to default to 1 in prototype like other functions in gameinput.cpp.
2021-01-02 09:32:19 +11:00
input.cpp
- Make 360. / 2048.
a constant expression and replace all uses throughout code.
2021-04-01 10:42:22 +11:00
namelist_d.h
- ImageScroller WIP commit.
2020-10-08 22:20:41 +02:00
namelist_r.h
- moveexplosions.
2020-11-01 17:07:45 +01:00
names.h
- Most of Duke's menus work again.
2020-10-07 20:32:43 +02:00
names_d.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
names_r.h
- added texture aliases so that tiles can given real names in the texture manager.
2020-10-06 19:26:22 +02:00
noise.cpp
- movefta and ifhitsectors.
2020-11-01 11:58:41 +01:00
player.cpp
- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
2021-02-18 21:47:37 +11:00
player_d.cpp
Revert "- subjective fix to Duke 3D's RPG harsh recoil."
2021-03-31 20:35:18 +11:00
player_r.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
player_w.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
prediction.cpp
- Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h.
2021-01-05 07:31:37 +11:00
prediction.h
- gamecontrol: Initial setup of PlayerAngle
struct and deployment within Duke.
2020-10-07 23:13:29 +11:00
premap.cpp
- sector portals in RRRA are working.
2021-03-24 23:55:10 +01:00
premap_d.cpp
- first part of spawn.cpp.
2020-11-04 20:40:06 +01:00
premap_r.cpp
- ud.camerasprite -> actor.
2020-11-04 20:40:08 +01:00
render.cpp
- fixed display of player in mirrors.
2021-03-29 21:48:23 +02:00
savegame.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
sbar.cpp
- fix inventory selector positioning in WW2GI.
2021-01-30 23:51:50 +01:00
sbar.h
- Duke: use original colors for inventory status display.
2020-11-11 11:49:05 +01:00
sbar_d.cpp
- use real fog, even in palette emulation mode.
2021-02-27 13:30:52 +01:00
sbar_r.cpp
- Make 360. / 2048.
a constant expression and replace all uses throughout code.
2021-04-01 10:42:22 +11:00
sectors.cpp
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
sectors_d.cpp
- did some cleanup on Duke's render code to prepare for the new way of handling portals.
2021-03-21 10:58:11 +01:00
sectors_r.cpp
- did some cleanup on Duke's render code to prepare for the new way of handling portals.
2021-03-21 10:58:11 +01:00
soundefs.h
- constant cleanup.
2020-07-06 13:26:26 +02:00
sounds.cpp
- allow game specific music names for all games supporting an Ogg-format CD audio soundtrack.
2021-03-12 23:15:34 +01:00
sounds.h
- ported the sound code to actors and removed the inline helpers.
2020-11-04 20:40:07 +01:00
spawn.cpp
- Duke: Leverage new spritetype
methods within Duke, removing bposx
/bposy
/bposz
from hittype.
2021-01-06 06:22:29 +11:00
spawn_d.cpp
- Duke: documented global variables for eventual scriptification.
2020-11-29 15:09:23 +01:00
spawn_r.cpp
- Replace mulscale##()
calls with MulScale()
from common.
2021-01-05 07:31:15 +11:00
types.h
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00